Castlevania: Lords of Shadow thread

Well…

ending

[details=Spoiler]Most people believe that Gabriel didn’t become a spiritual being like the founders of the Brotherhood who left the Lords of Shadow behind. Reason being is that he seems to retain all of his memories (he knew who Zobek was, and so on) and the mask they cut to at the end was the Devil mask, not the God mask.

It seems more likely, lame as it is, that they really just made a Belmont go evil and become Dracula. Why he does this, is up to DLC and/or future games to explain.[/details]

Why do you feel that way about the setting? That’s like saying metal gear should be set in 1200 bc because we’ve had four already that have been modern or in the future.

Anyway, I think it would be a really interesting starting point if what the showed at the end was the prep for the final battle with mr. fallen angel. What would make it even more interesting would be Gabriel being the reason the Belmont’s, and only the Belmonts (to a point) faught Drac. They could bring in Alucard and all that shit. I know Cox said this was a reboot but I thought what they did was interesting enough that it could make damn near all of the continuity in the series kind of gel together.

Stagnation, really. In every Castlevania including this one they have something similar. All battles take place in medieval times. Most battles in every game except this one has you ultimately battling Dracula at the end. There’s too many games in the series with these two elements. I know that’s what defines Castlevania, but for me Castlevania has been defined since SOTN. It’s time to move on to more different innovative ideas then the latter. They are on the right track with LoS.
parts of epilogue revealed

Spoiler

It would make it more interesting in Castlevania for instead of fighting Dracula in medieval times, you are playing as Dracula in modern times.

Finished the game.

Thoughts:

I said it before and I’ll say it again: the game is just okay. However, it isn’t consistently “just okay” throughout: it’s more like it has great moments and terrible moments, and “just okay” is how it all averages out.

Too much exposition in the narrative, and WAAAAAAAAAAAAY too much in the ending. Like I said before, I like the “meat” of the story but I hate, hate, hate the way it’s told. It’s bad writing; show us, don’t tell us.

The Ending and Potential Sequel

Spoiler

I’m hoping the sequel takes place in cities and shit. And Sonia Belmont would be great.

The Vampire Brothers

Spoiler

Given that, in the “regular timeline,” Brauner and Olrox were men of finer tastes, I was disappointed to see their LoS versions as just thugs.

The game was too long. There were many times I wanted the game to just deliver me to the next boss. Speaking of which…

The bosses were, except the Titans, great.

The Dr. B fight was impossible, but that’s to be expected.

dr. b probably got the platinum for this game in under a second.

im outi

Roberth

Chupacabras are lame. Never again in another Castlevania please. Gabriel is too good of a fighter to be getting robbed by chupacabras. I love how the fallen knights all say how annoying and what a waste of time they are.

Didn’t one knight suggest killing them all?

^Killing all Chupacabras side quest confirmed for LoS Sequel :lol:

Thats what the sequel is about. Just huntin down an killin all the Chupacabras.

I disagree completely. There’s nothing wrong with the setting of the game. It feels like they took a twist that could be interesting and did it just to say they did, without regards to what it actually means. I hope they don’t paint themselves into a corner like Kojima has. If the Patriots show up in Castlevania I’m going to punch somebody in the mouth.

lol I don’t think they are gonna go all La Li Lu Le Lo on us or anything.

Yeah, we didn’t think that with Metal Gear Solid 2, either.

Well no but we didnt know Kojima very well at that point. What we do know here is that Kojima is only producing and giving bits of advice. He’s not a writer, or a director or even on the team really.

Like I said in the PS3 thread, I’m only two chapters into this game but I’m not feeling it at all.

It doesn’t feel like Castlevania. Shit, it doesn’t feel like anything. It’s an extremely pretty package full of styrofoam peanuts and nothing on the bottom. The platforming is juvenille, the combat is uninspiring, the characters are flat, nothing clicks. This is the FIRST Castlevania game where I haven’t been obsessed with what comes next, story, setting, or otherwise. I’m still going to finish it, but this game has no life or soul to it at all. At least for now.

I mean I can look into the past and see that CV 1-3 were more or less the same, Super CV4 was an homage to CV1, most of the ones after it were also linear and of the same formula, SoTN borrowed from Metroid, shit even the N64 games had more personality to them, the PS2 games TRIED to do their own thing, but this game just isn’t working. They take all these bits and pieces from other games but there is no flow to it at all, there are portions of this game that unimaginably forced, to the point where I’m actually left to question video game logic.

sigh

It starts feeling like castlevania when you get to the castle. I definitely think the front end of this game is loaded a little heavy, and that makes it feel generic at first. It gets better though.

Yea it really does. Once you hit Weigol the game grows into its own and feels pretty great. I rerally wish we never left the castle.

I’ll take your words for it.

Keep on truckin~

Yeah when it kicks up into high gear it’s great, till then, I hated it though. I’m also kinda pissed it didn’t end in a castle, WTF.

Just finished this game. I’m a pretty big Castlevania fan, but I’ve been kind off of the radar (busy) and didn’t even realize this was coming out.

This was amazing. Definitely up there with Mafia II, Halo: Reach, and a few others for substantial game of the year candidates. I was initially weirded out by the opening levels not being in a castle, but in the grand scheme of things-awesome idea and really gave some perspective to the story. Definetely kind of a “getting ready to go do something”, not just “Oh hai Drucula, no idea what I’m going to do once I get here, hopefully everything I need is in the castle.”

Also enjoyed the many reference to prior CV games in the series. Thought the combat was excellently done, this was not a simpel God of War ripoff. Required substantially more strategy than that. The music box level may be one of the best one-off, randomly doesn’t fit in the game, change of pace levels in any video game in a while.

I thought the ending made sense. But I do not think it sets up a direct sequel in any way shape or form. Given the way Dracula was used in this game, there no reason to think any immidiately following games will be any different.

nod