Capcom Responds To BBB Complaints: No Distinction Between DLC And Disc-Locked Content

So what did they update? I don’t see anything new in terms of content and it’s a new disc purchase for $40.

So spend your money the way you want. God forbid someone buys and plays games they like.

OH MY GOD. NO.

BRB, I HATE THIS GAME AND I MUST HAVE EVERYONE ELSE JOIN ME.

lol

CSEX includes all the characters that were dlc chars on BBCS, includes Relius wich its a new character, new balance changes, revamped netcode
and for casual crowd or people who cares, it includes new modes, revamped unlimited characters, a new online mode, new story mode for the new characters, and other stuff

Thank you for the clarification. I only had Calamity Trigger and then I saw like half a dozen more updates and I wasn’t sure if I should keep playing at the time. So CSEX is worth it for me as I skipped CS,CS2.

That’s kind of a gray area wherein if that’s your argument (that it’s ALL MINE) you’d want to support the EFF. But generally that’s not a strong argument: if you get a disc from Adobe that has Premiere and Photoshop and you have the rights to Photoshop, you don’t get Premiere just because it’s “nearby”. At that point of discussion your gripe has utterly nothing to do with FGD and you can happily join the EFF in pursuing changes to licensing.

However, that’s rather a completely utterly destructive proposal (“only put on the disc what is mine because no matter what the EULA says it is all mine”) because the packaging/shipping/bandwidth costs are going to take away significant money that would otherwise go towards product development. So either
a: you never get the “extra” content in the first place because there was no budget for it because Angry Little You declared that creating a market for that was immoral; OR
b: you simply cut into the revenues and get inferior “extra” content and companies less likely to create “extra” content.

In neither ways do we as FGD members Win. As a member of FGD on SRK, I’d hope that people would ignore things they don’t want and realize that any ducats “stolen” from eye-candy-oriented candy players goes towards future excellence that I think we all want. And if you don’t want future excellence, GTFO out of any discussion because at that point you’re just trollingly stupid.

That all being said, this is still very interesting ground game-technically-speaking. Capcom got super lucky that Jill and Shuma weren’t S+ tier in MvC3. If Ranked-playable … Galactus was purchasable (and S tier), then you’ve really done terrible things to the dynamics of the game. And that’s where I think any really sound argument/discussion should center around. If you want to cry that you have the Option of buying pretty hats, backgrounds, or the Extra Jiggly Naked costume set for Rufus and Jill, then you’re lame and should go back to Farmville. But complaints from people like shoultz that you’re upsetting dynamics when you do this to game play elements: amen. It’s way easier to beat people when they haven’t been able to play as/against your team before. Then you get into the argument that spending $60-100 for “all” the gameplay elements (ignoring costume candy DLC: if you’re freaking out about that, get your head checked) is still way cheaper than what the arcade era peeps had to pay out.

But the entire industry is interested in carving out extra dollars wherever possible. If they think they have a value-add they can sell, most companies will and should do it. Doing it with characters on a tourney game… very very interesting tack.

no one plays it.

I don’t have problems with cosmetic DLC, but when they sell you critical parts of the game such as characters, extra endings, chapters, Multiplayer weapons, etc, is really uncomfortable imo, this kind of DLC is more easy to sell to the audience because of the nature of the content.

But Another factor are the funds that devs and publishers get from the games, finantial aspects of game development is another complex factor that some people don’t understand, even if you work for the most powerful publisher/studio you must work with certain budget assigned, something that according some interviews some devs don’t want to reveal it because this creates false expectations.

Is logical that capcom wants to save money depending of the distribution methods. According to some reports 2011 was a complicated year for them and they want to exploit their current IP’s more than creating new ones.

Lol…

the one thing preppy, I don’t think capcom is particularly interested in future excellence.

I’m not usually a public capcom hater, but all their recent titles seem to reflect budget cutting and cashing out as much as possible.

Not that it matters to the general theory you’re talking about (That’s totally how it should work), but it still bears saying.

Personally, I think one of the biggest issues I have with trusting Capcom is that we never know what’s going on inside.

For instance, Reverge has been extremely straightforward with their design decisions in Skull Girls. We got features that we’ve wanted in fighting games since the dawn of time, and the utmost care has been used to make a good game as seen by the nearly endless exhibition of the game throughout it’s development.

Capcom on the other hand is relatively hands off from the community. It seems more like they just do whatever the fuck they want with a game though fans MIGHT have an influence in some things? Whether they do or not, they don’t acknowledge it nor do they give us any insight as to their process in the way that Reverge does.

Not knowing how the company operates really doesn’t make me inclined to trust them. Especially when they state that they’re working on DLC yet it’s more or less done on the disc already.

Well don’t you just look extra special

wow, you really expect your video game developers to have transparent development processes? seems kind of extreme to me

Well they all want to appear transparent. “We’re listening to you!” generates positive buzz on the fan sites.

I’d say it is definitely worth it if you have skipped everything after Calamity Trigger.

Insert “any company we disfavor” for “Capcom” in that and you see what anyone says about any company they are not enthralled with. It’s extremely easy to be highly judgemental about the efforts and motivations of others: it certainly doesn’t mean it’s accurate. What does “budget cutting” mean? What does “cashing out” mean?

Budget cutting: In theory every possible financial factor increases over time. You want that awesome artist to keep working for you? Pay them more. You want that awesome dev to keep working for you? Pay them more. Every cost slowly ratchets up. Keeping control of costs is key at every company. I work for a multi-billion dollar company, and we’ll get pushback on $100 devices that we need. That shit I can buy out of pocket without thinking, but if you want it via the corporate umbrella - that’s where the bean-counters keep things in check and make the world a more sorrowful place. Budgets are a reality: deal with it. :\

Cashing out: I don’t know what this would mean. They want money from you. In theory if you like their product, you want to give them money to improve it. Perhaps you mean more options to give them your money? Not sure why that’s bad.

Most successful products have sequels. Most things/ideas that flop have their future plans trimmed/constrained. This is Economics 101 at best. In a dynamic market, maybe you play around figuring out what the market really wants. Maybe you offer DLC gems. Maybe you offer DLC stages (PLEASE TAKE MY MONEY). Maybe you offer DLC characters. You try to figure out what your market wants. They vote with their wallets.

That’s what it all boils down to, anyways: vote with your wallets.

‘buzz’ != dollars
My understanding from people who should really know is that that’s kind of a shallow ‘buzz’ and there are better and more efficient ways to achieve that. Directly listening is fun but distracting.
Personally/corporately, I think Capcom-Unity is a pretty brilliant attempt at compromise in this arena.

Yes it would be something extreme, but in my case i would like to see better communication with the community, the case with SFxT was a complete mess, yes i know that this is the internet and from every 10 posts 8 are full of shit, but some players offer invaluable feedback.

Not saying its a bad thing, but its unfair to expect one of the biggest publishers in the industry to have the same kinda of “ear to the ground” approach an Indie developer will have, just like it would be unfair to expect the developers of Skullgirls to put together Fight Clubs or a National Gamestop launch tournament. That and TONS of great games (Capcom games included) have been developed with minimal to no consumer input. The only thing that should really matter is the end product, not how sausage is made.

Granted, but I’m not particularly down on capcom. Believe me I know how haters work.

Naturally this is subjective, none of us are seeing their internal workings. And yes I work for a big national company too, I understand how they push back on every dollar spent.

Given that it’s a gut feeling, I dunno it always felt to me that they cut back what they wanted to do with MvC3 substantially over the time it was being developed. Can I prove it? No. Can I believe it? Absolutely.

What I mean is that they don’t seem to be really that interested in reinvesting that money in improving the product. Thus ‘cashing out’.

And I"m fine with that, really I am. I’m happy to pay for DLC, even stupid cosmetic shit. I have the money to spare and I’m willing to spend it (well depending).

Still…* it certainly does not follow that they’re automatically gonna reinvest that money in improving the product.* Maybe the product is failing, and they wanna cut their losses. Maybe they’re having trouble in other parts of the company, and need to redirect the funds there. And, (again, gut feeling/opinion), I think given the not-so-great performances of some of their recent fighting titles (coughMvC3), Capcom might be less willing to reinvest that money where we’d like.

It’s also nearly free. You’re already paying your PR guy he’s already directly interacting with the community, he might as well say ‘that’s a good idea, I’ll suggest that to the designer/coder/whatever!’ Also, especially at the smaller/startup companies its surprising how rarely people actually know what’s effective promotion :stuck_out_tongue:

To be honest I’m personally of the opinion that these guys should directly listen to the fans very very little on specifics. As a group we don’t really know what we want or even what we’re talking about.

Skullgirls is RevergeLab’s what numbered game? Of course they’re going to want to make a good impression by showing all these things to entice people to buy their games. They’re the new kid on the block.

Capcom’s already established for decades. They don’t need to do any of that to win people over.

And this is why people who are displeased with Capcom should vote with their wallets.

Because their ears are quite sensitive to the pauses in the sounds of nickels and dimes being counted.

You know, I wish the game industry worked more like bird species on tropical islands. After millennia of evolving into fat, flightless, dumb creatures who lay their eggs on the ground and breed rarely, it’d be nice to get the most complacent corporations to meet the pigs, rats, and dogs brought from the mainland.

At least then the surviving members of the species might have an improved percentage of the gene pool.

(Yes, I know the analogy doesn’t work due to how large stable populations need to be. Shut up.)

I’m trying to imagine someone buying Street Fighter X Tekken with 600 dimes or 1200 nickels. I can’t think of a greater way to annoy the store clerk.

February 1st, 2012

Considering their recent track record, they have lost more then they have gained in my eyes. Numbers be damned. I cannot respect their current actions as a company. All the greats have abandoned Capcom and many with no intent to come back. They have taken a shit on their own mascot and abused fans. As far as I’m concerned they need to start listening to fans and not the all mighty dollar. No matter what they do they will sell Street Fighter and a great Street Fighter game will only earn them more sales and better accolades. Capcom has some of the strongest intellectual property on the market and they abuse it. Money is dandy, but what happens when the cash flow stops because nobody wants a sub par product?

Capcom has clearly lost sight of what they were in the beginning and I hate to sound like an elitist but they fucking sold out.

All seriousness aside to show fans that they really give a shit they should add Karin to SFxT. Not because I give a shit whether she is any future Street Fighter game but so all the whiny Karin lovers can shut the fuck up about her inclusion in the next big fighting game and the people requesting valid strong gameplay ideas cannot be neglected. It would be sweet irony to see all those people pining for Karin to be in the next big game to be added to SFxT: Capcom’s all time worst fighting game.