…
saying C groove counters A groove because of alpha counters is just absurd.
alpha counters can be baited and since C groove doesn’t have a parry or jd, they get hit by anti air CCs a lot more.
whether A groove is the best groove or not is up to debate. Its true that the 3 (bison, blanka, sakura) of the most dominant characters in the game is A groove based. (4 if you count vega)
however, aside from those 4 characters, what else character has A groove as their best groove? rolento and hibiki are close, but they are slightly better in other grooves
I don’t think you get it. blanka’s CC is much much easier to land than his level 3. you have to keep your charge in able to do a level 3. also, even if the CC gets blocked, you can still attack and mess up their guard or some how try to sneak some damage in. now even if you get hit out of your CC early, you don’t even lose all your meter. Not to mention that A groove builds meter quick.
? Do you mean A groove players playing against each other?
This probably sums up what I’m trying to say the best. There’s a difference between defining the best characters in the game and actually determining which groove is overall better. It’s easy to say that A>K/P, that is for sure. But then between C A and N is where the debate can get heated, especially between C and A, since they both have damaging potential and are all around good grooves.
[media=youtube]L8-wOR9e8Bo[/media]
This game is dope.
That was actually a really good match, haven’t seen something like that in a while.
You are right about A-groove allowing things such as guardbreak and such, but the guardbreaking isn’t as broken as you think. It definitely hurts though. But the other example you mentioned was RCing, and yeah there are characters such as blanka who just get too good with RCing, but RCing is available in C-Groove as well, which is one of the reasons why C-groove contends with A so well, giving more fuel to the debate. The big difference that would make/break the argument would be the super meter usage of both. Is it easier to land a CC with A? With 40frames or someshit of invincibility, yeah it probably is. But C doesn’t exactly have a time limit, and the meter builds even faster than A, plus it allows for level 2 super cancels which does as much damage as a straight up level 3 super, + you still have one saved over. That allows you to risk using a super, while still having one to alpha counter or whatever, and get it back up to level two/three quickly. I mean, the meter builds fast as it is, but you’re already at level one.
Another way to look at it, is the number of “Pro” players, who play/ed this game. The number of C/K/N players do out number the number of top A players. (To be fair though, Bas was/is considered the best.)
I agree, although i don’t think it’s broken. The problem with cvs2 is that it’s takes a very long time to get decent at the game, and even then you kinda have to keep up playing it. Personally, i think cvs2 is way too technical for it’s own good (not a problem for me, but a problem for most people who tried to play it and dropped it). It’s become one of those games where, if you’re new and get beat by someone really good, you’ll probably never want to play the game ever again.
oh I am late to the party but here is an awesome FACT.
“cvs2 is the best fucking 2d fighter ever created. game is much deeper than most people think/know and capcom never put this much effort in any other fighting game(yet)”
caliagent is right. cvs2 is dead because of how technical it is. little TOO technical. rc being a major problem and how ppl dont know how to fight it. dont look at me I can deal with anything. when I lose in cvs2 its simply because my opponent is a better player and no bs gimmick involved. funniest thing is it doesnt even bother me when I lose in cvs2. its almost…ALWAYS fun. there is not a single tourney/casuals where I didnt have a good time with cvs2.
r.i.p :sad:
RIP indeed :sad:
But lets hope they somehow manage to get it on to XBLA or PSN. Than maybe there will be fresh blood willing to learn it. Right now, there are just too many fighters out and no one is willing to devote the time to learn something that’s… 7 years old?
CvS2 is the perfect combination of fundamentals, execution, and bullshit. :lovin:
I never really liked CVS2 outside of when the game first came out. Just too technical and the matches take too long for my tastes, the characters I like aren’t that hot and P groove isn’t good enough. Not enough jumping and 15 second rounds.
Uh, so do we have a petition to make CvS3?
gotta find someplace to play those important Orochi Iori vs. Evil Ryu bouts…
I got both of these PSX and DC and recently sat down with the two
here are my thoughts:
Graphics: The sprites are identical. Which isn’t saying much since they are alpha sprites. The special effects are better for the DC but not by a long shot, there is obviously a higher resolution for all fireballs, blocks, etc. Plus a lot of neat effects that were taken out of the PSX version like shadows on the walls in one stage, rain effects, etc. Also, the backgrounds have a MUCH HIGHER resolution and more detail/moving sprites/weather effects than on the PSX and I believe there are more stages as well but I am not sure. Also the menus are a little better for the DC version.
Gameplay: The gameplay is pretty much identical unless there are some glitches in the DC version that were omitted in the PSX version I can’t tell any difference. Obvious difference is that there are different characters in the PSX version than DC (I know for sure there is Dan and Joe in PSX version) but there are unlockable characters and I haven’t unlocked anything in either game because I don’t save.
Sound: HUGE HUGE difference. PSX sounds garbled, low quality and missing a lot of sounds. DC version is crisp and clean and you can make out everything that characters say. Sounds pop and crackle.
Overall this game is old nobody probably plays it anymore but if you played fighting games in 2000 I could see why a lot of people bought this game for the PSX instead of the DC.
Probably everyone owned a PSX and most people didn’t own a DC… Those who wanted to play CVS and didn’t have the money to buy a DC, didn’t care or couldn’t justify a purchase. The platform was dying and the ps2 was just around the corner and obviously superior, so they held out and went with the PSX port. Still PSX owners had a pretty competent game. If you weren’t too hung up on graphics then it’s really a GREAT PSX title, pushing all the limits of the PSX.
I own both consoles so it didn’t matter to me.
If you think about it, CVS for PSX vs DC was comparable… But if you compare Guilty Gear for PSX vs Guilty Gear X for DC, GGX blew GG away.
i was wondering if anyone knows why CvS 1 & 2 had cps-2 sprites when they could have made cps 3 sprites for both Capcom and SNK characters and put more SF3 characters in the game instead of Alpha characters.
seems silly that they went all out with the quality 3d bgs, special effects, used powerful naomi hardware but then decided to go with alpha cps-2 quality sprites especially since capcom exposed the world to cps-3 quality SF3 and JoJo games.
Because making a game with around 50 characters with CPS-3 levels of animation would’ve taken a fucking eternity?
CvS1 on psx is missing animation on some moves, thus a few combos don’t work or are really hard to perform.
Woah! 90% of your post is wrong.
EDIT: Oh nvm I didnt look at your join date… sorry
cool story bro
care to correct me or are you as clueless as I am…?
EDIT: Oh nvm I didnt look at your location… sorry
They wouldn’t have to make 50. They would make around 25 the first game and 25 the second game. It woudl have taken longer but it would have really been worth the wait.
Considering they made three cps3 games already in the late 90s the amount of money and resources they have, seems completely lazy and illogical for them to revert back to cps2 considering how much work was already put into the game.
I could see why MvC2 was all cps2 since 90% of characters were recycled from previous games but this isn’t the case in CvS2 since most of the roster was made from scratch.
Remember, I said cps3 quality, I didn’t say they had to be as well animated as 3s but something along the lines of JoJo wouldn’t be far fetched and would definitely be worth the effort.
anyway, I’m not the only guy who feels this way
had they created new sprites the game would have been highly acclaimed and probably would have seen a significant increase in sales. This appears to be the developing pattern for Capcom’s lazy attempts at future fighting games and overall decline from that point on. Games like Capcom Fighting Evolution come to mind… garbage.
You guys are getting trolled really hard here
lololol
Who’s trolling who?
At least I am trying to spark up a discussion about a great game, a lot of members here are just recluses with delusions of grandeur.
Ok kid i will break it into parts for you to understand:
Wrong. Sprites are NOT identical. DC are higer res. Special effecrs are WAY better and DIFFERENT in poligon complexity on the DC, try both Terrys Buster Wolf to see an easy comparison. You re right on the loss of neat effects (your first 5% or right analisis). Backgrounds are WAY higher res on DC. Have you ever plug it on a VGA monitor? Menus are little better? LOL. Different health bars (simpler), overly pixelated graphics, frames of animation loss, slowdown galore, etc.
LOL Obvious difference are different characers on the DC version? Man did you ever knew that CVS PRO in wich the PSX port is based went out first on arcades and DC? JAPAN ONLY OF COURSE. CVS Pro includes Dan Hibiki and Joe Higashi as LOTS of gameplay changes and nerfs like HARDER to perform links and example Ryu Shin Shoryuken DOESNT hit in Juggle as it did on the 1st revision? Also the glithes that were on the first were also corrected on CVS Pro. Also EX characters CAN BE unlocked on DC version and in PSX/Pro they come all unlocked. Did I mention the HUGE ASS load times on the PSx version? Did you see them?
Your second 5% of right stuff.
Wrooooooooong. As much larger the PS1 instll bas was, CVS on Psx was considered crap for the most part and the only version used on tourneys was CVS on DREAMCAST. When CVS on psx was arriving, CVS 2 was making big bum in Japan so no one even gave a look at it. It doesnt seems that you actually own both consoles (or REALLY played fightin games on 2000) but instead are EMULATING both games and with post processed effects thx of the emus features you say that both are almost the same. Also then you compare GG 1 with 2??? Its like comparing Super Mario Bros on NES vs Super Mario World on SNES!
Total right on your post: 10% and wrong: 90% as I said.
Note: Shame on you that Im from Venezuela and know WAY better a game than you hehe (Oh and BTW I play them better and speak/write 3 idioms!)
Note 2: That last sentence was a troll bait to make you feel im at your level hehehe but nevermind im cool anyways. Welcome to SRK.