Isn’t Guile’s c.HP one of the better anti-air normals in the game? I’ve used it more than flashkick sometimes. Once again you compare shit to whatever Ryu has and suggest Guile should have what he has or better, when they play totally different. Ryu’s might come out faster and do more damage, but he also has a fucking Shoryu for primary anti-air. I suppose Guile needs his flashkick to have the same properties as Ryu’s Shoryu in order to make it fair…
Isn’t Guile’s c.HP one of the better anti-air normals in the game?
I dunno, it’s like i just said that or something.
The normals are used for the EXACT same thing right? Why the hell can’t i compare them? Same reason you can’t compare guiles cr mk to ryus cr mk…cos they are used for so drastically different purposes…atleast now maybe.
Oh what he has SRK?No shit sherlock, so why in the hell does that move need to be CLEARLY superior to probably guiles second best normal again? If it’s not tied for the best, i mean hell it’s used enough.
You must have noticed i stopped responding to the other troll, you jackasses work in shifts or something.
I wasn’t asking you specifically about c.HP I was just asking, because I thought it was. And who said Ryu’s c.HP was so awesome? Balrog and Sakura both have awesome c.HP’s as well. You wanna compare those numbers to Ryu’s or Guile’s and cry some more?
I’m the troll but you’re clearly using K-Groove…
You say nothing but stupid things, as soon as there’s peace in the thread because i’m no longer responding to the guy saying guiles normals are better and that flashkick doesn’t need it’s recovery improved because hard punch SRK is fine, or the guy saying that guiles ultra is fine, the guy who probably still doesn’t understand the stamina and power thing comes out of the woodwork to say that ryus cr FP is better than guiles because he has SRK, as though that’s a weakness.
Sakuras damage isn’t consistant with the cr fp and it’s not active as long as ryus, but still does better damage than guiles. Balrogs comes out slower but does more damage
But as usual you miss the point because at best you have no reading comprehension at all. The point is that the move needs to be buffed and if your head isn’t always up your ass you can read the frame data and see that.
Or, you can actually play Guile in this game.Where the hell is the mod?
Yeah…Ryu’s sweep is -14 on block. Man that sucks…it needs to be buffed. Ken’s sweep is so much more safe it’s not fair.
So you’re saying that Guiles cr fp is fine the way it is then? That’s maybe the first time you’ve demonstrated knowledge here, but you still clearly don’t understand the idea of balance which is why that will never be a legitimate complaint.
Your grievance makes little sense. There have been a ton of normals in the 2D games that have had hitboxes slighlty longer than the overall visual range of the normal in question, it wouldn’t be anything new. And again, the game is 3D but underneath it’s just a bunch of interacting hitboxes as it’s always been. Really now Aesthetics have no place in a patch/balance discussion.
To further assuage this irrelevant claim, since the game is 3D, they can EASSILY replace the old backhand animation with something that makes sense for the new hitbox range of the move. Not that I feel they NEED to do this, but if you have played Tekken than you would know that changing the animation of popular movements every other installment or so is pretty commonplace.
You are right though, the Backhand doesn’t do TOO much for him, I just feel like he should be able to backhand shoto’s on fireball trades a little easier and from farther out than he does now, more like he was able to do in ST. I thought it was worth mentioning on those merits, and since plenty of other players have made a lot of suggestions for changing the character I really dedicated my short post only towards emphasizing several minor changes I feel I would really like to see.
So you’re saying that Guiles cr fp is fine the way it is then? That’s maybe the first time you’ve demonstrated knowledge here, but you still clearly don’t understand the idea of balance which is why that will never be a legitimate complaint.
I never said it was perfect. What I’m arguing here is your reasoning for balance. Just because one character has something that doesn’t mean all characters should have something similar or better. What if everyone could backdash like Cammy? Would that make the game more balanced? No. You have to look at the overall picture here. Guile’s c.HP serves it’s purpose, does it need to be drastically better? I don’t think so, and I doubt Capcom is going to change it.
I never said it was perfect.
That wasn’t the question, I just like to try and get the clowns to actually say something that gets us somewhere for a change. We already went over this days ago, comparing similar characters with similar moves made to do similar things makes sense, comparing zangief to cammy in terms of speed doesn’t.
See that’s what i mean, it’s like you don’t even know what balance is so you keep on tossing out stupid examples like that. Anyways it’s better i mute the 2 of you and someone else can deal with your unintelligent opposition to buffs for characters which clearly need them, grow up.
Crouching FP isn’t an issue dude. It’s never been that great of a normal and I can safely say even in SFII Ryu’s cr.fierce was still better. If Guile just had his Flashkick work the way it needs to work you wouldn’t rely on C.Fierce as much anyway. The whole point is that if guile should be forced to leave charge, he has to get creative and use a variety of different normals/tactics to get around situations he could normally deal with eassily with charge with less than ideal moves.
I never even use Ryu c.fierce in IV much, but in ST I do in some situations and I can tell you the reason it’s good is because Ryu is designed around having a constant jump-in trap available. Maybe they appear to do similar things, but contextually speaking there is a reason Ryu’s c.fierce is better. Guile is designed as a turtle if he just had some of his other moves working as they should be working there would be no issues with his character design.
I don’t see anyone flaming you either, let’s just take it easy.
What the hell is wrong with Guile’s crouching fierce? Shit is a life-saver.
Here are some general buffs I’d like to see that don’t sound game breaking to me.
cr.:hp: dmg 110 if anything.
cr.:hk: only kd if 2nd hit connects, 1st hit still cancel-able, and dmg 60*80
:r:+:hp: dmg 130; a little more range too.
:lp:/:mp:/:hp: & EX Sonic Booms dmg 60/70/80 & 6070; OR 60 & EX 6060 with backfist dmg buff to 140 & standardized lp recovery except for EX.
Flash Kicks: adjust so 1 is nigh T.Knee safe on block, 1 is good against cross up, and 1 is better AA.
:lk: 5 frame startup, 5 frame invincibility & airborne on 6th frame; can’t FACD out but can trade into ultra; dmg 140
:mk: hitbox better against cross ups; dmg 150
:hk: 2 hits, SSF2 style, 3 frame start up (see ken) and slight forward range; dmg 9080
EX looks/acts like the charlie kick (2nd FK in ultra) and launches; dmg 8060*40
Ultra: maybe juggle like Sagat’s (considering difficultly to land it)
Sonic Hurricane: maybe juggle like Ryu’s and vacuum like seth’s engine move.
I wouldn’t want LK not being able to FADC… thats the only one i use lol.
EX FK as launcher would be neat.
u should get hired and i dont kid.
Don’t bother man, he’s just looking for a soap box. People actually responded to him here and that’s what got out of hand; if you notice other threads people just ignored him and he went away like a good little troll :woot:.
qft. i dunno what’s gotten into some people in this thread.
i was thinking…IF guile were to have a new move, he needs something that helps him on crossups. i was just playing a gouken who was spamming that wakeup sheild thing he has. it made me think that would be a really handy tool in guiles arsenal, yet it wouldn’t look silly if he had it either. it could be called sonic sheild:rofl:.
i’m not saying i think he needs a new move, nor do i want him to have a new move…just i think the move i mention would actually suit him.
Well, if he gets to have a new move, why not an angled sb? Gouken has one (no, sorry 2), akuma has an air fireball and double and triple tiered variations, ryu gets a red one that counts as two, Saks (A school girl) gets to charge hers…seems fair Guile gets an angled one.
Or alternatively, he could just call for back up, and have the entire US military bomb the shit out of his opponent. As a normal of course.
Go ahead and play the previous games, and you’ll see Guile never has crossup defense. Ever wonder why? It’s his principle weakness. If someone is predictable with them, you can already airthrow them. If Guile could just handle crossups on reaction everytime, there would be no point to crossing up Guile. Giving him that would only break him. You can’t have a move that serve as the overall answer to any situation, or else that would be boring. At some point you just have to invent a way to handle crossups. That’s what makes the game fun.
i’m aware that guile has always had this as his weakness…but it never used to be THIS bad. flash kick used to work better on crossup than it does these days.
having said that, i suppose flash kick just used to work PERIOD. these days it it trades with so much stuff it’s become a joke.
Flashkicks never had the ability to handle crossups. IT had the ability to handle badly spaced crossups. There is a difference there. I could flashkick shotos who poorly spaced crossups, but I could never punish one who knew just what angle to jump from. Yeah, flashkick even has issues with badly spaced crossups. But then again, to a degree it’s your own fault (and mine too,because I’ve fell victim to it several times), if a crossup causes your flashkick to whiff. Now I know that if a shoto tries to cross me up, I’m looking at what distance he is from me. If he’s at a bad distance, then it’s airthrow back to the ground for him. Of course Guile has no wakeup answers to crossups. But getting knocked down with Guile has always been a place you didn’t want to be. Much like Dhalsim, Guile has a problem shifting an opponent’s momentum in his favor. It’s fine due to the fact that Guile has excellent zoning, keep away, and anti-airs otherwise. It’s your opponent’s reward for finding a way in.
I mean asking for universal crossup defense is just asking for Capcom to break them. Imagine if you will Ryu get’s a knock down on Guile, and then Guile on wakeup can stop Ryu from crossing him up. What options does Ryu have anymore? None. That’s why Guile shouldn’t be able to defense against EVERYTHING. At some point you are going to have to rely on your judgement instead of a move to get you out of a bad predictament.