Capcom Going Broke, only $152 mill in the bank

Capcom is making a nice amount of cash off of Monster Hunter right now, any thoughts that they are going out of business are useless.

For Capcom to screw themselves into actual bankruptcy they would have to bomb one of their bigger HD games and despite RE6 and SFxT not being as well received as they would have liked, neither game was a bomb.

Even the smaller bombs like Lost Planet 3 and a few others aren’t likely to hurt them to seriously.

Devil May Cry: Chronicles of Sparda

This game alone, if done well would put Capcom back on top.

But Capcom is too stupid to create a DMC game starring the demon general himself.

There’s no telling where the franchise is going anymore, they could make a sequel to either continuity at this point. I think they’re too scared to touch it in general.

You don’t think expectations would be too high for a game like that? I think a game starring Vergil would be amazing though.

DmC has killed the franchise, even if they back peddle they will bump into Nero along the way, best just pay your respects to what it was and put it in with legacies like SoTC and the like.

Sparda wouldnt even be that interesting, hes an OP demon that killed everything, it would be like playing God of War but already knowing how it was gonna end.

Some shit needs to remain unexplained/A mystery.

Half the problem is that the fans find any and everything to whine about, without thinking of the repercussions.

They make a new Mega Man, fans bitch that it isn’t “the Mega Man we grew up on”, they don’t buy it, Capcom loses money.

They make a retro Mega Man, fans bitch that it’s “more of the same Mega Man we grew up on”, they don’t buy it, Capcom loses money.

They revive (insert old franchise that only you and 10 other people give a damn about), people hardly buy it, Capcom loses money.

They re-release (insert old franchise that people hardly played even when it was new), hardly anyone buys it, you guessed it, Capcom loses money.

Now, let’s move on to the modern age.

Capcom erases DmC from existence and makes an old-school Devil May Cry. Even at its peak, the highest selling game (DMC4) only sold 2.7 million copies. People would buy it, but how many?

Capcom makes RE 7. Problem is, you’ve got your fans that still want to be stuck back in 1998 (tank controls and all) vs the fans that want to run from monsters and kill every motherfucker that moves that ain’t on their team. There will be much bitching, crying, and whining, but RE 7 will sell. Guaranteed.

Lost Planet: Eh, doesn’t really matter. LP won’t make or break them.

Street Fighter: No matter what the hipsters in here like to say, SF is one of their highest selling series, and SF5 will make bank. Count on that. Whine about FAs, Ultras, and input shortcuts all you want, but we all know we’ll be seeing you on launch day.

Marvel: Depends on how well their fortunes turn around. People don’t seem to realize that the reason Capcom has only $152 million in the bank is because the rest of the money is tied up in various games that we have yet to hear about. If next-gen sales are good to them, we’ll get another Marvel.

Monster Hunter: Money, money, yeah yeah.

So basically, Deep Down and Dead Rising 3 gets them in the door for next gen, then RE7, SF5, and the next Monster hunter come in and rake up the money.

A big part of the problem with Capcom and pretty much every other big developer this gen is the unsustainable “Triple A” design mentality. Even the shit-pieces like DmC are created with massive budgets and team sizes that employ double the population of Smallville, Kansas.

A game in that vein needs to sell typically 3-4 million just to BREAK EVEN… With a global economy in the shitter and jobs disappearing left and right, no one has money to throw around like they did in the golden days. This leads to a horrible cycle of people only buying games from known mega-franchises and ignoring anything new, as its too risky to spend $60 USD on something you might hate and can only trade in for less than half the value less than 24 hours after you purchased it.
It also doesn’t help when your leadership is too myopic and prideful to see the current state of things and instead of scaling down and focusing on less expensive ventures, keep doing the same shit that isn’t working and attempting to recoup any lost profit from the nickel and dime DLC model.

Pokemon X and Y were created by a team of about 80 people and while it has had a decent advertising investment, its budget probably pales in comparison to CoD’s 150+ million budget, yet is probably the best game in the series to date. On the reverse side of the coin, SFxT was created with the aid of a massive team of hundreds of Capcom employees and some*(very little judging from its quality)* Tekken team staff. I won’t get into what a massive disappointment that game was to the majority of its target audience, and that doesn’t even include the on-disc DLC controversies.

So yeah, Capcom is slowly fading, but so is pretty much 80% of the rest of the industry due to the Triple A model killing smaller developers and niche titles…

That’s another thing:

People are so caught up with the on-disc DLC that they don’t consider the alternatives:

If Capcom sold the DLC off-disc, they’d have to store it in a separate server, which costs them money, which in turn costs you more money. Then people will bitch about the DLC prices. (See: Injustice)

If they had us buy another retail disc, people would have bitched about them not giving us the new characters and costumes as DLC.

If they gave us everything out of the gate, within a month, people would have been begging for an update and wondering why Capcom doesn’t support their games.

If you remember, Capcom did the DLC on disc specifically because of the bitching behind UMVC3.

So they pretty much just can’t win with people. No matter what they do, they’ll be vilified while other companies get praised for doing the exact same things.

Biggest problem I had with SFXT on disc dlc was that everything was already done or close to being done that they could have just finished them up and had them launch with the game.

If capcom wants to make money they need to start doing remakes as they obviously dont know how to go about with games anymore.
Examples of games that would make superb next-gen remakes :

Onimusha
Dino Crisis
DMC
RE2

edit : i would buy **ALL **those titles if they got remade for next gen

They fucked up Onimusha so I’d rather it stay dead than for it to be tarnished any further.
Same goes for the other games.

I don’t see how a remake would tarnish anything. As long as they would stick to the original sourcematerial , not going triggerhappy and changing things. Besides i’m sure you’d fall of your chair if they would announce a nextgen remake of Oni 1 :sweat:

Unless it played the exact same as Oni 1 or possibly 3 then no.

You know a remake won’t play exactly the same. The way the past games worked won’t be accepted by modern standards.

I loved Onimushas 1-3. Dawn of Dreams was awful, though.

A remake wouldn’t be right. Onimusha 1 was a relic of the PS1-era games, complete with tank controls and a mighty 6 hours’ worth of content. Even the enhanced port, Genma Onimusha, was something you could run through in less than a day.

Onimusha 2 is slightly more fitting, but even then, what would be added? Non-tank controls, and maybe a bonus dungeon or whatever. But that’s about it.

3 doesn’t need a remake.

As for on-disc DLC, it’s such a stupid gripe by gamers. ArsTechnica broke pretty comprehensively why you should feel stupid if you were ever upset by it:

The problem people have with DLC in all forms is that it just feels scummier and scummier the more developers use it and on disc DLC is probably the scummiest DLC a developer can do because it’s clearly completed content that is being held for extra money. I don’t care if it’s on the disc or on a server, why is it DLC in the first place when you made it during the original developer cycle? That’s disgusting and I’ll never accept it, and in some cases I’ll avoid games that do that.

There’s a difference between creating content to preserve a game and extend its lifespan and holding content ransom for money, and when we can look on the disc and physically see that the content was completed on release day it makes it all the more obvious that it’s more likely the latter. What used to be a really awesome thing developers could do to make your favorite game better has been twisted into this evil beast of a creation designed not for you the gamer and consumer, but rather the companies that demand profit margins. Capcom has just been swimming in the grime end of the DLC pool and people aren’t too happy about it, on disc DLC is just the blatant scamming anyone can point to.

I liked chaos legion.

especially when the pistol girl gets unlocked.
man that game was hard, and doing a playthrough with the girl even harder. but the girl was more fun.

Don’t get why fools hate on Dawn of Dreams so hard, yeah it wasn’t as good as 1-3 but it was stil solid.