Capcom, The way to Strenghten Guile is

i don’t see any improved damage in those vegas videos, where exactly were you seeing it?

are u sure that wasn’t the vid where he hit cody with a counter hit sweep and everone thought he did more damage? it was the same damage as before.

speaking of vegas vids… it doesn’t look like there is any increase of invincibility frames for his flashkick… one guy tried to flashkick through a fireball and got stuffed REALLY early…

don’t know if they changed it since then… i doubt it…

Yea, and how badly are ryu players that aren’t used to thinking going to perform in the new game? One advantage with Guile is that having no auto-win options forced you to be a better player. You had to think about your opponents every option, his every distance, actually time your moves, you can’t stick anything out and just hope for the best because it’s so punishable.

More on the topic of what seth said, again i’m pretty optimistic. Hitbox changes are one half of what Guile needed to be good in this game, and the other half is really frame changes. I never thought he needed much of a damage boost, and now i don’t ESPECIALLY after looking at his capcom vs SNK damage numbers. Single hit damage isn’t the only decider for how much damage you do, ask Ryu.

A nice blurb from a Shacknews interview with Seth K (http://www.shacknews.com/onearticle.x/62815 )

Shack: Why does Guile still suck?

Seth Killian: Guile is a tough one. Guile’s had a long run at the top in the Street Fighter series, I’ll say that. I don’t feel too bad for the Guile players of the world. There are some amazing Guile players out there that do some incredible stuff with him, but I agree. All the charge characters have a hard time with the Focus-Cancel system. It’s not necessarily their friend.

As you know, if you’ve played a lot online or otherwise: a good turtle-style Guile can still be successful. Guile’s not a rush-down character so he can’t get in your face and do the same stuff that other characters can do. A good turtle Guile is really going to wear you down. It’s a mental game with him. In some of the previous Street Fighter games, he’s been a dominant character. His techniques don’t transfer as powerfully to the SF4 engine, but he’s still a force to be reckoned with.

^

Seth really didn’t answer his question lol. I don’t know about the rest of you gents, but I play my Guile offensively and do wonders. I don’t think Guile does turtling well at all in SFIV.

Yea, i think turtling with guile (if that’s ALL you can do) is shooting yourself in the foot in this game. At the same time, his combo’s are too limiting and restrictive to rush down…so you have to switch on and off

Seth seems to think that the SF4 engine is what limits Guile? They better have buffed his combos and then we’ll see.

lol right Seth… you acknowledge that Guile’s techniques don’t transfer well to SF4 engine… so please just give him back his old move properties instead of the nerfed versions…

I don’t think I agree with Seth’s statement that Guile has had a long run at the top. He was top tier in WW/CE/HF and that’s it. After that, he’s always been mid tier at best. I do agree with the charge characters not working well with the focus system though.

i dont know if anyone already said this already, but i read how they made chun li’s U2 do full damage even if they took half of the hits. I was hoping why they would implement that with characters that have hard ultras like Guiles U1, since its such a hard ultra to land they should reward it with full damage if connected.

Funny he would say he doesn’t transfer well to the engine, and whats that about turtling??? I play an in your face guile and do very well thank you very much. The reason he doesn’t transfer very well is not the charge problem. Its :

1: Major trades
2: Hit box issues
3: Low damage
4: Poor combo game
5: Poor ultra setup. Heck why not let him somersault and then sonic hurricane ultra like Ryu but without fadc…
6: Ridiculous down time after a somersault. Strange hdr has 0 down time… feels like forever in sf4!

Seems funny he would say charge characters don’t transition well with fadc. Simple solution, let them combo into their ultra just like boxer! ;p! Besides, if he is so sure charge characters have problem fadc’ing just make his second ultra a motion command and problem fixed…

The way Seth said that, was as if: “Yeah, it’s a problem…but there’s nothing we can do about it.”

Seriously, Capcom knows this stuff, and they don’t want to take the time to really balance them out. There either too weak or too powerful…in this case, too weak.

I don’t agree with the turtle Guile statement either. He doesn’t have to be played that way IMO.

Yea it sorta seems like the solution to fixing charge characters might be to give them what charge characters who work happen to have, mainly awesome normals(balrog,chun,dictators normals are pretty good)

Just…un-nerf his normals and his two specials and call it a day…

the final nail in the coffin lol. time to hand in the dog tag :frowning:

in all seriousness…i’m still really looking forward to guile in super sf4, but now i’m also looking forward to chun li, dudley, sakura and deejay.

I still don’t understand how Chun gets a new qcfx2 ultra (going against the fact that she’s a charge character, mind you), when she *already *has ways to setup her original ultra in vanilla, and Guile who can’t ultra for shit (super -> ultra? fuck you capcom), gets another charge ultra which is probably not gonna be able to be setup for shit. They know Guile has shit for setups in vanilla and that a 'comboable" ultra would help his game immensely (probaby giving Cap too much credit there), yet the idea of making SH a qcfx2 ultra doesn’t cross their minds at all. Oh, it’s okay, it’s Chun though…

What I also don’t get is how aware the devs are concerning the the focus system and how it only benefits some characters (ie, not charge characters), yet they’re perfectly content with doing nothing to fix or tweak anything. They introduced an all new system to make their game look less like a rehash, yet they didn’t bother making it universally effective throughout the entire, or even half, of the cast. Either give out more qcfx2 ultras so more charge characters can benefit from the focus system or change the way the system works so the charge characters aren’t forced to lose their charge after FADC. You may not agree with these ideas, they may even be fucking stupid, but at least I’m trying to come up with something, unlike Capcom.

with all due respect, i think a qcfx2 ultra might end up making guile too good…i can already think of about 5 setups.

what they should have done is just give him one reliable way to combo ultra. that way would be flash kick into ultra, exactly like balrog…hell, make it ex flash kick if you are worried about it being too good. also, make the ultra so it doesn’t do retarded damage (300 hp).

“super into ultra is guile’s reliable way to combo” i hear you cry…like that’s fair!

Wouldn’t charge partitioning help with the fadc problem… lol making guile ultra input less retarded might help also ;p!

Sadly, it won’t happen.

i have thought of one thing: are you going to be able to punish balrog’s dash punch on block with sonic hurricane? or is that asking for too much? hehe.