Yea it is, you really need to do your research before stating such claims. Like Az said, at the time the fighting genre was in a downhill spiral. These games werent selling on a commercial level. They were selling it just to this niche community.
I should’ve put an “I may be wrong on some of this” foreward on my post.
@original poster: This guy is probably right on his corrections.
Edit: The real answer why you shouldn’t get the Cube version of the game is twofold (again, I may be wrong on some of this). One is the “fixing” of roll canceling. It’s a glitch/bug/programmer oversight/whatever, but it was fairly important at high-level play and it is only there in the PS2 version of the game. The other reason is the EO mode, where all the special and super moves in the game are mapped to the right stick, which is fucking stupid.
The final, non-gameplay-related reason is the fighting un-friendliness of the Gamecube. If you’re playing on a pad, the GC pad is pure garbage. There were no good sticks available for the Cube, iirc. And why get it on the Cube when you can get it on the Xbox, which had a whole bunch of other great fighters?
CvS1 was fun. I played that hardcore for a good long while until it died (i.e. when cvs2 came out). It was like the main event at Evo one year too, and then people saw the brokeness of Nak.
Yea cvs1 was more of a zoning game cuz the game was just slower, walk speeds were slower, and you had big damage punishers (ryu combo ending with sweep -> shinsho, zangief supers) which all changed with cvs2.
But when cvs2 came out, it was definitely WAaaay better right off the bat and I still believe is the better game. The biggest reason is because 6 buttons >>>>>>> 4 buttons.
I realize KOF XII has taken 3 years to make that game but considering the quality and size of the team it’s not surprising.
this is not the case with cps2 quality sprites. A small team of Keyframe illustrators can create over 500 frames per week. Not to mention the palette swaps and loads of recycling going on. They can go through a sizable roster within a couple of months.
here is a quick comparison of the new impressive XII vs the cheapo 60x100 or whatever CvS sprites.
Unless you have personal experience creating a fighting game yourself, making assumptions with little first hand experience you have doesnt make you correct.
Thats the problem with you 09ers, you really think you know it all.
we were talking about CPS2 ALPHA SPRITES, do you not see the difference in quality?
second, I don’t care what the developers say, they will not say there game took a few months to make, because people will think it lacks quality. That is not to say I don’t believe XII took a long time but it wouldn’t be the first time developers ‘selling point’ is that the game was in development for 3-6 years. As if that is supposed to make it better?
and yes, I have developed numerous sprites in the past, I know what goes into making them.
“**Kukino adds that each character took between sixteen and seventeen months to be done by 10 designers together **along with Nona who revised them. However, due to the difficulties that it took to make this new designs, there will be only 20 playable characters,”
lets see 16 months per character x 20 characters = 320 months
LOL… it’s a lot of hype and lies.
and if they mean “1 designer per character” which I assume is the case, that could be understandable, assuming they work extremely slowly or are working on several projects at once.
still, the amount of effort that goes into low rez sprites is minimal.
If capcom paid a few illustrators for a few more months of work to make all new CvS1/2 sprites, it would have cost more $$$ but in the end I’m sure the collab would have been much more successful and it would have longer lasting appeal.
Not really, he does it to himself. Just look at this thread. You try to help him understand shit but to no avail, its like talking to a a wall. Go check out all his threads.
Who cares, you’re lucky to be getting any new games from either company. 2D sprites are an arduous, time consuming, and expensive process. You’re lucky SNK decided to stick with hand drawn art. Capcom was like “fuck it”, and went 2.5D. Made a decent that took less than a year to create, and got massive sells as a result of it. Oh and it’s a competitive game staple too, considering it get huge numbers at majors, culminated with 1,000 players at Evo. So the need to stay hand drawn makes no sense.
Let’s be honest, SNK spent 3 years, 3 fucking years making this game. Nothing beyond a few SNK fan boys and other curious people are interested in the game. It will NOT outsell SFIV. Oh and it took probably way more money to produce and create. Do the math, when will you people get the point that 2D handrawn sprites are obsolete. You can make them look really pretty and all that, and that’s pretty cool and all. But it simply makes no sense for company’s to invest loads of money into such a thing.
Evil Ryu was a console only broken character, fun to play every now and then with friends, but not allowed at a tournament level. Same goes for Orochi Iori, Shin Akuma/Gouki, and Omega shinron WTFBBQ Rugal.
Think this thread just died, we all had our moment then the fighting started, like usual.
you remind me of the wii fanboys, completely in denial, who swear by nintendo and think they can do no wrong in light of all the low budget, poor quality releases in recent years.
as for KOF XII, again “oh man it took 3 WHOLE YEARS” time means nothing it is only relative to the size of the team.
KOF XII will not outsell SFIV but that isn’t because it’s a 2d hand drawn game. It is because KOF fans are few and far between.
If Capcom went with an HD hand drawn SF5 or MVC3, it would outsell SFIV I’m sure. But they are a smart company, unwilling to take that risk.
So what are you bitching about? You can’t play this game because the graphics of the game look, “off” to you? How do the graphics affect the gameplay of the game itself in any way? They’re two completely different things, to argue that the games graphics are hindering your ability to play the game is just plain stupid. And to top it off, CVS2 does use Alpha sprites you dumb piece of shit. I know most of these points have already been made and the topic probably shifted to how much of a dumbass you are, but at this point you’re just bitching about how much you suck and are trying to shift the lack of skills to something arbitrary, like the fucking graphics of the game. The graphics don’t make a game feel the way it does you fucking retard, it’s the gameplay itself. And how does this not “feel” like a SF game? The timing is off? Are you fucking braindead? I mean of course the answer is yes, but you’re competent enough to come and make a thread on this site, so you can’t be that stupid. But in all fairness, SRK does have it’s fair share of retards who manage to start new threads everyday so I can’t really give you any credit. So if Capcom took an existing game, and made just gave the characters new sprites/skins, and made you play it, while keeping the exact gameplay intact, would it feel “Different” to you? Even though everything else about the game is the same, it wouldn’t “fee” the same? To you, it probably wouldn’t, cause you’re a dumb piece of shit. Guess whose mother gave up halfway during the self-inflicted alcohol abortion?
Hey, Spud. There is a 6 dollar gamecube to ps2 adaptor that allows you to use sticks or pads for the ps2. Fuck relying on a glitch to save your ass instead of skill, and the ps2 graphics are pixelated, zoomed-in, washed-out crap compared to the dreamcast and gamecube versions…and the gamecube is super-compact and silent, unlike the deathstar-box.