Smells like a bunch of bullshit to me since it doesn’t even make sense, both of those changes make Guile worse.
]
I wish I shared your optimism.
A single hit EX Sonic Boom really doesn’t make much sense either. Regardless of damage, unless they altered every other EX-fireball to be single hit, then you wouldn’t even be able to cancel out an opposing EX projectile which is just retarded. Not to mention you would then be able to focus absorb an EX sonic boom… and it would probably break the EX Sonic Boom -> EX Focus Attack combo which is actually a way to land a crumple in a combo and then follow with Ultra…
There is no EX FA but I know what you mean. However, if I have a full Super bar (which you need to pull this off), I’m not gonna use it for this unless it’s a projectile-less character.
If they add recovery on blocked FK would it really change anything? From what I can tell your opponent right now can go to the washroom after a blocker FK and still hit you for free with their biggest combo. Maybe they’ll be able to tack on doing the dishes before comboing you?
Wold it change anything? Yeah, it would give them even a larger window than before to whip your ass. If you happened to be out of range before you might get lucky and get the block off, if they added more recovery you might as well just let go of the stick.
Well the game does have it listed as an EX Focus Attack in the Hard Trials so… I dunno about that “There is no EX FA” statement -_-"
Also it only consumes 3 bars (1 for EX Sonic and 2 for the EX Focus cancel), not a full super bar.
But yea it’s so rarely used that it’s not a big deal anyway. My point was that it would actually removing an option from Guile’s offense which should not be in Capcom’s best interest, especially the only one that technically allows a combo into Ultra 1. I’m thinking that whole rumor is BS >_>;
My bad, I guess I never paid attention to what the game called it. I guess it calles it EX FA is it’s the FA target combo.
And I agree with you, changing EX SB to single hit makes it almost useless as it’s the main tool for moving in on Sagat or Ryu and punishing Blankas EX Ball on block as well as keeping a metered Rog in check at a distance, etc.
I’m an optimist in this regard so I’m gonna keep my whining about changes until after the games comes out. But if half of the nerf rumors are true, Guile is fucked unless they have done something with him that we can’t imagine yet (maybe the glasses turn him into Mr. Nash…They ARE Charlie’s glasses after all. :P)
I’m just kidding…he IS already fucked, considering his hardest match-ups just got a boost (or so it seems)
The only thing that I’ve heard is that he has got better pokes, a better flashkick, and better damage. Which is all he needed to begin with. Like what else do you people want?
A taunt a-la-Dudley where Guile throws his comb across the screen and says “Go home and be a family man.” Would be great to use when playing against female characters. :3
I’m talking about the other rumors, like EX SB changed to one hit, shortened air-grab reach, smaller Ultra II, etc.
It’s nice if they fixed what we consider broken (FK hitbox, cr.mk, whatnot) but not at the expense of fucking up what’s already decent about Guile.
everything you mentioned and a comboable ultra that is all, personaly i think sonic hurricane should have been qcf x2 PPP that would have been the perfect solution it allows flash kick fadc sonic hurricane, and don’t give me the thats just not guile crap chun and bison got qcf ultras and rog got a throw ultra why can’t guile have a command ultra, these other characters are as much charge characters as guile is.
no instead we get a downback requirement :lame: there is almost no chance that sonic hurricane will combo if that is the case and that is one of the key things every top tier character has the ability to reliably hit their ultra,
also if thats true about the ex sonic boom then all the other buffs are gonna be pretty insignificant because thats one hell of a nerf, if it at least breaks focas then it could be ok but it would suck in a fireball war and be hands down the most useless ex fireball in the game
feel free to disregard this parragraph as it’s more a what if and is not in any way needed but realisticly is there any reason guile couldn’t have a new movie? why not a command throw that is some kind of milatary throw like grab leg flip over knee breaker or something it would be cool and give him other options i mean characters that don’t need new moves get more all the time take ryu and sagat for example did they realy need more ways to do damage? no and i bet ryu will be able to set up metsu srk off the donkey kick, does guile? not really, no but it would be good to have that luxury, none the less
Well the buffs I heard were confirmed through the playtest. The other ones, I have no heard about. Any real source for this?
I always felt if Guile needed to depend on his ultra, it’s because the rest of his game was lacking. Basically Guiile isn’t a character who needs to rely on landing his super/ultra. It’s just there for added punishement.
It's kind of like a friend of mine who plays Blanka. His Blanka is not good, and the only way he ever wins a match is based soley on the fact he lands his ultra. If he doesn't land his ultra or misses it, he almost always loses.
Not to say Blanka is actually like that, but my point stands. Guile's zoning and ground game should be solid enough where landing the ultra is more of an bonus instead of a necessity. Personally I don't care much about his ultra, or the ability to combo into it. I am more concerned about Guile contolling enough space during his matches where you can totally play your zoning and footsies game at an optimal level.
For me improved footsies and damage is the only thing that he really needed. I personally don’t believe rumors of a one hit sonic boom. There is no logical reason for this aside from the fact that it MAY knock down and be faster. It may also absorb fireballs or have armor properties.
Capcom rarely just adds stupid things in their games just because. They arne’t SNK afterall.
Kind of an interesting thought. I can sorta picture an EX SB that can pass through any multi-hit projectile no matter how large and can knockdown the opponent but deals 0-20 damage or something like that but it’s probably too far off from ‘normal street fighter physics’ if there is such a thing. I like the idea of projectiles with some unique properties other than just more hits / knockdown.
the same can be said for any character in the game does ryu or sagat really need to be able to do 4-500 damage of a dp? hell no, if he played perfectly all the time he wouldn’t have to he has enough tools to keep you out so does sagat, the fact that the option is there if you are having your ass kicked to make a comback for these characters because they can hit their ultra reliably for a lot of damage and turn momentum in their favor.
why would you want guile to not have this ability? We are not playing super turbo anymore and for him to be playing on a level playing field he should have this option specialy with fa level 2 not doing crumple any more unless its on counter hit that just limits guile even further.
no character physicly needs to land ultra to win. But thoes that can have a far better chance of being able to. i cant even count the amount of times ive been beating sagat by about 3/4 of a life bar only to get ultraed and have us iether eaven or him at an advantage 1 mistake vs a whole match of playing well… then i have a stocked ultra and no reliable way to use it thats really helpful to me.
… wha… did I miss a crucial post somewhere? First I’ve heard of this one… I read that Focus Attacks in general might be sped up and increased in effectiveness… so if what you say is true they MAY have made Lv2 take less time to reach while the new level 3 is the old level 2… but >___>…
Actually Ryu has always been a meter dependent character in any SF game that’s had meter. In SF turbo, having a stocked guaged put a lot of matchups in his favor, or increased his odds. Dhalsim only had a slight advantage over him because the match changed once he was stocked with meter.
Sagat is an odd case though. N. Sagat was never competitive, and O. Sagat just had a lot of good stuff that was too good in ST system. Any other version of Sagat has had to rely on meter in some form. Though I do believe Sagat is kind of a cross between Guile and Ryu. He doesn’t need meter to beat you, but it helps him out a lot.
Guile on the other hand core game is so good, that meter becomes amiscable. I mean I’ve heard references to ST Guile a few times in this thread, and his super in that game was nothing to write home about. You could bomo into it, but comboing supers was rare in that game. Overall Guile had easily one of he worst supers in that game.
Yet Guile was decent? Why?
Because his other tools was still good. So guile didn’t need to land a super to really mess you up. Guile with damage is way more danagerous than Guile w/ ability to combo super/ultra. Just food for thought
i can’t remember where i got that i think it was off an interview or possibly the fight club videos i could be wrong but i definately remember reading it, i’ll see if i can find something about it for you. i think it was around the time when dj’s dred kick did crumple so maby it got changed back i dont know.
Edit: ok looking like i am wrong about this as i googled and couldn’t find anything so i guess take that line with a grain of salt i hope they still do crumple.
even though sonic hurricane is apparently a charge ultra, there must still be a way to use it effectively in matches unlike his current one.
i remember gilley posting in a thread (adon thread?) about guiles new ultra and a bunch of different, effective, uses it would have despite being a charge ultra.
a useful ultra, more damage on pokes, and a better flashkick imo fix the biggest problems with guile. if those were added in sf4 then guile would be a very viable character. the problem i worry about is if they buff guile only this much, but in the process dump in 5 more sagat powered characters and also buff a bunch of the rest of the cast… guile starts looking like trash all over again.
i feel confident though, capcom is paying special attention to guile and vega. those two characters SHOULD end up perfectly useful in light of such attention, otherwise capcom is going to look rather foolish saying “we are looking especially at fixing guile and vega” and then on release its discovered that guile and vega are still in the trash bin…
i really hope he is right i just say if it does indeed have that downback requirement that scares me,
and i totaly see what your saying about the new characters all looking exelent i think makoto is gonna be a tough as nails match for guile pretty much all the 3s characters actually
I was saying we are not playing super turbo any more because combo to super in that game is not needed to be compedative,
The reason guile was decent in super turbo is because he played more like how guile should play his c mk was way better than 4, and if it is buffed in super i will be a very happy man, also his flash kick was decent.
There is no denying that in 4 it really helps for a character to be able to link to their ultra to be compedative.
The fact is you can’t play perfect 100% of the time and for one character to be able to do that much damage off one little mistake and you to not have an option to be as dangerous is just asking for guile to not be “tournament viable” (tho i will use him anyway as i currently do)