Capcom, The way to Strenghten Guile is

Us Guile players will wear our shades to hide the tears… of joy :bgrin:

I think the alleged faster normals is the result of the actual game being faster rather than the normals themselves being tweaked, although they may have tweaked them, it is very hard to say.

Damage wise, assuming guy has 1000hp, its a boost in damage but not as much as I’d like it to be, oh well, gotta reap in what we can. Although to be honest I don’t think guy will have 1000hp, I think he’ll have El Fuerte HP.

Guile recovered before the dust even cleared from his flashkick, so that’s one buff. Looks like Guy might have below average health, or else boom seems to do more damage

At what point in the video? I’d like to check this out.

Look at the missed EX Flash at 1:49 in the vid. He recovers in time to turn around and hit Guy with c.MP before he can react to the miss.

I thought I was just trippin’ that ultras are doing less damage. At least that’s what I saw from Sagat and Ken. I hope Guy has 1000 stamina, the damage boost looked good.

LOL.
the fact that he missed the UDK to cr mp link means diddly squat for his normals. frame data for cr.mp is unchanged and i believe all of them will be like this.

so what? anybody can get that down with practice. Just cause something is easier doesn’t make it better. the priorities of the moves are what should be improved for the character to work better.

would be nice, but SH only does 2 hits in the air…

might be possible to trade with a fireball and tag an ex boom…

judging by airthrow and lvl 3 focus atk at beginning of round 2, it seems that Guy being less than 1000 hp is more plausible than the damage boost suggestion. Just look at that chunk of health lost. Unlikely they buffed the airthrow damage that much IMO but of course I hope I am wrong.

I’ll be completely honest with you, my conscience is altered in two ways right now considering it’s 5 AM at college right now…

As i think was mentioned earlier, you mentioned things seth can afford to do against guile.
But, guile can afford booms, flash kicks on teleport, and easy antiair (between FK, cr. hp, and jump back fp) since you know seth can’t approach on the ground due to slow booms. I dunno, it seems kind of even to me with a slight advantage to guile due to solid damage and recovery.

Someone went to Capcom and said, “Capcom, The way to Strengthen Guile is to nerf the top tier and make Ultras do less damage.” Capcom then proceeded to take that idea and run with it.

This might be overgeneralizing, but (ignoring the new characters) SSF4’s roster seems like it’s going to be more…compact, tier wise. Guile will still be along middle to bottom, but will have a better chance against the top. Wasn’t what I was hoping for, but it’s better than nothing. I’m ignoring the new characters cause, new/returning, I’ve NO idea how they’ll be in SSF4 and I’m not about to speculate. I do have a pretty decent idea of how all the characters in SF4 fare.

In case anyone was wondering, I was hoping for top tier, broken, “Capcom overcompensating” Guile.

Isn’t it funny how when Capcom first started showing Super to the public, Seth Killian was out there repeatedly saying things like “Characters didn’t really get nerfed, everyone got buffed”, but yet… it seems the EXACT OPPOSITE is true. Hardly anyone got buffed (except Sagat?), and the lowest tier characters got nerfed or got nothing.

It’s like Capcom heard complaints, and just wanted to slap players in the face.

“Oh, you think Sagat is too strong? Well… he’s the only character getting a new move. You think Guile is too weak? He gets a new taunt.”

Hmm… watching the Guy vs. Guile video and it got me thinking:

  • SH good block dmg
  • we STILL don’t know how much dmg his ultra does (either it doesn’t hit, or it kills…)
  • Opponent can be just out of SH range and they get a free jump in (you know those shoto j.hk hitboxes…)
  • SH doesn’t seem to be active for too long (but at least seems to be safe on block)
  • Guile still doesn’t have a GTFO move (actually, maybe EX/hk FK can be used to get out of cross up situations due to ‘better’ recovery? COULD IT BE!!! Who am I kidding…)

Judo trip, Guile is the legendary ’ two special move guy '. So why you want them to give him a new special move ?

His U2 suck from what I heard, so are the other old cast U2.

Chun li, Viper, Abel, Zangief one are the only one who seems reliable.

So what did you exept ?

From that vid Guile does at least have significantly better recovery on flash kick (like how it should have been originally!). By the looks of things, his changes were minor tweaks - maybe a frame here a +10 dmg there sort of thing (I don’t think SB damage increased tho - it seemed pretty weak in the vid). But noone has fully play-tested him yet. This video did kinda dissapoint me tho…

I guess we’ll just have to wait and see when super officially comes out.

I didn’t want him to get a new special, I know that’s Guile’s trademark.

But how about some new normals, or better priority, or just something to give him some better options?

Think all seth meant by everyone getting “buffed” was just in regards to the new ultra, they just threw a new ultra in there and called it a wrap pretty much.

Yea I believe he(Seth) said everyone got minor tweaks to their gameplay. I think most characters stayed relatively the same.
Guile Looks about the same for the most part. He looks to have a slight damage increase on some attacks but I do not know Guy’s stamina.

SH has good block damage but that block damage can be avoidable.
Well we wait till the game comes but I don’t expect much.

What are you talking about? They brought the top tier down and improved most characters–perhaps you’ve selected hearing, because all I’ve heard Seth Killian saying is “If you didn’t like SF4, you won’t like SSF4.” Guile has better normals, seemingly faster recovery on FK’s, and an ultra that -regardless of use- is hella better than his old ultra.

What exactly were you expecting? 240 damage flash kicks, double c.mp links, FADC combo into ultra (which has yet to be determined)?

And in regards to this: “Guile still doesn’t have a GTFO move (actually, maybe EX/hk FK can be used to get out of cross up situations due to ‘better’ recovery? COULD IT BE!!! Who am I kidding…)”

Flash kicks aren’t a GTFO move because of the horizontal distance, not because of the recovery. They don’t typically hit cross ups because you get sent so far forward it doesn’t actually -hit- your opponent. Faster recovery won’t help this.