She’s complete crap in the 2nd slot because she’s one of the worst character to DHC into. People use her as an anchor for her meter assist but playing without Tatsu/Drones/Tron flame/Wesker OTG/etc supporting you can be a massive challenge, and neither is Morrigan that good with lvl 3 X Factor. So essentially she suffers from the problem of being a bad teammate in any position, and playing her on point could very well be the best you can do with her. At the very least when she dies you get to have lvl2/lvl3 X Factor to rely on.
i see what you guys are saying… but i dont see it that way. morri in 2nd slot has access to dhc glitch. and i just crunched the combo that i use and it does about 830 k glitched into morrigan. thats only 2 meters though. with 3 it goes up to about 950 or so depending on my enders… and those are probably non optimized glitch enders… im talking s / \ j. mmh xx shadow blade with a finishing shower tacked on sometimes… no finishing shower and the combo does 830 anywhere on screen. not to shabby for non optimized easy stuff.
in anchor slot morrigan can be very useful if you have the right kind of characters in 2nd slot… ie characters that have safe on block supers or characters with powerup supers. its NOT like having oh say wesker or phoenix at 3rd. if i have morrigan with dark harmonizer at anchor i can kick back and build meter which IS A THREAT if i have a safe on block super or a powerup super available to me… and its even better if my 2nd character has a lvl 3 to boot: ammy wolvie arthur felicia etc
its not THE BEST strategy… but its morrigan. it seems alot better than having her in battery position and trying to kill people with the games lowest damage fireball keepaway, or trying to setup unblockables that come rarely.
i just dont see any reason to put morrigan at first. everything she has is better at 2nd or 3rd. as far as dhc’ing into her you just have to find the right characters to dhc from. storm is awesome cause she can glitch into morri or she can hail storm into finishing shower for full hits.
DJ has it right, its all about teamwork. morrigans best asset is BY FAR is her assist. if her fireball did more damage or had more durability then i could see her at first position… but it does neither of those things.
-dime
Hey guys- I’m relatively new to forums and such, but I have read this one from page one and was compelled enough to register to reply to you. Meaning not to go against your guys evident experience and expertise with Morrigan, I just thought I’d add my 2 c Morrigan for me, has only one weak match when it comes to keeping away (Zoning I think it’s called)- Dormammu with his pillar crap. Super jump sf, fly sf unfly, dash forward with s beats everything in my experience… The universal air dash nerf shouldn’t affect really… I never evveeer just air dash around, there’s no reason not to be behind two soul fists… Astral vision with super jump two soul fists and then land and soul fist as they’re stuck in block stun from the previous sfists chip really a lot, being behind 4 fire balls gives you the chance to dash around for rush downs. Her damage output wasn’t great, but her constant sf pressure definitely made up for that. If you don’t want to be hit, there’s no reason why you should be getting hit with her fireballs on screen. I know I’m stating basics, but I think the best tactic for Morrigan is sf, sf Astral.V activation then soul fist pressure along with dash ins with ambig crossups. She’s a realllly fun char imo. one of the safest too with her fly abilities. AND THEY’RE GETTING BETTER YAY I just hope they lessen her damage scaling A LOT! and I would like a bat teleport That would be too cool! haha
And I also like ‘nooneyouknow’ does, use her shadow blade assist since I play her on point. I always (LOL) (since my third team which is morrigan, storm, wesker) wait around when I have two or more bars which comes early because of the soul fist spams) wait around for the assist then do team hyper combo… pretty much kills akuma, almost sentinel… beats everything dealing major damage and is more than safe since even if the point char blocks, morrigan recovers before hail storm finished, and then you when you do hit, you can always just tac into storm, elemental rage and then astral vision
Lots of activity going on around here…
I put Morrigan in anchor position and I abuse the shit out of Dark Harmonizer so that Ammy’s Okami Shuffle combos give me the time to DHC into gold armor Hsien-Ko. Then I raw tag right back into Ammy and abuse the shit out of Dark Harmonizer again until I’ve got enough meter to punish whiffed moves and specials with fullscreen OS hyper haha. I’m honestly surprised when I see people not using her Dark Harmonizer. It was good in Vanilla MvC3 and it’ll be even better in Ultimate MvC3.
All she really needs right now is the old normal ground dash if they did give her a window for combos after the air throws. She’d officially be a good character by most people’s standards with that small change.
I do do the scrubby damage scaled combos, but it brings I think almost two bars. After shooting two soul fists, and dashing behind, pressuming I do hit. I do j.S -c.l-c.m-h-c.h-f.h-j.m-j.h-j.s-s.-j.m-j.m-j.h.j.s Wesker otg assist Airdash forward with shell kick - relaunch (by now, they’re almost always in the corner), j.h- soulfist flycancel- j.s then team hyper combo. Then cause storm’s hyper finishes after shadow servant, relaunch- j.h-shadow blade- fly-j.h- h.shadow blade And this is basically the bread and better with morrigan on point with modifications to it depending on whether it reaches the corner, but this combo’s structure always works. Of course you can always just go back to the dhc glitch if you want too
Depends on serious or casual play. Most of the time it’s casual, and point, just to get the point experience with her. Serious time she’s anchor. XF3 lets her run through 2-3 characters meterless, easy, and if you only get 2, you have 5 bars to dump into some of the most pretty ToDs in the game for the third. Funny thing - I use AV when I run her point, but almost never bother as anchor unless I feel like putting a half dozen Soul Fists in the air on welcome. You’re just better off going in and running quick tri-dash high.lows or box jump left/rights than burning x-factor time finding a safe moment to activate Astral Vision.
It also doesn’t help that she has 100% different combos XF or not. Non x-factor optimal combos are bad in XF, and vice versa. Standing H is a good example - the move is pure trash outside of X-factor unless you’re hitting an assist behind Morrigan, or juggling an opponent (I get a lot of stary j.S hits against an airborne opponent, or a sL as they try to jump away, can’t use an optimal string there, gotta use s.H -_-), but in X-factor 3 it’s 16% of a meter per button press, and combos into itself some stupid 6 times or so, and does good damage suddenly.
See, this is why Karsticles’ team is fucking genius until Ultimate destroys normal Phoenix. Phoenix/Dormammu/Morrigan gives you two characters who essentially don’t give a fuck whether they have assist or not, are complete meter whores, and 3 characters that can run through entire teams by themselves in XF3. It’s amazing how often you can get Dark Phoenix out with the entire team still standing, and while not really conserving meter. I’ve been using Dark Hole for Dorm, but it never does what I want it to, so I’m going to mess around with Liberation some. Oh, and it’s one of those teams that makes TACs really broken. I think Dorm/Phoenix/Morrigan would be an acceptable team order too.
Storm is probably Morrigan’s bestest friend in the whole world for multiple reasons, only other character that comes close really is Dorm. Storm’s problem, even more than damage, is meter building. She’s atrocious at it. Morrigan solves that for her. And Hail Storm is just fucking amazing. The strongest Morrigan teams outside of Karst’s that I’ve seen are Storm/Morrigan/Phoenix, and Wesker/Storm/Morrigan. The latter is also the only legitimate Morri start team I’ve found if you want to flip it. Although I think Storm/Sent/Morri should also work out really well as a more Storm-based Morrigan team.
I’d still fucking kill for a goddamned teleport on her though. Delete her “ground” dash, add teleport. Make her some weird inverted Dr Strange.
I honestly want to choke people when I see Soul Fist assist used. It may very well be the WORST projectile assist in the game. You can even use it for Wesker relaunch combos. =/
How the fucking fuck do you actually pull that off? The only OTG assists I’ve ever been successful with outside of the corner are Hidden Missiles, Double Typhoon, and Katana-rama, and for the last one, you have to do her air chains ridiculously slowly to even get it to nick them while they’re down. If I could have been reliably using Samurai Edge for 8 months I don’t think I’d have ever complained about anything.
I find her hitstun scaling is good (or bad? I mean like she’s like she-hulk and can hit really slow (not so much with the jumping mediums but)). And then when I land I’m holding forward with wesker assist, dash forward with shell kick, relaunch, then and then even do that mmhs again. then team super combo Doesn’t even hurt much but it’s heaps fun haha. with the buff to her finishing shower, I might even start using that as the final finisher provided the meter is there.
On what position Morrigan should be in? I think that’s all based on preference and the right assists to secure that role.
Nitro Noodlez is using a Strider/Morrigan based team in Ultimate and they serve as a good compliment for each other imo. Strider would be relying on Morrigan as a battery for his Ouroboros pressure. Though, Morrigan wouldn’t benefit as much as Strider if she was the lead in the role. But both can use level 2 THC as a combo ender since Legion OTG.
For my defense as to why placing Morrigan in center because she plays like a Fukushou role in Kendo Competitions. Basically in Kendo you have 5v5, and the 4th role is Fukushou which translates to second-in-command, and this role basically acts according on the points scored (HP). If you’re in the winning position, you basically just have to draw, or in Marvel terms “lame-it-out”. And if you’re in the losing position, you would have to try your best to set the game in favor for the Taishou! or in Marvel terms the “Anchor”!
I run Morrigan on point. I have Taskmaster assist to back her up, and I typically rush the opponent. After I build some meter/within killing range I DHC into Taskmaster, and if she has enough health I’ll pull her back in or keep her in 2nd slot to get some red health back. It’s honestly not that bad:P
I use Morrigan as Fukushou and I have Taskmaster as my Taishou. And for my point, anyone with a good offense or the sempou role. Morrigan and TM also compliment each other really well.
Holy shit, look at all the activity on this board. After watching a lot more recent footage of UMVC3 the universal meter gain reduction is looking like a bigger deal than I originally thought. Some teams may really need that free juice from Morrigan. Particularly the lame ones and ones that use a lot of utility hypers.
Yeah, Morrigan will definitely be in the back on my team. She’ll only come out to clean house if shit hits the fan. Essentially I’m looking for someone who will serve as a good battery in the first slot and have Strider 2nd and 3rd. I really won’t know who I can use first without using a bunch of meter until the game comes out. Hawkeye seems like a good candidate though.
Strider will definitely be less of a team player than the other two (he never was much of a team player in mvc2 either), but I guess Vajira assist helps Morrigan’s zoning game since it tracks anywhere. I can’t believe I didn’t even think that Legion would function as a practical THC since it OTGs.
I personally think you’re selling yourself short putting Morrigan up first because she clearly has one of the game’s best assists (and especially will now in Ultimate) and I think it’s just foregoing optimal strategies for Morrigan teams by putting her up first. Maybe with the damage increase on her attacks she could end up being a decent battery character but it’s not like her assist is just some simple OTG hitting assist like Wesker. It’s an assist that would clearly IMO have made some S tier teams in Vanilla if it wasn’t for Phoenix pretty much being a direct counter to such teams. Now that Phoenix will be much easier to kill on a snap in this shouldn’t be as much of an issue.
DHCing into Morrigan in 2nd spot is fine because she has a bunch of safe DHC’s and is similar to Wesker in that she just wants to do what she wants by herself with meter and is not really a DHC combo kinda character. Once she’s out there she just wants an assist (if available) and meter and then she just does shit on her own like Wesker.
3rd spot/anchor will obviously work because as long as you have a strong point character (preferably one built around zoning or strength in meter) and a character with a solid attacking assist second, that should be enough to create a very viable team. You also get a character completely more capable by themselves than the mayor.
I some what agree with morrigan being into the 2nd spot, combo super then DHC into morrigan is hard due to Finishing shower start up, depending on your super, something like maximum Wesker where they come down slowly and can land into missles, or Chun li kikosho > Finishing Shower but not many people have supers that work well enough with it but even still some missles will miss so you aren’t getting that full optimal damage from the missles. all depends on your 1st imo(if were talking about in terms of comboing into it), being safe after DHC is always good, if they block or jump above you to try to hit you out super and u want to insure you’ll be safe so thats where she shines in that part, but she’s also not the only character who can DHC to being, but it is good she can, but I’m saying its not more of a reason why I would put her for 2nd than the other 2 on my team, but it really comes down to what your team is, in my case I’m going with Morrigan, Vergil and Doom, if things go wrong I can just go into spiral swords or Devil trigger, or if Vergil is dead then Finger laser.
well, like I said, I personally don’t feel Morrigan’s meter assist is as hype as people make it out to be, 1 tap for about 1/4 meter, even if its somewhat a safe assist or meter gain being reduced in the next game, having meter is good but dealing with an opponent easier with a helpful assist such as tatsu, jam session, Gustaff Flame, haggar assist, or a beam to help get in or something and make combos stronger benefit alot more than hitting assist meter, especially if you have a character in your team that has problems getting in, or even still get additional help from it but not saying I won’t use that assist when I switch into someone else in my team then hell yes I will use that meter assist lol. sure you get meter but what are you going to do with that meter if you’re 2nd is struggling, which is why I don’t approve of her as the 3rd spot, I think she’s a fine anchor as HERSELF but thinking of your 2nd member, I wouldnt want to rely on a meter assist, but thats just me, I feel the meter assist is given more hype than needs to be just because you get some meter, but she doesn’t really have any great assist aside from that, but thats also why I don’t want to put her as my 3rd when I could someone else’s assist benefiting, its not like how in vanilla morrigan’s damage was pretty shit compare to the rest of the cast so x-factor made it better, she has, better damage now so its not like she’ll do that shit damage without x-factor anymore.
Just FYI, unless it’s nerfed, Dark Harmonizer is 30%. And has the absolute fastest “cool down” of any assist in the game.
meter fist is exactly the reason that’ll make new morrigan unique. vjoe can now dhc his slowdown super and the incoming character will be able to take advantage of slow. what that means is that morrigan can be dhc’d in via astral vision. meter fist being slow will be irrelevant under slowdown. its also flight cancellable last i checked and steals approx 30% meter per fireball. so one meter fist under astral vision will steal approx 60% meter. so a few astral visioned meter fists should steal all of your opponents meter. but here’s the other benefit…while you’re in astral vision, you can give your opponent meter by hitting them with normals and other specials(which are also flight cancellable), so in effect, you’ll be able to steal the meter they already have AND the meter you’re giving them by hitting them with normals/other specials. in the end, you sacrifice two meters (technically one considering the meter vjoe will build) and you should end up with 4-5 meters by the time slow + astral vision is done. thats great for a certain character who gets REALLY powerful with 5 meters. :wink2: if it only builds 4 meters, your opponent won’t be able to snap in phoenix because, they have no meter. they’ll have to do a combo or otherwise hit morrigan to gain at least one meter (sans a few chars who can build meter without making contact with their foe) which will give you your last 5th meter anyway. then all you have to do is side exchanges in case your opponent tries to deduct your meter in the event you get hit. see how that works? this may also work with ammy, but ammy’s mist afaik, still doesn’t allow meter building, but morrigan should still be able to steal meter regardless since thats a property of her specific move. what that means though, is that your opponent will have to have a full 5 meters for mist/astral vision to steal to be worth it for a phoenix team (re: not likely). and this is all if you even wanna save the meter stolen for another character…as you could just use the meter with morrigan to finish off your opponent and tag back in joe/ammy to repeat the process or something similar.
combine all of that with the fact that morrigan is getting a better flight and a better airdash (for jump cancellable moves), and you should see just how good her new tools are.
but of course, i could be completely wrong. o_O
meter fist looks…unbearably slow, I just don’t see how thats going to be too useful, I’m sure it can be used in combos with assist but, I’d imagine few assist like, Ammy Cold Star, Skrull Tenderizer, maybe… Jam session? outside of that idk.
soul drain is probably only going to be viable in XF