I’m coming at this from a point perspective. There is simply no assist in the game that can protect you from Chaotic Flames/Shinku Hadouken/Messatsu Hadouken/Happy Happy Trigger and I’m sure more crap I’m not even thinking of any time she tries to move in on those characters.
The only way anyone with a long range fast hyper will be approachable at all is if her ground dash is actually now identical to her dash from VS, and has to be held for distance. I just don’t think Capcom would give her that in this game, because we’d be seeing 5 frame overheads from her.
Charging Star, maybe? If you’re playing her on point, it might be worthwhile to then run an assist like Hidden Missiles, and during the startup for Hidden Missiles against beam characters, keep Morrigan on the ground so you can shut down any assist punish attempt with Shadow Servant. Once the missiles are in the air, then you can take off and approach, since your opponent has to worry about blocking/dodging the missiles at this point.
Basically a distraction for Morrigan. :o Interesting. But I don’t know if it’s worth the meter since the opponent could just demolish those missiles with a beam hyper or Ammy’s fullscreen bs.
If I were Ryu/Deadpool/Akuma/Dormammu I’d take that trade 100%. Shadow Servant doesn’t make it full screen, and pretty much all of those beams will complete before the missiles hit. And if they bait the Shadow Servant out successfully, that shit is mad unsafe on block or whiff. ONce you do it a couple of times they’ll be looking to bait it.
Don’t most Morrigan players use Shadow Servant as an DHC OTG or as a combo ender? Seeing as how they nerf air dashes and the durability of her soul fist, Morrigan is gonna have a difficult time being point. I’m planning to use her as center with 2 characters to cover for her weaknesses.
Read the post I’m quoting. Also, in Vanilla as it stands now, you should never use Shadow Servant as anything but a counter hyper, or a follow up to Vector Drain/Air throw if she herself lands in the corner afterwords, or to immediately XF1 cancel into a ToD. It’s a terrible combo finisher, even if you have a DHC to follow it generally.
Well not much I can say about what you were quoting. You’re pretty much right about taking the trade 100%
I agree that the Shadow Servant damage is below average for a hyper but it has an OTG property and the DHC can get morrigan safely out. You can use a different point to get in and then TAC into Morrigan for a combo. I think even Morrigan as a center is going to be difficult because you gotta somehow incorporate the new Meter Sucking Soul Fist into a combo and then safely get out.
Morrigan will trade with some hypers, or at least take minor damage. Off the top of my head she’ll trade with Magnetic Shockwave, Phoenix Inferno, will sometimes take one wave of Hyper Sentinel Force. Do not ever attempt to Shadow Servant-counter Hail Storm; you will lose and lose badly.
I don’t care how bad people say about Morrigan is gonna be UMVC3. I’m still going to use her.
Her Dark Harmonizer is going to be VERY useful in this game seeing how building meter is nerfed (slightly) plus, it’s safe and almost instant. I wouldn’t mind free meter every 3 seconds, Would you? Especially if I’m using people who’re meter whores. (Vergil, Dr. Strange, Phoenix, Wright etc.)
Yeah. Ammy has the same thing but that shit is slow so most likely it’ll be overshadowed my Cold Star.
If she has some decent options as an anchor in UMVC3, then I’ll tough it out with her as an assist character for my Strider. Was hoping she would at least have the potential to be a solid mid-tier character that could hold her own in sticky situations, but if she ends up as dead weight I’ll find someone else to provide meter.
That’s pretty much the base of my gameplan. Dark Harmonizer might be worth it even if Morrigan is trash if the community can find ways to make an Ouroboros activation equate to a dead character w/o X-factor.
The only time I’ve ever used Morrigan and actually thought she did anything powerful for my team was as anchor so it’s definitely looking good for Morrigan in Ultimate. Not in the exact way Morrigan players would want…but your assist is most likely going to be a big part of the game. I know the strategy guide talked about anti advance guard techniques that are opened up to her when she has astral vision on also so if she gets one of the longer XF’s on top of that I’d like to learn more about those technologies and see where I can take it.
This is the similar dilemma that Haggar “players” have had for a while. Morrigan is Wonder Woman on point compared to Haggar but Haggar players still wish more for their character on point even though he does control a big part of the game and is used regularly. It would be nice if Haggar was a strong point character too but Capcom must feel his lariat assist does too much good for teams to make him any better on point than he is. Haggar players will never get what they want out of Haggar but people who like Haggar’s assist will play him all the time and get more out of him than Haggar mains.
The thing that Morrigan players will have going for them putting Morrigan as anchor is that she’s still a completely better anchor character if she has to fight for herself at the end than Haggar. She honestly doesn’t really need an assist that bad to get going unless she’s fighting a horrible matchups and I see astral vision plus fireballs plus well timed air dashes against advance guards being a legit comeback threat.
I really like the character and have only really liked her on anchor as a combination of a character that benefits my side team (currently X-23/Akuma/Morrigan) and a character that is far less of a slouch on point with meter/XF than Haggar.
I’m looking at making a side team of Vergil or Strider/Dr.Doom/Morrigan and seeing how it pans out. If it’s like a more fair version of point character/assist/phoenix it will be pretty damn good and some similar team will most likely see regular tournament play if people figure it out fast enough.
I’ve been reading this thread on and off since I sort play Morrigan on the side (not like really well or anything…but not like it matters). I’ve noticed there’s been very little talk about Morrigan’s harmonizer assist and for obvious reasons seeing most of you like the character for the character and what they do on point. I feel though that Capcom has designed her to ultimately be a servant for other characters like Haggar. Which means you’ll have to find a set of characters that will really take advantage of Morrigan’s assist so that you can use Morrigan with more success. Luckily she will be more interesting to use as an anchor when she comes out and be capable of doing more than Haggar ever could if he had to come out by himself.
It is MVC3 and in order to make any character good you have to find where their best spot on a team is. You have to like your charcter but not like them too much basically to get the most out of them. With the way the meta game is going to change in UMVC3…Morrigan as anchor is looking to have an important role in competitive play pretty soon.
I’ve always ran Morrigan on anchor. I don’t think she makes much sense in other positions generally, and I’ve been under the impression that at least a plurality of the people who play her seriously agree. JJJ has the only team I’ve seen that makes a good case otherwise.
That’s pretty much my way of thinking going into UMVC3. We’ll have to go into the game with more of a MVC2 mentality when picking characters and constructing teams. There’s no way she will be as bad as Haggar was in Vanilla. She could still be decent on point with the right assists backing her up even with this air dash nerf, but much like Psylocke in MVC2 you could have a decent character backed up by assists… but why do that when you could get more by putting her on a different spot on the right team and get better results overall?
This is why I like running Team Darkstalkers in order of Hsien-Ko/Felicia/Morrigan. Starting out with Hsien-Ko, I create space, zone or turtle… or depending on how confident I feel in the match, will actually fight, and abuse Dark Harmonizer until I build up as much meter as I want. Then I activate Rimoukon (gold armor) and DHC into Kitty Helper, bringing Felicia on stage, who is a much better point character. Now Felicia is not only backed by gold armor Hsien-Ko, but also has Morrigan constantly feeding her meter. This is a nightmare for most players.
In the event that Felicia goes down, I may duke it out with Hsien-Ko and then let Morrigan come out and mop up whatever is left, as she is deadly in XF3 and I will usually have at least 4 meters stocked by the time she’s forced to fight.
I’m upset with how the airdash nerf will affect Morrigan, but I feel it won’t make me change my team makeup. Felicia is only getting better in UMvC3, and while Hsien-Ko got crappy buffs, the airdash nerf greatly enhances her zoning game. Morrigan got the short end of the stick, but I don’t even really need to use her for most of my matches.
Morrigan is always going to be a golden anchor.
Like DevilJin mentioned earlier, She’s ALOT better than Haggar when they’re the last ones standing. Plus she’s an Anti-Phoenix character but I don’t think she won’t be much of a threat as she was in Vanilla but that’s still good to know.
That ‘no block on air-dash nerf’ may keep Morrigan from rushing but she can do ghetto tri-dashes involving her flight cancels, that way you wouldn’t have her just straight up dash into a hyper or beams.
I think center also would serve as another good position for Morrigan.
I always considered Anchor as the comeback position, which would need a character with a good way of getting in, deal considerable amount of damage, have good amount of HP, a great assist, and good Hypers. Morrigan does good damage and has dark harmonizer, shadow servant, and darkness illusion making her a good anchor but what if you got caught in a “happy birthday” situation with the first two characters? For Morrigan to be an anchor you would always have to be at the top of your game. Due to the Air dash nerf, she can easily be zoned which makes her a less reliable anchor.
I think it all comes down to personal preference and the team construction to compliment her for whatever role she’s playing.
I’ve been starting to get AV loops down, so I’ve been putting her on point to get more practice with them in matches. There’s only two combos you need to know with her as anchor, he piss easy XF3 jump loop, and a 5 bar ToD in case she has to run through 3 characters. At least in XF3 (in Vanilla) the 45% speed boost gives her a real walk speed.
DevilJin, you’re so close to convincing me to run the lamest fucking game plan ever. Every time you talk about using her to back up meter whores I want to fucking play lame nearly permanently Sougnemu’d Zero via Dark Harmonizer abuse.