to give him 1 new special move - more on that in a minute - because since ST 2 WW, all hes had is 2: sonic boom and jack knife.
the move will be a grab, and since guile is predominantly a charge character, the command will be sonic boom with kick, <- 2 seconds -> K, and not a yoga flame comand. my brother only uses charge characters, he can not perform quater and half circle motions.
The move will see guile rush towards his opponents like his forward x2 dash, but then grab and hurl them into the air. maybe a flash kick without the flash? or hold their head then uppercut??
the move wont do alot of damage but it will set up a few opportunities, like an air grab, or, a flash kick when the foe is landing. most importantly, it will allow guile enough charge time to perform his ultra or super. im not sure if the normal version of this move should only allow strict charge timing…
The EX version of the move should either: have further reach from a distant opponent, or, allow guile to hoist them even further up in the air to allow even more charge time to make sure you can nail the ultra (noob friendly, yes i know:smile:)
Gouken can already perform a grab into ultra, so why not Guile? if anyone needed it, it is guile!! makoto also has a similar move in SF III, so this move would not be new to the SF series
i feel this will also allow guile to be more adventurous, and not always a defending, defensive character. he already has a great air throw, so why not make him stronger in throws all around? please capcom, think about it and let me know what you decide in spring of next year. kthanx
Best Regards Capcom
Terry Bogard(SNK)