First we need to look at what is the goal of using Guile. First of all Guile is a defensive and punishing character. He is a character designed to punish predictability. If you become predictable with crossups airthrow. Become a predictable jumper? cr. FP, airthrow, flashkick, etc. Guile is a character who is meant to control a lot of space by zoning someone out, and his game is supposed to be played about 98% on the ground. He has always been that character who wears people down, and only a really smart and knowledgable player could generally penetrate Guile. Guile is not meant, and I mean NOT meant to kill you based on zoning. He is meant to zone to give you less space and close you in. In the corner his massively good sonic booms and SAFE normals are suppose to keep you locked down and trappd in the corner. This is how Guile is meant to be played.
Now this raise the quetion, “Does SFIV Guile accomplish these goals?” I would say sorta, but not really. First, the most essential thing to have in a Guile arsenal is a sonic boom. Now how good is Guile’s sonic boom in this game? Well if one were to not look at it’s abysmal damage, and just look at it’s properties, they’re pretty damge good. When you buffer them right, you can pretty much out projecticle anyone. Smarter Guile players generally know how to zone well, although it’s a very complex way of zoning. However Guile’s with superior zone games are generally far more consistent. So what’s wrong with the sonic boom? Well for one, they don’t chip very well. Generally someone can eat several of them and not get pinched, and get a lucky jump in. The sonic booms in the past were a steel fortress, now they’re a fortress made of wood. IT’s very easy to get through it, so now his first line of defense is easily nullfied. Sure you can still control a good amount of the match with them, but eh they could be better.
So now we have his normals, and more importantly his anti-airs. This is how Guile really amass his damage. If your opponent does something stupid, how do you punish him? Well Gule’s crounching fierce does laughable damage. Look at a few match videos or go into training mode. Half of the cast doesn’t lose but a few pixels of life from a cr.FP. Okay how about flashkick. If timed, it does alright damage. It’s very risky to throw out, but if you time it, then you’ll be okay. You just can’t rely on it, but Guile has more anti-airs like s.mk. Now s.mk does even LESS damage than cr.FP. And not only that it only hits clean from a jump angle that’s hard to spot at times. Sure it’s more effective against people like E.Honda, but for the amount of timing you need for it, it doesn’t even punch your opponent. St. FP does okay damage, but again nothing to write home about.
Guile’s normals suck because they do no damage. Half of the time they miss as well. And Guile’s combo punishers suck, and only one really knocks down, but it’s so hard to time, that most people just go for the lousy cr.lk, cr,lp, s.lp, s.FP combo. Oh and that combo is even hard to do, and he gets nothing for his efforts. Guile has priority, and even some range. Who gives a shit, because no damage comes out of it.
If priority of normals was enough to be a good character, then Rufus would be low tier. The guy has shitty normals, but this guy is still winning fucking tournaments. Why? Fuck the dude has damage. Even when Rufus hits you, it hurts. Everyone has figured out his gimmicks by now, and the guy is still able to win. How about that?
It’s obviously that SFIV is a game about damage more than anything. IF Ryu did shitty damage that took small pixels off his opponent’s life, he’d be pretty shitty too. As it stands, Ryu outdamages Guile and by a lot. But let’s not pick on Ryu, Chun and KEn outdamages him too. Ken players have nerfed damage, but they’re in a better boat than Guile.
So what happens when you pretty much nerf the importance of zoning to a character whose entire game relies on it? You get a low tier character. Sure you’ll get a functionally okay one worth using, but he really has nothing that other characters don’t have. Winning with Guile is a fucking uphill battle every fucking time. You work and work to chip away someones damage, and bam they even the score with Guile. Seriously there are some characters who can still random Guile out even in high level play. Ryu, Sagat, Viper, Rufus, Abel, etc can all random Guile out. Sure Guile can stop it from happening, but how can he stop it? Oh yeah with sonic booms, that serve only as an annoyance, becase in SFIV your opponent is going to get in, no matter how shitty he is. You basically have to have zoning games on par with Yazu to keep most characters out.
In closing, Guile can still play his game. He just can’t play it well, nor can he play it consistently. This needs to change. Anyone who say it doesn’t seriously know nothing about Guile’s limitation in this game.