Capcom read this

Every major OS introduces some significant input lag. Usually when people talk about there not being lag in FBA, they mean it doesn’t add any lag on top of the lag you’re already dealing with just by playing it on PC. That’s assuming you don’t play full screen with vsync/triple buffering of course, which adds visual lag on top of that. you can be playing on a CRT and this is still the case. Emulation played on PC will not be a great avenue for arcade perfect until that’s taken care of.

I hear you may be able to bring latency down by playing on Linux with the real time kernel, but I haven’t tested it and there’s not much info out there.

NAMES LIKE JWANGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

no not him. we try to ignore him.

You do realise I was joking right?

Shouldn’t you tell him to go play with your dick?

I actually thought it was more jokes cuz when I hear Sargento I instantly think of Ray Romano’s terrible kermit-the-frog-like voice saying:
“Our family’s passion is cheeeeeeeeeeeese.”

Deli cheese all the way you food scrubs.

Of course I realise you were joking. I played JR a few hours ago really wish it had been at the arcade I probably would have done worse because he would have TKD’d me with one meter because thr gods have blessed him with fertility and skill but would have been much more fun being able to trust my parrys.

Now you are just masking your lust for lower mid-tier cheeses with game talk. shakes head in shame

Wheel of asiago cheese in my fridge = Gill teir. Also deli cheese is to FBA 3s as my wheel of cheese is to arcade 3s.

See now we’re back on topic.

That issue you mention with monitors is a HD monitor issue, neither emu’s nor PC hardware. Some of them have 5ms lag others have only 2ms.
I am aware of that issue and the visual delay it adds in full screen. I don’t know if vsync/tripple buffer adds more delay,
cause I always use default settings on FBA (Disabled, but Direct 3D blitter enabled). Easy fix, there.

[LEFT]My older 19" CRT PC monitor was running FBA in full screen 2 years ago. Input delay offline? I have never noticed anything significant[/LEFT]
[LEFT]which stops you from doing ex moves or complicated moves. Console 3s also runs better on a CRT TV.[/LEFT]
[LEFT]Emulation and console share the same issue here. The HD Monitor’s visual delay.[/LEFT]

EDIT: Tangible examples of HD visual delay occur in other well-known situations, as well.
For example, when you watch a movie on your HD monitor in full screen, you may notice the delay
in the frames. Same with youtube flash movies or 3D games in full screen. Neither the movies nor the games affect this problem. It’s the HD technology.

I know you are trying to help, dude… but I really don’t think you understand what other people are saying when they talk about this stuff.
No one in here is talking about or is fooled by HD monitor lag. Most of us have gone to great lengths to buy the fastest possible monitors available or actually just play on CRT. Seriously. I personally do both.

Mind you, there are few ppl who do not even accept that there is delay on emu 3s/console 3s due to an HD monitor. I know that you are not one of them
and I am sure everyone here in shoryuken acknowledges this issue.
My previous post about the HD monitors is to clarify when this visual delay happens with tangible examples.

If you want to play 3S with friends or competitively in a tourney so everyone enjoy watching your game, CRT TV is the only way (for the time being). The players who play arcade 3s on a cab are the luckiest.

The 5 vs 2 is response time, not lag. 5ms of visual lag for a non-CRT monitor would be exceptional. You don’t see too many monitors even approaching that.

Full screen mode will not actually add lag if you don’t have vsync or triple buffering enabled. You will get screen tearing, however, if you play full screen without them.

Here’s a link with a quick description of lag/latency related to PC emulation, written by byuu who is the author of SNES emulator “bsnes.” Second post.

http://board.byuu.org/viewtopic.php?f=3&t=2024

Quoted here:

If you say “I have never noticed significant lag” all you’re telling us is that you are able to ignore anywhere between 60-100ms of lag. More if you’re playing on a laggy monitor and not a CRT. More if you’ve got vsync on to stop full screen tearing.

Yep. What IglooBob said.
And on top of that most of the debate in the thread had nothing to do with latency. It had to do with EX inputs being dropped and coming out as the normal version of a special move. Which also has nothing to do with any of this monitor lag talk. If the normal special is coming out then the timing was right… yet it still didn’t register the second button being hit at the same moment as the first. If fucking Watson realizes this is an issue I feel like people disagreeing just don’t know or haven’t experienced it for whatever reason. Maybe there’s slight differences in joystick PCBs that can cause it… I have no idea anymore.

That is the most important part of the sentence IMO because a lot of people keep saying that maybe Valle and Wong can’t do EX moves because they have been playing SF4 but Watson plays Hyper Fighting one of the least lenient fighting games I can think of.

yeah all those EXs in hyper fighting. i always miss them.

but seriously. guess its specific to each persons setup. I dont have any problems and neither do the people I play with locally. all are 360s on crts.

I’m just saying that Watson isn’t “tainted” by the SF4 leniency like people are saying Valle and Wong are.

A debate is going on there.

From reaper , 6th post at:

We are not immune to lag whether its an emulator or a console. We barely notice it, as long as it is minimum. MAME seems to be the worst here.

On Topic:

On ps3, CRT 22", I also noticed the ex not coming out occasionally, when I press 2P simultaneously. I blame the ps3 pad, cause I am not familiar with it.

I wouldn’t take reaper seriously on anything! Most people there don’t at least. You might notice earlier that he had “no input lag” in a PSX to PC usb adapter on bsnes using Windows, which is impossible. it’s known that Windows is especially bad about how it buffers data and adds lag to the overall setup.

He is correct that modern consoles have some lag because of the way video is handled there, but it’s not really comparable to what you’ll be getting on Windows. His “360/PS3 do have lag, just play Guitar Hero on a laggy HDTV and you’ll see it!” is kind of silly anyway. I haven’t seen any real tests on how much latency is added because of 360/PS3 frame buffering but I suspect it’s not comparable.

If you’re interested, there’s a post towards the end of the topic by pantra where he tested the lag in bsnes vs a real console with high speed cameras, both on a CRT. bsnes handles latency well and doesn’t seem to add much if any on it’s own, but he still found about 30-50ms lag added on average vs the real SNES. Which is way better than byuu’s projected 60-100 but still problematic.

In any case, yeah this lag talk isn’t really related to what people are experiencing with 3SOE. It wouldn’t affect EX moves for sure. I’ll try to keep the lag-related talk from me to a minimum after this, it’s just an interesting subject for me. It’s also concerning, because if you want a perfect and accurate experience on a game like 3S, PC emulation isn’t suitable. Which means the only way we’d be able to get that for now is a console release from Capcom. And based on how they messed OE up, I don’t expect much from them on that.