Capcom, The way to Strenghten Guile is

Exactly! Me and Deteknician were playing some games talking about how great a frame here or there might be for Guile…and then I finish all the beer and watch the vids. Jeeeezus, them third strike bastards are looking mean…

I honestly wouldn’t worry about that. Sonic boom is too slow and his recovery is too fast. In theory anyway.

i’m sure keeping dudley away isn’t going to be easy at all. once he’s got a knockdown on you, he’s got loads of options. ibuki has even more.

I think I recall J.wong saying that the air Kunai throw can actually cross you up… I already get owned by cross ups and now there’s a projectile one to deal with T_T?

I think Guile can deal with Makoto and Dudley just fine. With all the dashing they are going to have to do I think all you need to do is throw booms and whore st. hp. Don’t see the probem there.

Yeah…but if Dudley can’t in…he’s fucked. Same for the Makoto and Ibuki (she’ll give Guile some problems though)…if Guile has what some are posting about him (meaning increase of strength, stamina, pokes, move priority)…then I think Guile can keep up. I’m pretty sure Guile’s normals can shut down the 3S crew…I just have a feeling he can. You’ll just have to worry of their EX’s…but that will take some experimentation.

The 3S only looks beastly right now…Justin Wong said El Fuerte was God tier before SFIV came out…huh, where’s he now?

Actually Justin said that Fuerte would shoot up to the best character in the game on one of Gootecks podcast after the RSF was discovered. Actually if you can find it. it was pre-console and the game had only been out for a few months at that point. Justin Wong was giving his initial tier list, and some of the stuff he said is hilarious now.

Bison beats Ryu 7-3
Ken is the cheapest shoto
Fuete is on his way to top tier
Guile doesn’t have any real combos
Rufus owns Zangief

In either case, people kind of have to learn to take Justin with a grain of salt. Not that he’s wrong, but his ability to predict things have never been his strong suit.

If Makoto still has her kara ability with lk then her command grab range is massive. If her dash is still near the same number of frames as in third strike then guile might have some issue. (Her dash was 11 frames in 3s). Her overhead EX chop (Oroshi) is almost too fast to react and has invul frames and is a knockdown.

These are all speculative. Time to whore out St.FP and lp boom. (cr.mk better be improved!)

Her dash is pretty damn fast and if she times it right she can easily get her choke on you before you can hit her with a standing hp. Sonic boom and standing hp are also two moves i just can’t see being buffed in terms of startup or recovery, so it’ll be like they are now. The devs even said it’s going to be a bad match for Guile so that says something.

One thing that’s in question is how much stamina is makoto going to have? Dudley will probably have above average stamina…i miss top tier sagat

hells yeah, guile players! getting that theory fighter going early. wheres my theory frame data spread sheet theory theory?

Anybody confirm Flashkick FADC Backbreaker yet?

:confused:

Not to be cruel but I agree. I am no expert at guile but it seems Guile lacks damage options and his keep away game can only get you so far at times.

There is a reason why alot of players do not pick up Guile.

He still can play a keep away game. A strong one at that. Yes his damage really isn’t that great, but I learned a long time ago it’s not about getting the KO with Guile. You just need to stay in the lead. That’s why when I play with Guile, I simply try to get the life lead. I think what could kill Guile is getting hasty and trying to get the KO. He’s always been a character that tears away at his opponents life, not a character who just try to knock people the fuck out. I noticed this about old school Guile players like Watson and Shaefer. They will try to damage you early and force you to play into their game by forcing you to take a lot of unnecessary risk. In SFIV his damage is pretty pathetic, but he can still play his regular game, just in a less effective way. However it appears Guile has gotten some buffs so his punishment ability appears to be a lot scarier. and his keep out ability seems to be stronger. That’s all I really need from him really. I don’t know why people talk like he needs a lot more than that.

Might as well, no point in asking for buffs now as they are apparently already done. Matchup knowledge has really been where Guile shines in this game, so it’s best to get going early

I don’t know about the rest of you, but makoto and ibuki scares the shit out of me…

makoto’s super+ultra combo is retarded damage, but it’s just a gimmick… I am more worried about her ultra 2… comparing the video of her ultra 2 with that of Vega’s Bloody Claw, it looks considerably faster… which may be very dangerous considering she wont even need a charge… if it is possible to do karakusa into Ultra2 as well as Ultra1 like someone suggested, (which just might be possible depending on range the wall), honestly it will be very hard to beat her IMO… among other things of course, like her long range FA, her 11 frame dash, easy meter building, trajectory altering aerial special, SC-able long range pokes etc… and im not even sure what her ex dash punch does yet… if it can go through fireballs, I don’t know what I would do…

ibuki’s neck breaker goes under fireballs… then she gets a free kunai cross up guessing game… fantastic… :lol:

edit: okay maybe not, she just went under Juri’s high fireball…

The good news is that for the first few months, the new characters will be free for us while everybody is busy figuring out their dirty tricks. Plus they won’t have Japan to copy.

Viewed match ups with 3S crew. First thing to note is the Remy lost badly to all 3 of these characters, but that’s mainly because of parry, without it LoV spam would be completely different in that game.

Dudley match up depends on a few factors. If Thunderbolt FADC has frame advantage I feel that Guile will be completely boned. It can be brought to a point to hit that cross uppish area that Guile fails at so badly and if he has to block and Dudley can just FADC in that means on reaction to boom Dud can forcibly get in in exchange for meter which is awful with how screwed Guile would be dealing with Dud’s high damage mix up. the frame advantage of Dudley’s overhead is very important too as if he can force Guile to lose down charge for free on wake up mix up then life can be very bad. He seems potentially like a really hard match depending entirely on the propertiesof how he gets in, whether it be Thunderbolt, dash, duck in etc. If duck in avoids booms like it avoided hadoukens in 3S that could also be a serious issue, duck in uppercut/straight if functional on reaction to booms as either a punish or safe on block means Guile will die in this match up pretty badly.

Makoto match up. If she can vertical jump and axe kick moves her very slightly forward this could be bad. I doubt she can get through booms on the ground, but if her dash is only 11 frames focus and dash could be completely legit for her unlike pretty much anyone else, especially if it gets her in a range where her crouch strong can really shine. Of course in close she’s a beast and you’ll never ever want her there. So really if her dash and air axe kick don’t beat Guile she seems like she’ll be pretty easy to control with no super stand out jump ins or other tools to really deal with boom, crouch fierce.

Ibuki match ups… I’m almost sure that neck wrench will go under booms, but I think certain other things may be way more worrisome. It depends on the block stun from Kunai, but if she can jump a boom and Kunai from a certain range where Guile can’t crouch fierce her, if it leaves you in block stun long enough she’s in there at only a slight minus and with no excellent poke strings to bring her back away from you this match could be really hard. Over all I think she’ll be able to get in easily which is the main prerequisite of beating Guile it seems unless they fix a lot of his normals.

Over all I think Makoto will be the easiest to zone, then Dudley and Ibu may both be horrible thanks to various movement options that kill fireballs for free.

Makoto wont have that bad of a time against guile.

If guiles damage output is the same on his poke she most certainly will not be bad against guile.

true, but one thing to keep in mind is that i don’t think we’ve seen any of the changes made to the old characters or gameplay of the the final version yet. so, the new 3S charaters may not be as strong as they appear when the game is released…i hope.

has it been confirmed yet that EX dash punch has Armor? cuz if so that gonna be beyond bad that she will basically be able to ignore booms.