Capcom, The way to Strenghten Guile is

I consider HD to be it’s own version…well, it’s a remake (but so is Hyper in a sense). CE is just Claw, Boxer, Sagat, and Dictator as playable characters. Turbo squeaks by, only because it had Akuma.

But anywho (excluding the current SFII version argument), Alpha and SFIII have had 3 version. I don’t mind another version. Though most want SF5. Again, another version…more character, more stages, balance, etc.

i’d like to see part 5 in holiday season 2012, nothing between super and that except maybe a new darkstalkers or marvel/marvelvcapcom game in 2011

one good fighting game per 1.5 years, alternating franchises, would probably be a decent $$ strategy for capcom

I’m liking the FA KKK/PPP or something along those lines, but you would see a lot more FA Ultras from everyone in the cast…is that really a good thing.
Also, anyone who’s ever fought a godly Sakura…imagine her with that tool on top of her other EX games/resets, etc.
She’d be bloody top tier in the right hands very fast.
Unless it’s a charge character only thing (Not counting Chun!). Now that would make my Guile happy

Yeah, it is. The point of an Ultra is to use it, and it’s a travesty that there are so many characters who’ve got so few options to be able to utilize theirs effectively.

Not that I don’t want to see charlie again anytime soon its just that if you keep adding more and more characters the less balanced the game will become. You will be adding too many variables into the equation.

I forgot how great Guile’s corner pressure was in some other games…

I want that feeling again.

Wait, how would that make other people’s ultra’s occur more often? What difference would that make to sakura and in what situation would she be bothering to FADC … anything? She has a launcher already. You’re saying, “Imagine her with the ability to dash forward by pressing 3P instead of FWD FWD”, and somehow that leads to her being top tier? That’s like saying Ryu would suddenly be better if dashing were easier, you already have an abundance of time to do that, it doesn’t create any new setups, it wouldn’t alter anything but give charge characters an easier time in this engine.

Granted, I don’t like the idea to begin with, but still. It would only lead to move FADC > Ultra’s from people who can actually utilize them–IE: Guile. In fact, Guile would be -the- only character to utilize this function as every other charge character either has a meterless way to combo into their ultra or simply cannot combo into their ultra to any meaningful degree outside of very, very specific methods.

It wouldn’t only assist Guile, and its not just about comboing into ultra. It would help out the charge characters alot in terms of blockstrings and combos.

charge partitioning would probably be closer to this and it wouldn’t limit your input options. Imagine pulling off an EX move and because you used lp and hp instead of say mp and hp you end up dashing? We already know how bad the whole shortcut thing is in this game if you throw in some extra overlapping motions it’s going to be quite horrible. but the general idea of giving charge characters more offensive options is sound.

I think you’re not understanding what he’s asking for.

He’s asking for…

FA > Forward dash = MP+MK > any kick = FADC forward dash
FA > Backwards Dash = MP+MK > any punch = FADC Backdash

There would be no input mixups. He’s just asking for F,F to = kick and B,B to = punch (when Focus Attacking).

Co-signed. I was just about to clarify that, thanks. :china:

Goodlord…

What if?

Hi guys This is my first post though I read all urs all the time. I love all u family men… u r the true hard workers in this game along a few others…and u deserve better in ssf4 :tup:

Anyhow on event hubs a leaker which is supposedly a somewhat reliable source posted this on eventhubs:

‘‘Guile’s Flash Kicks have faster start up but more recovery frames. EX sonic boom only hits once but damage is improved.’’

If this is true theatrically it doesn’t seem like a good fix, but If for example the flash kick has more invincibility range or damage or juggeling priority in addition to the faster start up then yeah I could work with that and if the supposedly high damaging ex sonic boom has better recovery for follow ups from a close range and if blocked maybe pushes your opponent and gives u good space then maybe I could work with that to but I don’t know what impacts and other effects they’ve implemented on his changes and game overall but giving that they said the characters should feel and play very closely to what they used to in sf4 this scares me a bit :confused:, I know it might not be true but what if ?

well only my opinion what do u guys think?
Killer g 2000

Great, they’re increasing flashkick recovery to make up for the buff that it should’ve had in the first place. Genius.

I heard this stuff earlier and I’m gonna have to call BS on these. Capcom said they’re buffing Guile not nerfing him.

better flash kick is a great buff but if ex sonic-boom only hits once then it wont be great for fireball wars and make it harder to close the gap when you need to :frowning:

how can they have faster startup when they already have 4 frames startup?And more recovery?No way thats true.With more recovery opponent could quick recover and ultra you ON HIT.

Exactly

Think about it, if they say it has faster startup, that means it has 3 frames of startup now. You honestly think they’re sitting there figuring out 1 frame differences between moves with their “early build”. I don’t think so, they’re probably fucking around with new characters, etc. And how can you tell if FK has more recovery. Guile is already at -33 so anything will hit him after a blocked FK. He’s in recovery for so long, that it would be hard to tell if they added a few more frames of recovery to it, that would be unless they gave it Gouken HK recovery, which at that point I’m gonna have to :rofl: The problem with the FK isn’t the startup/recovery/range, it’s more the invincibility and hitbox on it. I totally trust capcom and I’m sure they know this.

Capcom would not do this. They just wouldn’t. Seriously. He’s already garbage-tier. Why would they make him the only character with a single hit EX-projectile? They wouldn’t. Common sense.

Not if actually the FK sends the juggled opponent higher than before, which might be good because the FK, FADC, Ultra could be possible in this scenario