change command to d,f,b,u+kkk. Change start up to 5 frames, and landing recovery to 9. 45 damage increase on final hit. auto combo would be nice, don’t know how it would work though… I think they are better off reducing the amount of hits, too many hits with little active frames could be the reason it works so inconsistently… make it 1 hit for the first kick, 3 for the second, and 1 for the final. would suffer less scaling when following the super as well…
I would say to improve flash explosion, you need to do two things. Fix regular flashkick, and make it so that Flash Explosion can combo off an anti-air ANY-strength flashkick. Also make Flash Explosion an actual anti-air. Seriously it’s hilarious that Tiger Destruction is a better anti-air than this, or Shin Shoryuken for that matter.
Sorry if this is already been talked about but I’m not sure if the “Leaker” is correct on being able to combo into Ultra after a FK>FADC… It just doesn’t seem logical to me. I mean, like Gilley said, if this were possible, they would have to change the game engine completely. In the Current SF4 game, can you do a Fireball>FADC>Ultra with Chun? No you cannot! She has a B,F,B,F motion for her Ultra and a fireball so she would be the most comparable to Guile. There just isn’t enough time to charge for the Ultra after a FADC. You lose the charge the you were holding after you FADC for the flash kick so you cannot use the same charge for both moves. The only way this will work in my mind, will be if they somehow made the charge time for the Ultra really low. But that just wouldn’t make good sense. Maybe I’m wrong here but I’m just saying.
I’ve been informed that EX SB is fine, nothing to see here, back to normal discussion.
It’s kinda weird that chun li can’t do that but she can ultra off a crouching s.kick
@gilley
any other info that you can offer?
to make guile strong in ssf4 give him a faster walk speed and beef up the damage on his normals,that is all…and more combos into ultra
that’s actually a bad example… because in order to do the fireball, chun has to let go of her charge to press forward, EXFA, dash cancel after the 4th frame, finish the dash and then finish the motion… on top of the that, if there is the hit freeze that Gilley mentioned earlier, that would be more frames… which would be far too long to keep the ultra charge…
in Guile case, you can flashkick by db charge, ub+k… never losing the ultra charge… it should be no different then holding back, FADC, ultra…
it is interesting case because the scenario is unprecedented… but in theory, it should be possible…
This is theory fighter…and theory fighter says it will happen! (That shit better happen.)
Im thinking the combo will be FK(with up back), FA cancel, dash ultra. Same concept with Balrog’s headbutt, ultra.
No its not, balrog doesn’t have to FADC thus he can already start the charge from the moment he does the headbutt, grab a cup of coffee, come back and do the ultra when he lands from doing the headbutt.
anti air fk into U2?
definitely… any place you can land an EX Boom in a juggle, sonic hurricane should work as well…
that means it should also work after a Flashkick trade, and even off a jab boom juggle…
Hm, so it may be possible to do a flashkick into sonic hurricane ultra, like Balorg’s headbutt into ultra?. Hope so. That would be great.
Yes that would likely be possible since you can already do that with ultra 1 however you had to hit the opponent while he was high up in the air otherwise you could not connect the ultra because you are in the air for too long during FK in such a way that by the time you land back on your feet, the opponent is about nearly already landed on the ground as well as the horrible recovery of FK. FK is probably one of the antiairs where you’re actively floating in the air for a fair amount of time, same with cammy’s cannon spike, fei longs flame kicks, etc. Ryu is only JUST in the air for too long for an ultra to hit off a normal ground SRK without FADCing but if the enemy is slightly airbourne, i.e an AA SRK, ryu lands soon enough to throw out the ultra and connect it.
Also, he mentioned FK>fadc to ultra 2 and compared it to rogs ultra setup which is a silly comparison because rog doesn’t have to FADC to land his ultra and that he CAN’T fadc his headbutt as well as the different properties of the move, rog isn’t in the air for long while he has the headbutt active which means that by the time he lands back on his feet the opponent is still well up in the air, recovery of the headbutt is better too which is why he wouldn’t really need to FADC from it anyway even if he could. Same with dudley, he can land an ultra off his uppercut because he isn’t actively in the air for long.
Hmm eventhubs requires a sign in to comment now, perhaps because of “theleaker” and his Guile “information”? I guess if you believe the person who posted that, just about anything Guile really does get will be seen as a huge buff in comparison.
Ok, I understand what you are saying, but I’m thinking that the charge would be lost in the FADC. If I did an Flash Kick (D,B,UB+K)>FADC (back>back)… Wouldn’t I lose the charge when I go to neutral after the first back input for the dash? You have to dash out of the Ex FA in order to be able to do another special, so I’m thinking that’s going to hinder the charge. If I’m understanding your logic correctly (maybe I’m not), then in the current SF4 game, Guile should be able to do a Flash Kick>FADC>EX Boom, am I right? I’m pretty sure this can’t be done, and if not then a charge Ultra can’t be done after a canceled FK either. I hope I’m wrong, I just want to understand the mechanics of something like this.
I hope you’re right, I just don’t see how it will work though. Maybe I’m missing something.
Dash ultra works.Flash kick WHILE retaining charge back charge.FADC’ing the Flash kick works.==>Flash kick FADC Sonichurricane will work.Why the hell are people still debating over this?I mean, what CANNOT work about it?
The only way I can think of connecting SH without drastic changes in the mechanics is this.
Perform a non lk.FK so that you are able to trade, then juggle with Sonic Huracane. I think this will be the only way to combo it so might as well start getting in the habit of loking for the trade and juggling it with ex boom for now. to me it makes sense, let me know what you guys think.
Yeah, this makes sense. You can trade on FK and do a EX Boom in the current game engine so doing a SH of FK trade should be no problem. I already figured this would be possible though.
Flash Kick FADC Sonichurricane will be the primarily way to combo into it.Trade will also work(sagat and ryu style), but FADC while be the main one.It will just actually require skill to do as opposed to SRK FADC Metsu.