Capcom, The way to Strenghten Guile is

**Oh, but you’re saying “hey they look ripped so hey they should be a beast why the hell are they not”. **

I’m saying “Capcoms reasoning for who’s stronger is consistant with most characters, so why not these two.” Also, guiles range and power were better in other games so why are you two saying he should stay nerfed while ryu got buffs? Akuma…does pretty good damage, and you might have heard of shin akuma, and i like…just explained the point about him and seth…

It’s like you, the other guy and megadeth are just switching accounts. You keep saying he needs buffs but then when someone exposes an nerf and wants it fixed you’re coming up with stupid excuses ASAP for why it shouldn’t be fixed.

You: Show me WHY guile should have had his range and damage nerfed compared to other SF games, which you claim to be familiar with as a red herring.

Me: You’re asking me why Guile should have sucked in this game compared to previous games? I didn’t say anything about that.

You: …What

facepalm

Umm guile has had his range and damage nerfed compared to other games, which you should KNOW, because you kept bringing up other games as though that’s a justification for why he should suddenly have so many disadvantages.

You deliberately misunderstand what’s being said because you like to run away from arguments to bring attention to stupidity. Still haven’t heard why guiles normals should be weaker and/or slower than ryus, probably won’t from any of the 3 of you.

My apologies. It really didn’t seem like that was what you were trying to get across.

I never said he should stay ‘nerfed’. Re-read my post, please. Infact, I said he definitely needs some tweaks.

Also, please don’t forget that many other characters are (supposedly) coming back in SSF4 and are most likely NOT GOING TO BE THE SAME AS THEY WERE in other incarnations of SF. The same applied to characters already in SF4. If Guile was a good character in ‘x’ SF game, he isn’t going to be the same in SF4.

When I asked if you’ve played any other Street Fighter before this. I didn’t mean that “OMG GUILE WAS SO HAX in SFII THAT HE NEEDS PWNING HARD IN SFIV” Because for some reason you think I want Guile nerfed.

I asked because you made statements like.

-His motion ought to be changed to be the same as balrogs, and lk fk should be able to juggle into ultra like balrogs, this is how all charge characters that need a way to land their ultra should have it(not blanka)

-I don’t know why his normals do less dmaage than ryu who’s supposed to be physically weaker, they need to do something about this.

I said he definitely needs some tweaks.

That’s nice, it’s so vague, but when specific changes that make sense are mentioned we’ll have to introduce irrelevant material to combat them.

**If Guile was a good character in ‘x’ SF game, he isn’t going to be the same in SF4. **

And that’s why T-hawk should also have less throw range than ryu as well as doing less damage. Lolz appearance isn’t everything right? It makes perfect sense for a guy thats 5’10 and less than 200 to outpower and outreach anyone larger,especially since that’s not consistant within the game, so it’ll be like this character is being specifically targetted for nerfs that make no sense.

-His motion ought to be changed to be the same as balrogs, and lk fk should be able to juggle into ultra like balrogs, this is how all charge characters that need a way to land their ultra should have it(not blanka)

What’s wrong with this again? IMO, if they want a way for more charge characters to consistantly land their ultra, why not look at a charge character that already works instead of trying to design something completely new.

Ok how about this since you don’t seem to get what we’re saying.

Guile is getting old and is past his prime. His cardio has diminished and he isn’t 100% commited to fighting anymore. This is why he isn’t as good in SFIV.

It’s vague because for one, I’m not employed by Capcom and any changes that Guile may or may not undergo are strictly up to them. Secondly, speaking of irrelevant material:

Then again, it doesn’t make sense for a short, assassin-like british woman to throw a 200+ lb russian wrestler, but she can do it. Once again, the appearance argument shouldn’t apply to any mechanic in the game.

Real Life physics != video game physics. Keep in that mind, will ya?

Oh god, I laughed uncontrollably.

Do you understand that this isn’t a thread to state that guile is bad, but to state what should be improved…
**
Then again, it doesn’t make sense for a short, assassin-like british woman to throw a 200+ lb russian wrestler, but she can do it. Once again, the appearance argument shouldn’t apply to any mechanic in the game.

Real Life physics != video game physics. Keep in that mind, will ya?**

Let me know when cammy’s normals and throws all outreach zangief, as well as being faster and doing more damage, then we’ll talk.

Bah they ruined Ralf by giving him 2 moves that did essentially the same thing :frowning: damn you XII for taking away my takedowns, explosions, and throws

Cammy’s Normals in CvS2 >>>>>>>>>>>>>>>> Zangief’s Normals in CvS2.

Do you even play this game buddy?

Yeah I do. Have you ever played a fighter besides this game buddy?

You can buff Guile without giving him a third special and keeping his command normals. Give him Charlie’s rushdown super as an Ultra, maybe make his Super a super sonic boom?

200lbs! More like 400!

Guile needs more crossup defense. Especially vs the 400lb Russian. Guile is good at zoning him out, but Geif can win or do loads of damage off one knockdown with his crossup guessing game. It would be helpful if EX flash hit behind a little and had longer invincibility.

Yea, that’s how i know what got nerfed and what needs to be fixed because it makes no sense. I already answered your question by the way, but you must have been too busy running away from the point of any post to have noticed.

Anyways, capcom can look at the suggestions thread in the guile forum for what should be done with this character, no ryu trolls there.

Yeah, I know this thread is about Guile improvement, but you seem to be stuck in this delirium that Guile should be stronger because of his appearance, and because other characters don’t make sense.

As per your second response, what are you getting at?

[media=youtube]dt2kvkTK2NY[/media]

Mind you, the zangief in this video sucks the fat one, but none of these moves make sense, but the Cammy still wins. How about that? Real life physics at their best, right?

So yeah, on topic:

Guile c.HK’s second kick needs to come out faster. It’s really easy (and I mean painfully easy) to either c.LK or FA (As Ryu, mind you) and punish accordingly.

If it were changed, it’d be pretty good blockstring end. It’d push the opponent a good distance away, enough for you to get back in a zoning game or continue offensive pressure.

Some of Guile’s Flash Kicks move too much horizontally, (IMO LK should just be nigh-stationary) and have a good amount of recovery frames. whiffed flash kicks usually eat fat punishes.

I agree whole heartedly. A deep crossup usually either trades or outright stuffs an EX Flash Kick.

  1. Opponent goes for crossup
  2. You press :r:+:k:
  3. Opponent whiffs crossup
  4. Punish/Profit.

Works pretty much every time.

http://forums.shoryuken.com/showthread.php?t=205008

First post says it all.

Capcom, The way to Strenghten Guile is to give him even bigger muscles. Like, just as much as Zangief has! And then he will be top tier and finally able to take on anyone!! You could also give him a tire iron or a gun or something because this is one of those games where real life physics make a difference.

You’re welcome for the suggestion, Capcom.