Can someone explain the hate Tekken gets?

You really don’t know much about tekken, do you? A few small changes to a character can make you need an ENTIRE new fight-plan. For example, bruce’s d/f+1,2 from TTT to T5, caused people to have to play bruce a lot difference. Steve has to be played quite a bit differently going from T5 to T5: DR, and nina DEFINITELY can’t be played the same from T5 to T5: DR.

Meanwhile look at SF… Ryu is still the exact same he’s been for how long now??? Same with Zangief, same with…well…pretty much everyone in SF. Throw that complaint right out the window, because you’re holding a standard for one game, but NOT another title.

sc3 was pretty awful itself with g2 cancels and all(not to mention the slow-down in frame rate use to irritate me to no end). SC3: AE was a bit better, but the balance was still outright horrid. This is coming from someone who use to play Soul Edge(remember weapon breaks?) in the arcade, and then when they renamed it soul blade on the PS1, so you can’t just call me a soul calibur hater.

Tekken has WAY more variety. That’s not even debatable.

That’s the one thing we can all agree on.

When the first 3D fighters came out back in the day, I was really reluctant to give them a chance. The first Virtua Fighter and Tekken just felt far too slow to me.

But that all changed when I played Tekken 2. I remember the only reason I got the game was because it got a good review from most magazines, so I figured that I should at least give it a shot. I played it, learned the 10-hit combos, beat the computer and some of my friends and thought, “I guess this game is alright.”

Then one day one of my homies who had just gotten off from house arrest (who had apparently been playing Tekken 2 NON-STOP) came to my house and played me with his Paul, and destroyed me like 50-100 games in a row. I was dumbstruck. All of those 10-hit strings that I learned proved useless because he would counter them so easily. I remember complaining about how I thought throws were cheap (I still had the old-school SF II mentality), and my friend kept saying that they weren’t because not only could you duck to avoid them, but that you could escape them as well. Mixing up high/mid/low attacks and throws, wake-up games, and so on, was just too much for my 2D fighting game mentality back then. I felt so stupid for thinking that 3D fighting games were slow, when my mind could not keep up with my friend’s attacks.

I remember after that day, I played Tekken non-stop, practicing how to mix-up my attacks, incorporating throws, learning frame rates to know how to counter and punish, and learning what is now referred to as okizeme, because I really wanted to get at least one win against my friend. In training mode, I learned when and how to counter Paul’s bread n’ butter combos, and learned how to defend against his okizeme.

I played him again about a week or two after many sleepless nights (lol, thankfully this was during summer break when I was still in high school) of training, and was finally able to start beating him.

One thing that kept on going through my head was how much of a mind-game Tekken was. The matches against my friend were SO intense, since I kept having to pay attention to my spacing, reading his movements and trying to remember his patterns, and his shit-talking while playing just added to the mind-games, haha. I can honestly say that the 2D games that I played beforehand never seemed as mind-game intensive as Tekken. In the end, I had a complete appreciation for fighting games that employed intense mind-games (especially from the 3D fighters). I mean, I heavily played all of the SF II versions, Mortal Kombats, Killer Instinct, SNK games, and so on before, but it wasn’t until I played Tekken 2 that I finally became a hardcore fighting game enthusiast.

As you can tell, I can’t hate on Tekken, even though I moved onto the Virtua Fighter series with VF4 Evo. Some of things that I dislike about the later Tekken installments (5, DR, and 6) are mainly just the increased emphasis on juggling, which in the end, doesn’t really bother me that much. Many of the characters who were once clones of main characters fighting styles (Anna (from Nina) Jin (from Kazuya and Jun) now have their own fighting styles, and console-wise, the Tekken series has given fans the most bang for their buck (alternate costumes, alternate game modes, story endings, and so on).

Personally, I haven’t played Tekken since Tekken 3. The reason I stopped playing, was because I just didn’t like the game.

I didn’t like the juggling, or 10-hit combos, but that’s because I don’t like memorizing long strings of buttons to press. It’s just not my thing.

However, I do enjoy watching good Tekken players play though. The game is quite awesome, visually, in the hands of non-novices.

With that being said though - Tekken 6 does look pretty dope, and I might have to pick it up. Xbox live makes all fighting games more interesting.

This one is Tekken Tag.

I like how all the ppl talking about Tekken don’t have a serious understanding of the game.

Granted, it doesn’t appeal to everyone. But it is what it is, it is it’s own game. Comparisons should stop there. Shit isn’t going to change. It has it’s formula, it works. It’s successful.

You don’t like memorizing long strings of button presses? Then WTF are you even playing fighting games for? And why are people bringing up 10-hit combos still as if they have relevance beyond scrub level play?

You really need to keep it down, because the more you talk, the more your strawman argument exposes you as a scrub.

You’re complaining about staple punishers? Geez… In SF they use SRK’s to punish jumps. SC has had Seig’s 33B to punish whiffs since… what, SC? SC2? What a retarded argument.

Hell, from SC2 to SC4, can you name at least 10 major staple punishers that have been changed? I’m talking at least 1 per character. The most changes I can think of was their nerfing of Ivy from SC2. And even then, it’s not like they removed the moves completely.

I won’t discuss your back dashing argument. Although you’re shooting yourself in the foot by saying you love TTT, and that it was the best ever, but hate backdashing. TTT was a backdash paradise, and yet you say you hate backdashing?

Really, who’s posts are you copy-pasting as well?

I’d love to see your 75% combo off twin pistons too btw. :rolleyes:

::EDIT:: I just remembered, you’re the guy who prefers bloody roar over Tekken and SC4.

Fuck. Serious credibility in this thread alright. :rolleyes:

Same with your avatar. Shit just rules.

:rolleyes:

Troll Scrub. Personified.

(oh, and that combo doesn’t get you anywhere near 60% either.)

::EDIT::

I just need to repeat for the lols.

Here come the lols:

:rofl::rofl::rofl::rofl::rofl::rofl::rofl:

Underestimation: a child of ignorance of arrogance. And you’re both the daddy AND mommy. :rofl:

In reality, people who understand neither VF or Tekken think that VF should be were Tekken is right now in terms of popularity.

I don’t see how thats a fair argument. Just because people have never liked the game doesn’t meant they’re ignorant. I’ve played every one of the tekken games from 2 up and I’ve never cared for them. I enjoy them in a very basic way for a little bit and then they just get old fast. It just doesn’t hold my interest for any extended periods of time and that seems to hold true for most 3d plane fighting games. I’m content with not playing them and sticking to 2d fighters.

/thread

if you hate juggling, then dont get launched. if you hate getting thrown, learn to break that shit.

The more you post scrubby stuff like that, the more we are going to throw rocks at you!

My biggest turn off to Tekken just seems to be the overall pacing of matches. It seems like the fight never really gets started until that first launcher lands. When I was looking at some vids of T6, it seemed to me that juggles did a less damage (not really sure, correct me if I’m wrong). So this really didn’t irk me that much…until I saw the ground spike juggles. Then I was like WTF! Then that’s when all the near half life bar juggles started to come out. It kinda reminds me of the juggle system in VF5. The way you can bounce people off the ground will juggling them. I think you can actually safe fall out of the bounces in VF5, but I don’t quite remember if this is true.
The point I wanna make is, I think Tekken pretty much resorts to alot of juggle hunting rather than actually fighting. I think that the new juggling system helps solidify the point. For each character to have like 70+ moves, it’s a shame to see their entire arsenal dilluted to a series of 7-10 SAFE pokes and launchers simply because the threat of a 50% life bar juggle looms over their heads. Then, after the opponent loses 50% of their life bar, their offense not only becomes stagnant but they also bank on a hefty juggle to get back in the fight. I just don’t feel that there’s lots of fighting involved at higher levels. Not saying that Tekken doesn’t have it’s fair share of mixups because it does. I’m just saying it becomes a moot point after the first big combo. I just think this way of fighting doesn’t reward people enough for trying to explore all there options. And no, I don’t feel that Tekken is the only game with pacing issues. It’s just the one that I have the most experience with.

The only thing that I would say I don’t like about Tekken, and it’s just because I’m used to VF, is the dashing. Other than that it’s a fine game and I can’t wait for BR.

Personally, i like memorizing small amounts of button presses. and i like mindgames. and i like watching fighting, and two people competing, and the different characters playing and looking differently and having personality, and so on.

But i’m probably an idiot/scrub so whatever.

Being a KoF fan, I totally agree with you.

Cross over’s in high level play? wtf? I don’t even play tekken, just watch it for sbo quals, and I can already tell crossing over is super rare or just characteristic of lars…

I honestly didn’t like Tekken but after bound, visual improvement and tweaking of the mishima’s, I gotta say, game looks amazing and fairly balanced. Wasn’t into the whole spend 5 years to learn a mishima thing but now you don’t have to :rofl:, even though you never really HAD to anyway.

I hate tekken because of 4 things:

1_The jumping is slow and useless, and you cant effectively jump behind an opponent

2_The are some special moves that can kill you with 1 shot practically

3_there are no motions, just button sequences

4_its too boring visually and has needs more flash/pazzaz like fire moves and huge effects etc…

You’re probably sarcastic, but just to set it straight…

You’re supposed to sidestep.

These are Tekken’s joke moves. If you ARE hit by an unblockable at any level, you should quit fighting games.

False. Just flat out false.

Hokay…