Capcom Going Broke, only $152 mill in the bank

I get what you mean, but well…I didn’t know Street Fighter and Marvel were 60% of the good fighters. Though, one can’t deny that if there never was a Capcom, a bunch of things would be different in the gaming world.

I just wish I was as broke as Capcom… I barely have 800 dollars in the bank :sad: :sad: :sad:

Capcom realized that they could release a half-assed, half-finished version of DMC (DMC4) and that it would sell like gangbusters. The only good part of that game was playing Dante in BP mode. The rest of it is a snooze fest that Capcom should be embarrassed to have released.

Hate on DmC all you want, but if you bought DMC4 you’re part of the problem. If you show Capcom you don’t care about the quality of the series then why should they care? Personally I think DmC is a much better and more well rounded game than DMC4 but I get why folks don’t like DmC. Come at me.

Casual fans merely bought into the argument. Some of the biggest names in the community and smug “forum OGs” (obviously, I’m not talking about you here Phoenix) made a concerted effort to tarnish the game.
If people are going to contemptuously dismiss everything Capcom has done in the last few years, bankruptcy is a welcome situation; we can all go back to playing CvS2 and the rest of the “OG” approved games lol.

Because people are stubborn and fear change. Let’s just be 100.

Success…live long enough to see yourself become the villain.

There is little Capcom could do after the success of the SF series. They could emulate and get kicked on for not changing enough, they could change a bunch and then get yelled at for not staying the same. DMC is no different “Oh we’ve been there before with Dante”. They are in a no win situation - I didn’t get 4 because the whole Nero idea just felt like “I’ve seen this already”. Fighting games aren’t huge sellers, but the fighting game crowd expects the world form them, then gets real shit faced when Capcom tries to get more money to compensate. The money for sponsoring tournaments has to come form SOMEWHERE. Providing so many public betas? Money comes from somewhere.

People want get so wrapped up in arms about on disc DLC…well think on it this way.

Capcom could sell you an $80 game to cover their cost, licensing, etc or they can sell you a $60 game that has the base game but not the expansion, but lets you buy it if you are interested. These games aren’t GTA5.

People bitch about the time window between MvC3 and UMvC3, its the same thing, it’s a $100 game. That Disney fee aint cheap.

People get wrapped up in arms about lack of Megaman support, get over yourselves, he’s NOT PROFITABLE. An 8-Bit version works because its super cheap to produce. Building something from the ground up, advertising it, etc…they more than likely won’t break even.

The only self-sustaining cash cow they have is Resident Evil, but that has simply run its course - with like 20 different games and shit of different types, I wouldn’t be surprised if I DLed a new MAME romset and there was a Resident Evil Mahjong set.

They can try a new game (like they just did…Remember Me or something like that), but it’s not getting the time of day.

Capcom isn’t like EA with Madden sales to fall back on, or Activision with it’s yearly CoD sales. It’s COSTLY for them to experiment.

Now have they made mistakes…yes. Dark Stalkers HD? I love the series, but you can’t throw an AA filter on and expect people to come in droves to buy it. They fucked over Bionic Commando by outsourcing it and not keeping a steady hand on the project. DmC was poorly managed to the public, the development time was way to excessive.

But they ar simply in a shitty situation with Resident Evil being their ‘CoD’ or their ‘Madden’.

  • :bluu:

fuckin A!

every other gamer with a forum account, whether its Capcomunity, SRK, gamefaqs, or whatever gaming hell hole you can think of fancies himself a game designer, and insists if Capcom would only listen to the fans, they’d be doing great. whens the last time people on SRK could come to an agreement about god damn anything? the subtext here is “if they would only listen to me, I’d like the game, and anyone who doesn’t is a scrub.”

You completely misunderstand, you’re the one who didn’t read my post not the other way around, so let me put my simple response in even simpler terms for you. It’s dumb to complain that Capcom didn’t do enough for VS rerelease, because no matter what they added it still wouldn’t have sold much. The VS franchise has always been an obscure one that never garnered big sales so what incentive does Capcom have to pour a lot of money into advertising if they’re not going to break even let alone make a profit? Also who cares if it made “top 10 sales for a month” that doesn’t automatically mean it sold very well. This is what I was talking about in my post, most gamers have no business sense and make ridiculous claims like yours.

Look at the disparity between how many people signed the petition for DS4 and how many people bought DSR, for even more proof of your delusional stance. Just because you and your buddies like something that doesn’t mean the rest of the world knows what it is, let alone cares. I love VS as I said one of my favorite fighters ever, but I’m not blind to the fact that it’s never been a very popular game especially now when the few side tournaments it has at majors gets like 10 entrants, and this is the FGC we’re talking about.

The only reason MVC3 was made was because MVC2 sold well and Capcom wanted to capitalize on that market and MVC2 rerelease got very little advertising and didn’t have any tutorials so that also kills your argument.

HDR sold over 250K within the first 30 days with little to no promotion, but everyone knows what Street Fighter 2 is so it’s no surprise it went on to become the best selling XBLA game ever.

A lot of people including myself were not happy with MM9, it wasn’t a bad game it was pretty fun, but the level design except for a few spots wasn’t anything special, it’s not a game that sticks in your mind. A lot of people felt Capcom didn’t give MM9 the special care and passionate treatment it deserved and that feeling was reinforced with 10 which had even shittier level design and was overall a much lower quality game. As you said people were sick of the 8 bit thing, but more to the point I think veteran MM fans as well as new younger fans alike would have preferred a more modern update, like an HD MMX game with dashes and wall cling and whatnot.

Oh and lets not get started on SF X MM…that had soo much potential, and while having awesome boss battles and cool themed levels, it still showed its teeth as a fan made game.

This is probably one of the most ignorant things I’ve read in this entire thread. This level of ignorance is like an RTS player saying all fighting games are is spinning the stick around and mindlessly slapping buttons.

I actually agree with you, although I found MM10 to be a little more enjoyable than MM9. MM9 had that artificial difficulty thing going on and tried too hard to pander to MM2. MM10 felt more like its own thing, and they nailed Protoman’s gameplay, but the special weapons/bosses didn’t hold up as well. MM9/10 are both good, but there are easily better Megaman games out there.

SFxMM on the other hand was a terrible excuse for 25th anniversary game. It FELT like a fan-made game, and I really think that Capcom should have had Megaman’s anniversary separate from SF’s, or at least give MM some better stuff. Street Fighter got this nice collection of games, and Megaman just had…random merchandise.

The biggest shame in all of this in my opinion is that Capcom used to be able to do no wrong… SFII, Resident Evil, Megaman… Household names, and awesome games for the most part. Sadly they did go down the ‘big money=big fun’ route and games started to get more and more budget-extreme as Capcom disappeared up their own asses.

I really, really wish they could capture just one iota of the magic they used to bring. It’s not impossible to have new ideas, and this is something Capcom used to do amazingly well. Just hunt down some ex-capcom employees from the early-mid nineties, and give them carte blanche on a tight budget.

Not quite. It’s an oversimplification, but ultimately the truth.

In Starcraft or any of the Red Alerts/C&Cs (the only series “I” can talk about), you could compete online without using any level of macros or anything beyond 1-9 and ‘click’. Yes things CAN get way more complex than that - especially with regards to micro-managing, but the ‘lab time’ to perform something consistently in an RTS is like one effing match. To do ‘massive damage’ in an RTS is more about strategy than execution. Sure in SC I could milk a few templars for insane damage, or stop mineral/gas production that way - helping me ‘win’ thru micro-management, but it didn’t require hours in the lab figuring out how to control the units to orchestrate the attack.

RTS success is WAY more dependent on build order, strategy, rock/paper/scissors, and overall general knowledge - than modern fighting games were you can spend days ironing out the execution for one combo that sets up a vortex situation. In a RTS, just being told the right build order and DLing to yourself the basic unit rock/paper/scissor match-ups - makes you competitive. Yeah someone who’s logged more time than you will kick your ass, but its not from some kind of execution level. If we squared up in SC right now and you kicked my ass, it would be 95% strategy and only 5% ‘milking this vulture with runaway shots!’.

Of every genre I’ve played, FGs by FAR have the steepest ‘non-strategy’ based learning curve. Yes there are always exceptions, but even those are just toying around with the engine more than necessity (DmC3).

  • :bluu:

The thing is most of these ex-capcom big minds and employees now have their own studios or work for different groups e.g. HexaDrive. They would need to make a very appealing offer to get them back… and they don’t have that kind of $$ anymore :frowning:

SFxMM was created by Singaporean fan developer Seow Zong Hui with support from Capcom… Definitely they took the cheaper route…

Looks at Tekken, also from this “niche genre” existing without scummy DLC practices and not costing $80
Looks at DOA4 which came out before fighting games were supposedly revived because apparently no one but Capcom makes fighting games and sees again, lots of content not butchered out of the game and sold again

Gobble down that Capcock all you like, make excuses for why Capcom simply have to be absolute scumbags with DLC when other companies release other games which are also not COD/GTA blockbusters do fine without doing so, ain’t going to change how scummy cutting shit out of a game which we would have unlocked through gameplay last gen, early this gen or even just in other games in general this gen and trying to charge extra for it is.

Apparently, you’re not too keen on what “retort” means. That was clearly a place holder for an actual retort genius, which starts now.

We’ve been over DmC 5 million times and it doesn’t sound LESS like pretentious elitism now than the first time you people used that erroneous reasoning. Ninja Theory’s game is not God of War with DMC coat of paint, it’s DMC with a DmC coat of paint. First of all, leave out the bad writing and shit camera because A. That’s not even true (any worse than DMC normally is) and B. besides the point. Also, this horse shit about same-y enemies when nearly every basic enemy in DMC3 used the same weapon. DmC enemy diversity is actually greater than previous games, but I mean who cares about facts let’s blindly hate!

Some mechanics are differ slightly and others are 100% iterative to past games. There is a great deal of advanced combo tech that ground string mashers would never pull off in 50 years. The skill ceiling is much higher than people give the game credit for. It’s just people (ESPECIALLY SRK GD) didn’t give the combat a fair amount of testing. The people who did have done some impressive things. More parallels with Marvel…DmC combos were less about execution and more about position, and thinking ahead/setup. Combos still require creativity and planning, and SOME dexterity as well. I don’t know what the fuck you’re expecting but that’s really all I need out of Devil May Cry combat.

And I didn’t say that previous DMC’s were needlessly difficult, I was referring to certain fighting games. It simply should NOT be some sort of indictable offense that a game is more accessible. That is fucking stupid.

Unreallystic pretty much said what I was saying.

I said that clicking and moving a mouse is all you have to do to START PLAYING, not become good at it.

As I said in another post, in fighting games, you have to learn movement, normals, command lists, and when and how to use each of those things in tandem.

A casual player to video games can learn the basics of Starcraft WAY faster than they can learn the basics of any fighting game out there, except DiveKick (if you consider that a fighting game).

Except that TTT2 sells you DLC characters (which are pretty much clones) and the goddamn soundtrack.

DOA has costumes all over the place.

But I bet you’ll be riding that Injustice train, right?

Times change. The economy changed.

It’s not that Capcom wasn’t able to do any wrong. It’s just that everything was new to us.

Now, after 20+ REs, 5 DMCs, God knows how many Mega Men (not even counting spin-off series), we’ve seen it all before.

Problem is, like I said earlier, people can’t accept change.

Capcom got hell when they released 8-bit versions of Mega Man…the kind of games we all grew up on and loved.

If they even tried to do a modern take on it, they’d get blasted like you wouldn’t believe.

I hate to say this, but the Mega Man fanbase reached Sonic fanbase levels of stupid years ago. There’s literally no pleasing them.

Just to be clear TTT2 gave away DLC characters for free. Only paid DLC was the OST but with Tekken Tunes you could import music to the game that was free. TTT2 is the perfect model to show how a company should release a fighting game.

What are you on about TTT2 selling characters?
I mean since they are in the online stores for $0.00 I guess you could be pedantic and say you were buying them for $0.00 but that would be what we call “fucking stupid”.

As for DOA, that’s why I specifically mentioned DOA4, dunno what 5 is doing but what 4 did was just give you all the shit that was there, unlockable through gameplay.

People who signed a petition for a new Darkstalkers didn’t want an old Darkstalkers. It’s an old game. It wouldn’t have sold well regardless unless it was one with a long legacy of being played like SF2, Marvel 2, etc. The whole idea of re-releasing an old ass title, especially one like Darkstalkers which has already been re-released several times, as a gauge for how well a new title will do doesn’t make a lot of sense.

That wasn’t really the point of my post anyway. I was only bringing that up because it was a plain and simple case of “Oh, this game didn’t sell as well as it should have. It’s all the fans’ fault.” like Capcom is so prone to doing. The problem isn’t that we didn’t buy it even though we begged for it. The problem is you didn’t give us what we asked for to begin with.

What games do you consider good, and since when half a dozen tournaments in a 22-year span is “a lot of fighting events”?