The fact that its a charge ultra alone already kinda limits the application because you can’t just “dish it out” as you please like what you can do with a non charge one, combine that with his moveset as well and the application seems lackbuster.
Its not like he can do lk. flash kick to ultra like how balrog can do headbutt > ultra unless you catch your opponent in a very high jump in.
I’ve been seeing a lot of people ask for an FADC SH for Guile. I don’t think it will be possible because of the charge system. The charge that you would need for a SH is used before you even do an FADC because of the flash kick. If this were possible then in the current game you would be able to SonicBoom>FADC>Ultra, am I right?
I just hope Guile has some legit Ultra set ups. It looks like those 9 new characters are going to be good and Guile is going to need some tools to be able to stay competitive with some of them. I’m looking forward to seeing what’s in store for him. Every time I have doubts, I always remind myself that Ono said himself… “Guile not being able to combo into his Ultra is a problem!” Hope it gets fixed.
Her is a excerpt from an interview that Gamespot did with Seth Killian recently. Anytime Guile’s name is mentioned I get excited. The important part is in bold but it wont hurt to read the whole thing.
GS: What kind of changes will the returning cast be undergoing in SSFIV? Can you give any specific examples?
SK: The philosophy behind the rest of the changes was to “balance up.” This means rather than “nerfing” people, the aim was to make everyone stronger, though to varying degrees. Basically we don’t want any fans of a certain character to pick up Super SFIV and find that all their favorite stuff doesn’t work anymore, so we’ve actually worked to enrich every single character in terms of moves and overall possibilities. In terms of specific changes, there are a lot, ranging from the subtle, like Ryu’s fierce shoryuken going from one hit to two hits, on to the more significant, like Guile’s attacks having some increased priorityand even a brand new technique for Sagat. The number one change is, of course, the addition of a second ultra combo for everyone. These will change the dynamic of many fights.
This is definitely good news. In Keno’s interview he mentioned that Guile had more properties but not priority, so to here Seth say that is a good thing. I think we all knew that Guile would get some more priority on his moves, but to know that his tweaking was one of the “more significant” things that got changed makes me happy and even more excited to pick him right back up in SSF4. :wgrin:
The charge wouldn’t be used up. Think of Balrog and how he can headbutt > Ultra. It’s the same concept.
I’m not sure why that isn’t possible, but I have theories. The fact that it would require three forward motions(whereas what I posted above would need only two) might have something to do with it. Another possibility is that they just deliberately took that away from Guile specifically. If Balrog can hold a back charge while still using his down charge, why not Guile?
depending on the leniency of the input buffer and the speed of the dash cancel, FADC forward doesn’t automatically mean losing back charge
and then there’s always the possibility of charge partitioning. If nothing else has changed for guile other than the re-introduction of universal charge partitioning, guile would be become a beast.
Or they can just easily make the setup exactly like rogs by making the flash kick hit the opponent up a bit higher and/or make the airbourne time and recovery of flash kick lower so by the time you land you’ll have enough time to throw out the ultra just like rog with his headbutt.
At present something similar is possible however the situation is quite rare, you can do a LK flash kick > ultra but the opponent has to be high in the air when the flash kick hits so yeah, I reckon a tweak in terms of how the flash kick hits would be feasible change.
If rog can do jab jab, headbutt to “there’s NO ESCAPE” then its not unreasonable to ask for guile to be able to do jab jab, somersault to “Here we go! ONE, TWO, STRIKE”
People are posting this info quick, sorry if this is repeat info.
Read the interview. Seth mentions increasing Guile’s priority, that’s about it. So some speculations from me:
Increased priority on flash kick so it does not trade as much or get stuffed by Sagats jump in elbow
Perhaps faster footsies
Maybe easier bread and butter c.lp, c.mp, SB/FK if frame data is improved.
Not sure if anyone mentioned this, but super into Sonic Hurricane seems like it would hit way easier than super into ultra FK. Sonic hurricane will probably be the better ultra for Guile
Guile c.Fierce uppercut probably won’t trade as much either…hopefully against Sagat’s jump in elbow
Hopefully they speed up his c.roundhouse sweep so it’s not vulnerable to focus/punish if the first one whiffs.
Can’t wait to see really how much more Guile-y he really is. The Third Strike characters look great btw…ibuki looks like she has a lot of good mixups already.
While we might be getting what we are asking for with Guile (some of it at least), it seems that Capcom is really buffing the already good characters such as ryu, Sagat and Rog, amongst others. Hearing Keno say that Gen is garbage in SSF4 really worries me. Its seems that funky technical characters are going to have a very hard time in SSF4 becuase they either got nerfed a bit, Shotos got even better, etc.
I also think too much importance is being paid to new characters where they just might instantly go to the top, but that’s just me.
Again, we have to wait and see ourself as no one who doesn’t play Gen or Guile or Vega or Rose can tell us whether they have improved. They are too technical to judge in a session or two.
You cannot FADC into Guile’s. FADC means Focus Attack Dash Cancel which means that you are canceling out a move. It’s FAD Ultra which is just Focus Attack Dash. I see people say FADC all the time but it’s not. I’m pretty sure Guile won’t be able to FADC into any Ultra though man. They are using the same fighting system as in SF4 and nothing like that is possible in this game so I really doubt it’s possible in SSF4.
I wouldn’t get your hopes up about Flash Kick or Sonic Boom just yet. According to Keno, it’s just his normals. And the blogs mentioned tweaking his “normal/footsie game”. For now, I think it’s best to assume his normals have been buffed and that’s it. Though, I would love all the changes you listed.
Only in a dream…nice, but…oh, we’ll wait and see in the final product how he plays.
I will take the developers side of things. They said they want his footies/normals to be tweak better right? Even if he can’t combo into Ultra, this is still a step up from SFIV. Better normals? Sure, I’ll take it. Better footies? Sure, I’m game.
But, Exactly how much better are we talking for footies? Like speeding him up to the point he can walk ahead his LP Booms, like actual old times? He can back dash half screen at insert frame data and get away with it? None of that won’t happen…but it would be nice.
**I don’t think you can charge 2 moves at the same time.
Boxer headbutt recovers ****(22-23) ****quicker then Guile’s FK (43-47, seriously :crybaby:), & the opponent is airborne long enough for Boxer Ultra’s active frame to connect. (with proper timing)
SF4 Guile can’t SB>FADC> Ultra because there is not enough time to charge the Ultra after SB took the first charge. I don’t mean execution. I mean frames between SB & FADC is only 19 frames vs the required 55. The same applies to FK>FADC>Ultra. Guile can’t Focus Cancel FK at max range, so there’s not enough time. If Boxer had to headbutt>FADC>Ultra he would have the same issues as Guile.
SS4 Guile will be able to FK> Ultra only if he recovers & the Opponent is airborne long enough for SH’s active frame to connect.
Just have to wait and see.
Personally: Boxer way FK> Ultra #2 is fair, Ryu way FK>FADC>Ultra is a no no. **