I don’t know about you but when I play, I want to win. While having fun, of course.
It’s not as bad Akuma’s Hurricane Kick spin in vanilla.That shit was just plain retarded at times and moments.That and Hagger’s and Tron’s.
I don’t see how it’s lame since they’re using an assist that provides the invincibility and I’m just getting some meter and putting it to good use of it. :o
I can definitely see Zero pwning with Sougnemu’d Zero all day, everyday if he has a meter assist. Annoying, yes. But there are some ways to get around it.
What’s the worst can they do when you’re loving you that meter assist?
Snap Morrigan and stop you from getting free meter. But that wouldn’t help since because Morrigan can just Astral Vision+a good and fast full screen assist and for that awesome coverage and possibly decent chip damage till you run out of meter and try to switch her out. (probably save a meter to use finishing shower to switch safely.)
Hmm… I can definitely see why she’s called “Phoenix-lite”. Especially with X-Factor.
I don’t know, I’ve run Zero/Morrigan in casuals, and played an extremely heavy zone game like that, and it’s…disgusting. And cruel. And probably has a lot of real potential with the right assist in between.
Sounds like Morrigan will end up like Haggar and just be good as an assist. But at that point I absolutely cannot have another assist that helps me get in…I have to have one that lets me extend combos. I’d rather build meter by being able to get in and do damage than not and just building a small amount and doing little (chip) to none.
Well Morrigan is still a completely better character as anchor when she gets out there than Haggar so unlike Haggar you still get to use more of a character than Haggar players do. You don’t have to limit your gameplay to pipe and level 3 gimmick grabs.
Her assist will be more so preferred for teams that can play zoning for a while with an assist to cover things. Allowing you to buy time and build meter for access to near unlimited amount of supers that can shut down assists and what not.
mm idk, I think its too early to say, I’m planning on running morrigan as my point still, but I’m going to play more of a keep away game with soul fist/assist til my opponent finally tries to get in, I’m not going to try to RTSD knowing that the Air Dash Nerf is there, but I will try to get in at times, her dash may make her a walking hyper sponge but keep in mind, we can use the Shadow blade for invuln against beam supers, and if we get Advanced guarded for trying to rush them down too hard then we can also just air soul fist flight cancel soul fist and use the push block to our advantage which still covers morrigan in some cases, should be high enough to not get hit by projectile hyper, except dormammu or something that has a wide box. I don’t think morrigan should be trying to dash back in expecting to hit without coverage with the help of an assist even in vanilla since she can’t do anything for a certain amount of frames except block on her forward dash til she can attack so it was pretty safe. not saying I approve of the nerf because I think they could have went around this better but I don’t think it’ll necessarily break her. I think she should prob be played more as zoning/keep away now(unless anchor, x-factor), Morrigan’s Rushing down wasn’t TOO strong period due to the fact her dash is slow but I will say with the air dash nerf trying to do a high/low setup with wesker will be very scary and risky to do, but once again we don’t always have to try to rush in. but this is just my opinion, I may be missing out key factors.
I hope you meant Shadow Servant, because Shadow Blade has no invulnerable frames whatsoever in this game. It just has the fastest start up of any attack in the game, and a really good hitbox.
Man, I hate to be one of “those guys”, but basically you have every veteran point-Morrigan player on this board, save for a scant few(myself included) who is strongly considering dropping her in Ultimate - and frankly I’m only keeping her because I’m devoted to a stupid themed team and am too lazy to learn to use someone else.
Most of the people who have contributed much of the data involved in finding out what Morrigan was capable of in vanilla - the people who probably spent the most time with her and actually dared to enter tournaments with her; who know her inside and out - are all but throwing in the towel. That’s saying something right there.
Meter-Fist is a gimmick. The only real “buff” she received was the minimum height for action on her dash and airdash change, but that’s simply not enough when you look at what she’s up against, especially the new cast who all look amazing by comparison. She received nothing significant that will add to her gameplan, and compared to the new characters she simply doesn’t bring enough to a team unless you plan on using her almost entirely as a meter-building whore in the anchor slot.
Take Dr. Strange for example. Strange is basically in my opinion what Morrigan should have been. Capable of tricky rushdown and mixups with his teleports, can fill the screen with projectiles. He can get in your face, but his best assets are the ability to confuse and mixup his opponent and capitalize off it. The only thing Morrigan can do that Strange can’t is airdash and that’s not even really an issue because airdashes are no longer safe, and Morrigan never had the ability to airdash cancel her normals in a way that would actually make it dangerous like say, Magneto, Storm, Dr. Doom and now Iron Man and M.O.D.O.K can. Oh, sorry, she can cancel anything into flight, but honestly that has limited usage outside of spamming Soul Fists and going for surprise overheads, which anyone who knows how to block will avoid.
My point is this: I hate to be a naysayer, but it’s not looking good. I think people who are saying “just wait and see” or “you’re underestimating her new abilities” are already overestimating her, and are trying to look for a silver lining in a sea of storms. Unless Capcom releases a surprise build right before release that has some significant changes for Morrigan, the Temptress of the Night is going to spend a lot of time riding the pine… even more than she already does.
No, I just don’t judge things I don’t understand in their entirety.
Over on the Dormammu forums, some folks are freaking out because it looks like Dormammu got a health nerf in the final version of UMvC3 max has. His health was unchanged until that version, assuming it actually is different. All we know is what happened to Morrigan in early builds. Until I know what’s up with the final product, I’m not going to consider changing her - it’s just silly.
So from the Capcom changelog, one of Morrigan’s listed changes is:
Increased frame advantage after all her throws.
What exactly does this mean? Will she be able to react quicker after her throws? And with Soul Fist damage being buffed, maybe they increased the durability on it as well. One can hope I guess.
I think it means she might be able to shadow servant or use an OTG assist after all of her throws now. Hopefully this applies to Vector Drain as well. Still waiting to see those unlisted changes as well.
Hmmm…Her damage output has been increased, she may be able to combo off a grab (probably with an assist), her missile super is faster, and priority has been increased on j.H/S. Honestly I’m still sticking with her. I feel Capcom is trying to change her into a rushdown character and remove her zoning game. I refuse to lose faith in Morrigan!
@Above: I bet it’s decreased frames for starting flight. Trish’s flight is just ass because the start-up takes forever, so I don’t think they would nerf her flight.
I think they’re just trying to make up for the fact she cant block during her air dash anymore making her need to rely on zoning more and a bit of rushdown to so they exchanged her ability to block during air dash for reduced recovery on canceling her air dash. If they wanted to change her to more of a rush down character, I think they would have just gave her a regular dash and scrap the whole ground dash taking her off the air and and not being able to do anything for a certain amount of frames.
Only way I can see wanting her over what we’ve seen on the new chars or the buffs to the already tournament winning chars, is if the drain fireball is buffed enough to be used in some combos. It would definitely make her the top battery char and I wouldn’t really mind her being a gimmick that works for certain teams. I don’t think her assist is enough to reward her despite the fact that Ammy got brought down a bit too.
This has basically always been Morrigan’s problem. It’s not that she was bad, it’s just that she didn’t really excel at anything that top tier characters couldn’t do better, and was missing a bunch of options that make a character top tier. You could argue that she is more of a jack of all trades character, but there are even other characters who do that better - Taskmaster and Dante off the top of my head.
tbh on the real, even in vanilla there wasn’t a HUGE purpose in using morrigan over characters who are better since alot of them have more synergy than morrigan or if you’re trying to use her as a point, if you’re going for a tournament winning team than just using a character that you like and trying to make it work. she was always seen as that assist character for dark harmonizer, or for a Phoenix team. she did pretty low damage and was hard to DHC with and didnt have any assist that really contributed to a team except Dark harmonizer, but there are better characters as a whole and assist that have multiple purposes than just building meter.
So bottom line if you want a better character go for it, you prob won’t see any morrigan’s winning tournaments.
I’m still going to use her, since I like her as an overall character even with the air dash nerf