I just looked at it and you were not joking, it does looks smaller. I just want it to be useful. It doesn’t look like it’s a moving projectile either. The Hurricane looks like ti stay right in front of Guiel the whole time but like you said, we just have to wait and see.
It’s funny this came up…I feel the same way, for Akuma and Sagat. Akuma’s health and semi-predictable moves make his matches matchable, but in good hands…it could be a pretty good fight. Through out HP Sonic Booms at the right time when Akuma Air fireball…you block, and he eats Boom just before landing. His st. HK and cr. MK are his real tools to giving Guile trouble…but other than that, myself and most Guile users can take him.
Sagat…yeah, lol, he is on the fence if you think about. Sagat users rely so much on Tiger Shots and uppercut, and the occasional Knee in there, after fighting so much, you sort of figure out when they are going to through those out there, and BAM!..little meaty combo, and it’s start all over again. Little patience, little space…Sagat is beatable.
Huh…Ryu though…at G1, and I still occasionally get my ass kicked by him. Too much of a chess match against Ryu if you ask me. Vipor is God in proper hands…but again, she’s is hard as hell to use even at normal level, and low health.
And Guile being S-tier or God tier…hmph, no. 2 moves, and he’s a charged base character: he won’t be top tier. It’s because of those qualites already that why Guile will never be a super popular character to go to, like Ryu or Sagat.
If I wanted to use a brain-dead charge character, I’d pick Rog. I hope he doesn’t become top tier, but I didn’t pick Guile because he sucks. I wouldn’t stop using him if he jumps all the way to top.
Tiers are irrelevant. I play who I enjoy winning/losing with. I play Guile because:
1.) His zoning game of Booms + God Normals = hella fun.
2.) America Toss is fucking awesome.
3.) Backbreaker is fucking awesome.
4.) I leave for Air Force basic training in a couple weeks.
And S-Tier Guile would be hard to do without being seriously easy mode. He would have to have just tons of damage on his god-normals or some kind of totally bullshit Ultra set-up with Hurricane. Both of which are unlikely. Though it is good to hear his normals are gettin’ tweaked.
Charge Partitioning would blast Guile past S tier.
If you even thought about jumping Guile would just dash forward > dash forward > RH Flashkick > FADC > Ultra 1 in your dirty mouth.
mmmmmmm
in chess, white is better than black.
Man, everyone keeps saying that Ultra 2 will be easy to combo into like Boxer’s Ultra 1, but unless they shorten the recovery on FK, make the cr.lp to cr.mp link easier, and/or give SH some kind of crazy “vortex” attribute that pulls people towards it, I doubt it’ll be that easy to combo into.
Obviously the way to strengthen guile is to make this his theme song.
[media=youtube]w9cz2un9gzA[/media]
Look at how he gets into it when it plays!
Ultra looks like it comes out fast enough.
Agreed, particularly if the size of the projectile has indeed been shortened. I’d like to see a combo similar to boxers, and considering what other characters can do, it wouldn’t be game breaking, especially when you factor in the difficulty of Guile’s links vs Boxers…or most other characters for that matter.
What I think Guile needs:
[LIST]
[]Hitbox adjustment (all SSF4 cast as well)
[]damage increase
[]improved frame advantage from normals
[]j.mk crossup
[]reduced pushback on Sonic Boom
[]universal lp Sonic Boom recovery, & increased block stun
[]Sonic Boom should hit Hurricane Kicks
[]EX Sonic Boom reduced recovery, guaranteed 2 hits off aerial opponents & knockdown
[]Flash Kick reduced startup, increased invincibility range, & reduced recovery frames
[]**reduced height of Guile’s jump during Flash Kick, but keep the after image image distance
**
[]EX Flash Kick armor & guaranteed 2 hits at max range
[]Ultra 1 needs 1st hit lock like Ken’s Ultra #1 to keep from whiffing during max range & crossup counters
[]**swap s.mp with close s.mp, and increased range of far s.mp
**
[]increased range on cr.mp
[]**change bazooka knee command move, giving Guile the ability to charge s.lk **
[]**Slightly increased range and startup of 1st hit of cr.hk, & speed between both hits. **
[]**cancel properties for cr.hp
**
[]increase j.hk range
[]remove target combo, and make f/b + mk the overhead attack
[]reduced startup of f/b + s.hk
[]df + cr.hk reduced startup, increased range , active frames, & juggle into Flash Kick
[]close f/b + hk better combo potential and utility
[*]air Flash Kick (qcb+k) attack
[/LIST]
Naw, that’s our boy Charlie’s.
Besides, Guile’s got shades now. Who knows what the fuck they do. Also, this gives Guile a 3rd special. I think I just died a bit inside.
isn’t bazooka knee supposed to let Guile move foward while maintaining charge?
The new Guile is a miss-mash of old Charlie & old Guile moves, so that doesn’t really hold up to me.
Guile can’t stand, hold back & attack low unless close, but close s.lk is a knee which hits mid. Its about giving Guile more mixups instead of telegraphing his crouching attacks.
Wait, you guys aren’t kidding about the sunglasses? I assumed it was a joke.
Guile’s sunglasses shoot flash kicks now
You have America Toss, Backbreaker, j. Fierce, and J. Roundhouse. Guile doesn’t need an air-flash kick. If I want Ryu to eat boot, I’ll be charging DB.
It’s in Guile’s character pics and stuff. Also, Nakky blog (according to the notes from Azrael) hint at it being a new move. I wonder if it’s related to the tweaks he’s getting to his normals/footsies.
Maybe I wasn’t clear. Upside down Flash Kick from the air is what i meant for offensive pressure. Looks similar to Adon’s move.
I hope the sunglasses was a joke. Its probably a Taunt. We don’t need another Dan despite Guile’s hair saying otherwise.