Didn’t i talk about the links? I may not have, but i did list a good many things
If you did i did not catch it.
**That’s another way of saying there should be a damage buff for certain things. And about them doing the same damage, i’d say that was wrong.
Ryu’s close light does 30, guiles does 20
Ryu’s close medium does 70, guiles does 60
**Close hard punch is 100(80) to guiles 100(70) **
Close medium kick does 70 to guiles 60
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Yes Guile should get a damage buff. Its not fair that 1 frame links deal so little damage while a something like cr.mp - cr. mp - cr.mk xx EX Haduken does quite bit. I dont know much about Guile, but I’m sure Vega’s BnB do more damage.
Guile’s cr.lk does 30, Ryu’s does 20
Guile’s cr.lp does 30, Ryu’s does 30
Guile’s st.lk(far) does 40, Ryu’s does 40
Guile’s st.mp(far) does 80, Ryu’s does 80 (can be used in a combo Ryu’s cant)
Guile’s st.hp regardless of spacing does 120 and it can be comboed into it.
**There’s more but i don’t want to take up too much space. I know they can’t see into the future, but now that we can prove something is wrong, something should be done yes? Especially when as you said, ryu has more attack options and more special moves, more everything really, why does he need better normals? Try as i might i can’t find a justification for this so it should be fixed. **
Something usually is done. Look at Akuma in SFST 2 then look at CVS 2, and SF4. Ryu always had good everything. He is one of oldest character in the series so Capcom has had more time to perfect him than any one else other than Sagat. Be assured that Capcom will do another good job and balance the game even more. Even though they will do something as stupid as nerf Sagat
And when the opponent gets hit they don’t need to worry about anything because they don’t get knocked down like they do with the other people who have more damage? This is one reason the sagat match is 7-3, if this knocked down it’d enable guile to get in easier and the matchup would improve.
I dont think that will make the match up any better. What mix up game on wake up does Guile have. Guile needs stronger normals, a damage buff to justify 1 frame combo’s, and remove the auto guard so SRK spamming kids take a gamble and put them selves at a 50/50 where both parties can benefit from counter hit combo’s.
I haven’t heard anyone complaining about the range of ryu’s normals, but even sagats normals have range issues as i was told by emblemlord earlier today. Guile used to have better reach on his normals, like he should, because for one he depends on them, ryu doesn’t need yet another advantage, especially when we can see so many disadvantages that other characters got that mysteriously passed over him. Hitboxes need to be abit more balanced and make abit more sense really.
1.You said," Not sure why characters who are supposed to be smaller have better reach(ryu)." Reach in what? Im assuming you are referencing normals.
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Those advantages where not given to Ryu. What happend was that they were not given to Guile. Why does Gen/Sakura/Abel/Akuma have a nasty reset game, while Vega/Guile/Rose dont have a good one. Because Capcom thought that they did not need that, because they excelled in other area’s. Advantages are not given but taken away when you try to balance a game. If Vega did not have invul frames to projectiles on ST/RCF, Guile would be 9-1 match up because there would be no way out other than Ultra. And relying on Ultra is not a good base plan for a character.
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Those animations for SF 2 characters have been in use for a long time. You cant fix hit box issues in this game because they are using 3D models where the hit box is the character. There are still some glitches in the system (include random whiffs, etc.), but im sure they will be fixed especially for my character. But at the same time this does not mean that FK is going to be given priority. That does not exist any more. Flash kick wins in the first 3 frames after that any move with the correct angle on hit box should stuff it. Wanting 1-2 more frames of invul is fine with me, but just because the move has the word special does not mean its an exception and cant be stuffed with a well placed move. Its all about the spacing people the last thing i want in my SF 4 is Psylocke type AA assist bullshit. In fact one of you guys posted FK should not lose to lazy jump ins. Maybe its the other way around. You are the one’s being lazy and relying on priority when in fact you should learn to time FK so it wont get stuffed.
So that should change yes? I take sooo much for me to knock ryu out of his cr.mk to fireball, i can’t just do it in my sleep so why can he do it so easily? That might be a safeblock thing also, but either way something needs to be done. Heh, he could even knock me into ultra when he’s supposed to be at a disadvantage, how is that balanced?
Its not fair and its something the develops missed. For a game that many people say that was rushed with 24 characters and its this balanced, small things like might not get caught and then get exploited by people creating bull shit shenanigans. But things should get better if Capcom does not give the shaft to characters like Sagat or Zangief who are considerd “top tier”. these two take an unusual amount of skill to be beastly with, something you dont see in other games.
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So i only have two special moves, and both got nerfed, but i also have to use a bar to do what they can do normally while they have so many other advantages? And i think EX has 5 invincible frames.**
They did not get nerfed. this nerf is an unetentinol side effect of using 3D characters. Play Soul Calibur to see how real 3D animation and hit boxes work. Sonic Boom never knocked down and Flash Kick was beastly in other games because the hit box was a giant box that was plastered on the frame of the character’s move, and that is what gave it so much “priority”.
**Amen, but that doesn’t mean his specials also have to be among the worse
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His special dont work in this system as well because they have little reach and FA punish a lot of pokes. If you want to give him better normals they have to be able to link on the same scale as Vega’s. I swear Vega can link almost anything, but they are 1 frame links no biggie for me, but for others :nono:
Guile needs a boost, but what boosts? We cant give him to much to break him, but enough to deal with new character strats. Balancing is a tough issue and there will always be low tier.