i’m burning isos and running them on the consoles, of course the loading times are worse and there is some psx slowdown but that’s to be expected considering the leap in hardware.
I did mention the BG in DC is way higher. But I didn’t notice the higher rez sprites. Maybe because the backgrounds are so detailed in the DC version they make the sprites look even worse by contrast.
I tried emulating but my PC has problems with vertex and pixel shaders so nullDC won’t run properly so I gave up.
anyway I don’t know about the scene in japan, I am a casual fighting fan (until now, 2df is the first time I became competitive (competitive being subjective))
heh yeh the GC/wii is super compact and silent compared to all the other consoles
I wouldn’t mind picking up the gamecube version and playing it on wii using the classic pad or stick seeing how it compares to the DC import. What other changes were made to the EO version besides roll glitch cancel and easy to pull off special moves (which can be disabled right?)
Is it really that good for the GC compared to the ps2 version?
How come all the capcom fighting games like mvc2/cvs2 look so bad on the ps2?
The only thing I hate about this game is the fact that Kyo can’t do 115 Shiki Domu Kami (QCF+HP). That just doesn’t make sense when it’s so logical to have added that in the game, since the button map is based off of SNK in the first place.