Capcom, The way to Strenghten Guile is

i doubt it but if that’s the case then its going to be an uphill battle, i reckon she can close in easily with her monster speed dash.

no. no one knows about the properties ex-hayate yet.

I don’t know if it’s bad…it makes Makoto players use EX, which judging by the video of her, she looks like she’ll need that super to land Seichusen-Godanzuki (Ultra 1). So far, the real threat from the 3S crew, is that they need Super to set up Ultras, or EX. I’m sure Guiles normals can outbeat these guys without there EX’s…that’s going to be the challenge: making them waste EX bars or how to defend EX attacks from them. Aside from that, I think Guile will be okay to slightly-under average against them.

They can all use ultra without EX or meter or supers. Ibuki can use her ultra from her normals/target combos, makoto can choke you then ultra and dudley can ultra straight off after an uppercut.

The way to make Guile better is to make him Charlie.

True. Any rumors if Guile’s double sweep will still be in SSF4? Also…any improvements on his flash kick?

His double sweep has been in since the end of time, its almost his signature normal, it’d be weird if they take that away even though the sweep itself kinda sucks.

The sweep would be decent / good if it were faster and if the the first sweep put the opponent in enough block stun that they can’t interrupt the 2nd sweep.

Flash Kick has more horizontal range and more stamina, last I checked. No word on any other properties.

All that crap about better somersault kick and normals were all on paper, i’m hoping there are videos out soon to really substantiate these claims. Usually when it looks too good to be true, it usually is.

I hope Capcom really cared for Guile this time, because as I have seen from the new chars like juri and 3S chars, they are gonna rush the crap out of guile without the needed buffs. Old school guy needs as much attention as those hot shots gets, all for the better of balance sake.

Here is what I’m worried about:

These buffs are nice and all, but it’s what he needed in SFIV. We’re on Super now, and just look at the competition! EVERYBODY’S gotten buffs. Some really good characters got really good buffs(i.e. Chun and Seth). Why can’t they do the same with Guile?

I don’t see much comboability in his Ultras at all, yet there is now a character who can combo into her Ultra after a damn target combo! Without using EX meter!

They tried to go the subtle route with Guile in SFIV, and it didn’t work at all. It seems like they are doing that again in Super, and I’m afraid they’ll be a bit too subtle with him :frowning:

I hope they pull a fast one, and reveal that Guile had gotten bad ass…

more like they aren’t going to try and hope that we don’t give a shit because we are all going to be too enamored by all the new characters…

honestly, one thing that bugged me even back when SF4 first came out was how very little this new game did for him in terms of evolution. his new normals is not so impressive with what other characters can now do with their normals. the inclusion of EX moves would have been the perfect excuse to expand the movelist of the guy with 2 moves… instead what we got is EX Boom that is seriously flawed, and an EX Flashkick that is pretty much what the Flashkick should have been in the first place. meanwhile, every other character has at least 1 or 2 specials in which the EX version behaves completely differently, opening up more opportunities. you would think the guy with 2 moves would need this the most! :annoy:

the way I envisioned it, the HK Flashkick should have been the EX Flashkick, and the EX Flashkick should have been the second Flashkick of his super(or even the ultra, minus the recovery). hell, I would even have not cared if there were no armor break on his Light or medium FK.

I like how all 3 3s characters can combo into ultra, even from a target combo - no linking necessary, Dudley can overhead into super, half the cast can combo into ultra like 2-3 ways. Guile? Well he has a 1 frame bread a butter pretty much, two special moves, the worst sweep in the game, the worst ultra in the game maybe next to Vega, NO easy combos, and can’t really combo into super or ultra. Yes you can do a psychic flash kick into one, that’s dependable. And one of his two supers is pretty shitty unless you EX it. How does Capcom think he can stay competitive against 99% of the cast? Are we supposed to use a 1frame link to hit confirm? Cause that’s pretty much an oxymoron. If you’re gonna F guile over and make him a joke at least make his second ultra him grabbing his ankles and bending over. A staple of the game, one of the most unique styles in the game and we get no buffs?

Oh and his useless target combo… me and half the people I know use it in opposite order cause the designed way is garbage. meaning I do overhead first then follow up with the kick.

Thanks!

It’s an old joke from a few pages back.:lol:

I hope they have already improved the range in his normals. I’d be so happy if they his c.lp>c.mp a 2 frame link :bgrin:. We you use low tier char little things like that make you happy.

TheLeaker strikes again:

So looks like first ultra is still gonna be complete waste of time.

Bad news about the flash kick aswell.I’m torn on the sonic boom being more slow though.Maybe you can create more mindgames off this?For example throw one out and use it as a shield,or make some openings for high low normal move mixups whilst the boom follows you.This could be done in SF4 to an extent but maybe they are expanding on this part of his game to bring out a new style in Guile?

I agree with you on most of the stuff but wanted to point out that you can combo easily into Super right now. Problem is that Guile has to burn meter so often that not often do you see a Guile with a Super

Slower boom is a good thing, not bad. I just hope the recovery is the same on all booms now, like it’s always been. This way you aren’t forced to use lp boom only in fear of eating something heavy in return.

If FK is the same still, we’ll just bitch and moan…and cope, like we have with SF4 where you only use it in a combo. I’ll take more links in BnB over an improved FK as that means I can smack a silly Ryu trying to SRK trough my normal combo.

IDK what to say about that. Guile experts can analyzed this better but I do it anyways since I am bored.

EX hits doing less damage isn’t good. He really needs all the help he can get.

Sonic boom slower. IDK about that one but seems good for guile for perhaps set-ups. May be bad for other fireball spammers(Ryu, Sagat, Akuma).

Flask kick FADC into ultra seems decent but flack kick has sub par priority from what I seen.
EX Flash Kick FADC to ultra seems viable for desperate situations although that is 3 bars.

We will have to wait and see though how this will be applicable in battle.