Capcom Going Broke, only $152 mill in the bank

Doesn’t matter what people think or what’s actually going on at Capcom. They’re known for cancelling Megamans, making near yearly updates to SF4, not being able or not caring to patch Marvel, patching their dead horse instead, having COD expectations for something not COD, making HD remake fighters, and is currently being questioned bankrupt.

Instead of bitching, what can they do to change people’s view on them?

Everything he said about DMC was entirely correct, so I assume you mean you’re going to revisit the rest of his post instead.

Because all you have to do to actually start playing RTS games is click and move a mouse. There. Execution requirements are done.

With fighters, you have to learn command or charge motions (in the case of Marvel, for multiple characters), movement, advanced movement, what your normals are, what they do, when to use them, when not to use them, how to read your opponent without being read yourself, etc…and do all this on the fly.

Needless to say, it’s not an easy genre to get into at all. This is why fighting games don’t sell all that well, and why they’ve NEVER sold that well compared to other genres. If you take away arcade sales and profits, most of the old school fighting games didn’t sell too hot either.

Now, like I said, I agree with the netcode issue. That’s something that really needs to be fixed.

As far as your definition of a “good game”, it’s just that…YOUR definition. There is no universal definition of what makes a good game.

Theres a lot more to RTS’ than just moving and clicking a mouse.

It’s the primary execution requirement, though, and it’s nowhere near as hard to get into as fighting games are.

The reason current fighters have a lower learning curve compared to later installments is cause they need to sell as much of their product as possible. Games nowadays take a hell of a lot more cash and effort to develop. It has to appeal to those who can pick up and play. I thought this was common knowledge.

And for the record. Fighting game creators are not aiming for the FGCs approval. They rather appeal to the other 85% of their consumers.

Just because a company has something “done” doesn’t mean they should be forced to sell it.
When you create something, it’s your choice as to how and when to sell it.

As a consumer, your only truly relevant question is whether what’s offered is worth the price. That’s the only question you need to ask to determine whether you’re getting ripped off or not.

If X amount of content is worth Y dollars to you, then X amount of content + Z amount of unaccessible content IS STILL WORTH Y DOLLARS TO YOU.
X doesn’t magically decrease in value simply because you know there is more stuff on the disc that you can’t access.

SFxT had a lot of content for 60 dollars, and many people have openly stated that if the DLC were not on disc, then they wouldn’t have felt ripped off.

THAT REASONING DEFIES BASIC LOGIC. YOU RECEIVED THE SAME AMOUNT OF BENEFIT AND PAID THE SAME PRICE REGARDLESS OF WHERE THE DLC WAS STORED OR WHEN IT WAS FINISHED.

It’s a stupid argument.

And, yoink:

…I’m stealing this for future use.

It really isn’t that big of a deal as to whether it’s on the disc or not to me. Though, I admit the thought of Day 1 DLC sometimes feels scummy to me.

That’s just another way of saying that they just want the lowest common denominator or “We want COD AUDIENCE”, and the biggest piece of the pie. I get that is business, but all that means is that they don’t care about the demographic they cater as much as they want to make money.

If FGC became 85%, they could easily fuck over the casual players too.

It’s scummy when you promote certain characters as being available in the game, such as SFxT’s use of Cody and Guy in a promotional trailer when the they are paid DLC characters.
You don’t do that for a game that hasn’t even released yet and not look like a bunch of moneygrubbing assholes.

DLC and the Call of Duty method of game design has ruined this generation of gaming.

Pretty much this.

Though what people fail to realize is that if SFxT’s DLC was off disc, they’d have paid MORE for it.

Why else do you think Injustice’s DLC characters are $5 a pop? They were most certainly created at the same time as the initial content, unless people are truly silly enough to believe that characters can be created in 2 weeks, complete with voice acting.

$20 gets you 4 characters in Injustice, and 12 in SFxT.

It’s basic arithmetic and common sense.

Humor me if you would. How much do you know about RTS’s or MOBA’s?

Who gives a shit? They haven’t made a good fighting game in almost a decade now and apparently they’re done with mega man.

I still preach this to people, but they are blind to facts.

The sad thing is sfxtk is a good game killed by casuals fans.

IMO the “net” has to strong a voice now, companies need to be extra careful in what they listen too.

Take KI/double helix for example they are literally listening to almost everything the forum monster are saying. Changing art, sound etc etc… Its funny to see a topic start to blow up like “how the art work for the word fight looks” only for them to change it and then massive complaints about how the new art work is worst than the old and petitions to bring back the old art that they asked to be changed in the 1st place.

typically thats how everything goes with gaming, “HEY we want this” company listens…“Hey when we said we wanted this, we wanted it more in this way”

Gaming was much better when companies followed there own vision for what they wanted to create instead of trying to listen to fans…

Really? It’s exactly this kind of extremist, knee jerk, fanboy mentality that fuels some of the problems within the game industry today. DLC has been used to the detriment of some games, and to the benefit of others, like any tool it’s inherently neutral, it’s value depends on the one who wields it.

I’ve noticed that nearly all your posts or at least the ones I’ve read contain the same immature, elitist, condescending, holier than thou mindset that serve only to reinforce the negative stereotype nerds have. Stop acting like you’re special or unique just because you grew up playing hard games or prefer a certain brand of games or that you’re not a “casual gamer”. I hate to break it to you but you’re just like the vast majority of SRK GD who have had the same experiences and thoughts as you.

You’re not the first nor the last person to hate on Capcom, so stop acting like you are. Also it’s hard to take your posts seriously when you constantly berate others for liking things that you don’t like, guess what some people like DmC as much if not more than DMC3, it’s called having an opinion, grow up and deal with it. No one thinks you’re any better than the guy who goes to GameStop every year to preorder Madden just because you “vote with your wallet” because you aren’t. In fact you’re worse because you imply your opinions are somehow superior than the guy who enjoys COD727469.

Why bother showing how successful another developer is? And why bother caring that they have made more money than Capcom ever has? The gaming business like most others constantly shifts, and it’s survival of the fittest. I don’t play Candy Crush but I respect the business acumen of those who have made it so profitable. What I don’t respect is your immature implication that Candy Crush’s success is somehow responsible for Capcom’s decline as if imagining a world where both casual and core developers being profitable would make your head explode.

This reminds me of an interview Game Informer did with Hideki Kamiya. GI (who gave Bayonetta a 9) felt the Space Harrier sections lasted too long (as do most fans) and asked why they did. Kamiya answered by saying back in his day developers made whatever they wanted and fans were just grateful to get anything at all and that now gamers are too critical and demanding of developers.

Yeah, this thread makes it obvious (as if there was any doubt) that a lot of gamers have no idea how busines101 works. Like any for profit corporation, Capcom has an army of specialists and experts who are responsible for profits and regardless of how many mistakes they’ve made the one thing a corporation will not fuck up in (usually) is protecting it’s bottom line. Eventually Capcom will do whatever it is they have to start making money again, but the specific of how much and with what and when and from who is anyone’s guess.

Due to poor handling/misunderstanding of copyright laws Romero got very little of the millions made from Night of the Living Dead, and because it’s not a patented film anyone can profit from it and not be required to share a dime with him sadly.

Genma Onimusha is one of my favorite games (maybe even more so than DMC or Bayonetta), but if it did com rout on PS1 like this I probably wouldn’t complain.

Preaching to the choir, still though good read and being on a big name site, hopefully it reaches the eyes of a Capcom executive.

As much as we all love Inafune, don’t pretend he isn’t at least partially to blame for Capcom being in the position it’s in. As for your points:

  1. An apology would be cool, but unnecessary, instead I’d prefer them to admit specifically what mistakes they made and how they intend to fix them.

  2. Having another developer bail Capcom out only reinforces to Capcom that they can get away with being a shitty company as long as an outsourced developer does the heavy lifting. Instead Capcom should heavily invest in retaliating their past successes, training new talent to deliver that classic Capcom quality, and come up with new ideas for the future so they don’t have to rely on others to be successful.

The fighting game genre is inherently a niche one compared to others, and even within the FGC while a somewhat well known entity it’s not the first or even second franchise you think of when you think of fighting games. If you really think better tutorials and better marketing would have significantly raised sales, I’m afraid you’re slightly out of touch with reality. this is coming from someone who thinks VS is one of the very best fighting games ever.

Shutp faggot, GTFO with your “logic” and “levelheadedness” :mad:

Seriously, you make a good point, I’d bet a large chunk probably the vast majority of Capcom employees truly care about the quality of their product and want to make games they can be proud of. However, the archaic and excessively greedy decisions of the few at the top doomed most of their projects from the start. In some great article I read about game design a developer said a game is not like a film where you can make lots of edits and cuts at any phase. Once the technical frame work of a game has been made its much more rigid and disruptive to make big changes to the design, yet that’s exactly what executives on the publishing side order so they canr each quickly to market shifts and maximize profits. So you end up with a game that had its production halted several times and had last minute game breaking mechanics shoehorned in at the beast of executives who have no interest in learning about game design. Countless games are doomed from the start, and the developer takes all the fan backlash while the real culprits get away Scott free, it’s depressing that all of this happens daily and us gamers won’t ever find out who’s really responsible.

Yup, best anecdotal evidence to support your claims is Mega Man 9 and 10. Gamers clamoured for a new MM and when they finally got two, those same fans said it was too similar to what they played before, then Capcom goes okay no more Mega Man and fans complain.

As evil and obviously fucked up as Capcom is, it’s a two way street, and gamers as a whole are partially to blame for what’s going on with Capcom whether they admit it or not. I think more than anything Capcom’s situation has illuminated that big developers/publishers and fans of them need more transparent and efficient communication and it will take both sides putting down their predjudices to do it, justified or not.

Yup. Capcom (as well as many others) need to wakeup and realize most of us, especially the fans who made them big in the first place prefer shorter games without all the fancy bells and whistles as long as they have good game play over a 20 hour bore fest with realistic graphics.

Actually a ton of people did, they felt supers were too “cheap” and were included to make the game more exciting and easier to get into, it’s just that most players didn’t care so much that they refused to play ST. Some people prefer HF, because it makes you work for all your damage, not have a super negate the last 2 combos you did to get the life lead. Also supers in ST while being a comeback mechanic have both accidentally helped and hurt the depth of the game so you can’t compare it to other comeback mechanics.

You didn’t read my post. I said the good tutorials were the only new thing included in VSav re-release. In other words, I was saying that wasn’t enough.

I’m saying, the fact that this was a decade plus old game with nothing new aside from tutorials (which only benefits a small amount of players) yet still managed to sell well enough to make it to the top 10 of sales that month is a testament to the potential of the franchise. Potential the big wigs refuse to see.

I remember when computers games had massive DLC that came in the form of disc releases called Expansions. DLC isn’t the problem; the problem is the shitty piecemeal way it is being used.

I get what Dark Phoenix is saying about SFxT (though there WERE some design things they could have done better), but KI3 is kind of a bad example to use, since well…it’s exclusive for the wrong console and completely ass in every way that people getting hyped over it is baffling anyway. The cost comparisons to the characters in SFxT and Injustice is something to think about though.

The fandom was pretty happy overall with Megaman 9. It was built to appeal to the old school Megaman (MM2) and it did a great job at that. When MM10 came out and it was still 8-bit, people started to get wary and they were worried (rightly so) that every subsequent title would continue to be 8-bit. MM10 was good, but the fans just want to see a new MM game that actually looks like it was made in this generation. To date there’s still no non-8-bit MM games that were released on a next-gen console.

We had Universe, but that was cancelled before it ever got a chance.

I care since a good 60% of our good fighters are made by Capcom.

A world without Capcom is a big blow to video games. If they are they careful, they will be non existent. Capcom sponsers a lot of fighting events.