Our time will come guys…:karate:
you gotta have faith…
Our time will come guys…:karate:
you gotta have faith…
Lol i hear you… if his super was am easy to setup move… yeah sure np. It it had some mad Dudley setups sure by all means, but his super sucks as much as his ultra and to boot you need the super bar to keep guile’s specials from sucking too much. Its not like his specials have akuma ex properties without a freaking bar…
Is sonic hurricane has a quick start-up i’m not sure if i care about combo -ability. Ofcourse…a quick start-up would make it combo-able so…
Sure hope so, but I’m guessing its going to be retarded slow as ultra 1 when someone is jumping in midair, you do the ultra and by that time they are blocking on the ground…
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If Guile can’t combo SH…then at least make the damn thing safe on block. U2’s are supposed to be versitle…so make it versitle.
this is what I want SSF4 Guile to look like:
[media=youtube]ylUs46uAsNU[/media]
Sagat actually having to move forward vs Guile? brings a tear to my eye…
Soooo… that’s Seth’s version of “meh” ?
All of you saying you do well with a rushdown Guile style are either better than me or you guys don’t play strong enough players. Rushing down implies that you have a ton of options to mix up your opponents offensively AND you lock them down. Guile definitely doesn’t have tons of offensive options; you can’t argue that.
I (somewhat) agree with Justin Wong’s views on SF4, specifically, how you play your character in SF4. You have to play your character the way he/she is suppoused to be played. He made a great point when he described how Dictator players aren’t doing well cause they keep trying to play super rushdown like ST Dictator when SF4 Dictator is, in his opinion, all about footsies and getting pokes here and there.
Well there are definitely more turtle Guiles than there are rushdown guiles, but i figure that if Guile was made properly in this version, he could do either like in the video above you.
"Guile is a tough one. Guile’s had a long run at the top in the Street Fighter series, I’ll say that. I don’t feel too bad for the Guile players of the world. "
I don’t like how Seth said just because Guile has been on top in other games (Yeah…wasn’t that 10+ years ago? Hasn’t has a decent game since…CVS? :nono:) and now that he sucks in SF4, he “doesn’t feel bad” for Guile players…WTF. Is that their reasoning for making Guile as bad as he is?
That statement would’ve been better if he was talking about Ryu…if Ryu sucked in this game.:lame:
I don’t even play Guile much in SF4, but that quote got under my skin for some reason. :arazz:
From what I heard Ultra 2’s were supposed to be the alternative use type which help the character in situations outside of combos. Guile can be made good without needing to combo into his Ultra. Akuma and Honda are good and they can’t combo into their ultras either. They just need to not half ass Guile this time.
agreed. Honda has incredible damage and EX headbutts is a feared move at times. I know I fear it, as I have to respect that move.
Akuma’s fireballs is to be fear as they can lock you up for mix-ups.
Guile lacks anything you need to fear really.
Well people can fear your shades.
He’s like Fei Long. Fei can win it is just that you have to work harder for your wins. While you are doing cr.HP as anti-air.
Other characters can do much better than that. Take Rufus for example with J.FK. Or Ryu with DP to whatever.
Seems Fei-long and Guile threads popular these days for people to hate on. Kinda sad actually.
Considering Guile doesn’t even NEED an Ultra (bad as it is) to win in vanilla SF4, I don’t see how giving him U2 would not make him “better” considering it probably has more applications than U1 and will probably be seeing it more often (I currently give U1 too much credit when it comes to crossups…). That being said, I don’t think U2 will cause anyone to change the way he is played. One turtley Guile would not go all out offensive with U2. One offensive Guile will still be offensive.
Akuma and Honda’s ultra are better.
Akuma you can set it up (AA, kara Ultra, teleport Ultra, etc…)
Honda you can go through fireballs.
CVS2 Baby! Totally counts. What other games has he even been in beside NC & ST?
Chun has a qcf Ultra because it’s KikouShou, which has been qcfx2 since alpha1, and in the 6 or 7 games since then it’s been in it’s always been qcfx2. Not to mention Chun’s had non charge moves since what, New Challengers? She’s had half circle fireballs in multiple games, and in tvc she has a fricken dp. Guile has always been charge only. Note that Chun doesn’t actually get any new setups because it’s qcf. She has all of the same juggles with Housenka, it’s just that they only work in the corner, and don’t work against all characters. Guile’s current Ultra (and apparently his new one too) has the same issue, in that just doesn’t juggle properly, which seems very stupid. FK FADC into Sonic Hurricane should be possible. If it isn’t, then the issue is they decided it shouldn’t juggle. If it doesn’t juggle, then making it qcf isn’t going to make it great.
Eh, I’d rather they just work around it. Rog’s fine. Chun already had several corner combos, and she gains no FADC combos from getting a qcf Ultra (actually, maybe fireball fadc, but blah, who’s going to use that). I believe Deejay used to be able to EX BMG -> Sobat festival in the corner, and it’s possible he still can, obviously he used to have EX sobat into Sobat Festival. Lot’s of qcf Ultras have no combos (Fei, Rose U1, Dhalsim), or have very few (Bison’s U2, Rufus’s U2, both of Ken’s, Dan’s U1, Fuerte U1), and only five characters in vanilla SFIV game can FADC into Ultra for big damage.
Long story short, if SH hurricane juggles properly, or if stayed out there like Yoga Inferno, or was fast enough to punish things the way Housenka does (I don’t think either of those are going to be true, allthough any would be cool) then it will be a good Ultra regardless of being charge or qcfx2. If it doesn’t do any of those things, then it’s not going to be good regardless of being charge or qcfx2.
plz no, plz no, plz no, plz no, plz no…
Yeah Ultra 2 IMO will basically render Ultra 1 useless.
Should we assume that Ultra 1s are going to remain unchanged? Has this been confirmed some where or something? There are some fucking worthless ultras in vanilla. I doubt they’re just gonna add a good ultra and leave the other one shit. What would the point be in choosing between them?
For nostalgic purposes maybe?
Oh don’t tell me U1’s in SSFIV, will be like supers in Vanilla SFIV…nostalgic crap.
But Seth did mention U1’s are about power, and U2’s are versitle.