Cammy's 'What went wrong' and 'Critique' video

I won’t tell you not to FA gief. I do it and honestly i have been more rewarded than punished hard for it to make me not use it, I will leave that choice up to you. In terms of jumping, Jumping Fierce is your best bet. you want to put yourself in range to punch or kick him in his head when he lariats. jumping fierce has the best angle from my experience. Although jumping HK from a different angle or a differently timed lariat will connect, I will say jumping fierce is the most reliable if your properly spaced. From a harder angle jumping lp is ok for stuffin it, but if he has quick reactions thats a SPD when u land everytime. I would suggest you go into practice mode and see how they all work against lariat.

Your trump is ex cannon strike. It will go through lariat as long as he doesnt do it right as your feet are landing on him. Up close neutral jumping into it will catch them off guard. Jumping away as he wakes up and coming back into him with ex cannon strike is probably a bit of a better option than neutral, but I use both.

Understand that if you use any offensive actions your shit needs to be tight, regardless of blocked or not, you can bet money he’s mashing SPD so make sure you game is tight.

Jchensor or however you spell his name has a good tactic that i would consider in terms of FA’ing. If you keep showing the FA and dashing out, unless gief has a bar you will threaten him because he knows FA will beat his backhand. He then will probably resort to jumpin first, in which you gotta be tight with your C spike, and your normals.

Last way they try to gain ground is through normals. Sadly enough the only way i have found that cammy counters his pokes is hittin him with one of yours as soon as his own poke misses. As we all know tryin to time this is an up hill battle but you can try to hold your ground awhile whiffing with your pokes and maybe gettin lucky sometimes. Do watch for surprise backhands while playin footies. Especially ex ones.

Understand that whiffed crouching HK or Standing HK from gief give him increased range on SPD. From my experience c.HK isnt as bad to deal with, But they throw that s.HK out alot to make it whiff and immediately SPD. IDK why this work for them but it does. So best bet is to try to block it, dash back or neutral jump, in case he tried to go for the SPD you can come right down with a ex c strike combo usually.

In terms of his crossup lk knee press, I have tried every special move to try and counter the SPD that comes after this regardless if i got hit with the crossup knee or not, and Nothin will beat it. BEST BET is to learn how to focus it and dash away. That is the only answer. And I can say that if indeed they did knee press most of the time i get away w/o taking any dmg. I do believe sometimes i may have gotten like c.jab’d or c.lk’d as i dash but meh who cares about that lol.

I will say that if he uses a different cross up like body splash and you focus and try to dash away he can hit you with a jab to make you take the cross up dmg too. But you do flip out with what i will go out on a limb and say “minimal dmg” lol.

Dont be afraid to throw a random hooligan every now n then as unless he crouches and times his lariat right, most of the time you’ll grab his ass. (I did say MOST of the time).

If you do get a knockdown, and your feelin risky dash up and grab is cute. I use it, sometimes i pay, but not enough to make me not use it anymore.

Spacing your spiral arrows can work, but the risk is of course higher vs gief.

C. striking into an offense CAN work, usually though if i do this i just c. strike into c.spike.

Alot of things CAN work but, its just making sure its tight so he can slip that SPD in there. I know im no where near being the best but my advice is to learn some sort of offense, trying to run the whole match to me isnt gonna work. But thats just my 2 cents on gief.

ON HONDA.

Learn how to cross him up. J.LK work well on him. after Bnb combo dont move. If he quick hops up, he’s set right in your crossup range. If he tries to headbutt out, your j.lk actually knocks him out of his headbutts, even ex’s if the timing turns out in your favor. Learn how many jabs or shorts it takes to put him in your crossup range. After c. striking from ___ angle, how many hits of my blockstring will it take to push him back far enough so when i jump he’s set for the cross up.

I dont feel like retyping on honda, even though i just did for gief, but the other thing i will notice from the vid on honda is, when you met him in the air and made him flip out, you need to be landing and dashing under him to mix up his block. its a good trick, not just for honda but any player. What you do after you dash under him is up to you.
Hope this stuff helps.

I’m surprised no one mentioned jumping lk yet. I’ve been doing that against geif lariat and it beats it almost everytime

Thanks for the tips Draykaden, especially the EX strike one, that is proving to be pretty effective.

And as far as me not using my ultra bar, it’s just a force of habit that I need to get out of. I should chuck that ultra out as soon as the opportunity presents itself, you’re right Ixion.

So, I’m not that good at this game but I really want to get better and I love cammy, I don’t really care for any of the other characters besides chun who I’m even worse at. I’d love any tips on getting better at Cammy and just the game in general. I’ve uploaded a video to youtube.com: [media=youtube]rtZvu_ACLMI[/media] Its my first final championship match in the g2 rank which I just got to…scrub battles >< I made a lot of mistakes, like my ultra from across the screen which I know better but its hard to stop doing those lol. Any tips would be great ;(

I am always punished for the hooligan combination. Is there a way to use it safely?

no :frowning:
I have been beaten by everything:airthrows,jabs of doom,spd etc etc

Best thing I’ve seen with hooligan is basically mix it into your bowl of mix-up. hooligan really is unsafe if used at not so good timing. its a matter of throwing it out when ones not expecting it. i have a bad habit of backing up to throw an EX one. most people dont catch it but my friend i play alot knows its coming. which can be a mind-game in itself by throwing something else out :stuck_out_tongue: meaty hooligans and mid-range/short-range throw people off big time. but its very easy to counter. id say about 5-10% of your game should be hooligans.

How about the Cannon Strike? How and when should it be used? I normally don’t use it at all, because it’s difficult for me to pull it off, and also because it’s always shielded or countered…

Lol I use the cannnon strike ALL THE TIME. I don’t know how smart the move is actually.

I’d say the TK strike is great against people who don’t have a Dragon Punch.

The regular Cannon strike is pretty horrible if you ask me. I it a lot, but be careful. If you do it too often, you can eat a lvl 2 Focus attack and then a fancy combo. The move isn’t very safe. What I do is change my timing on the Cannon strike. People start to realize when I jump, they should FA. So change when you do the Cannon spike. Don’t always try to cannon spike as fast as soon as you jump.

TK strike is good for mix up. Alot of times, they try to throw you. I Don’t always do regular Cannon strike on jump in. I mix it up with Hp, hk, lk and Cannon strike.

In SF4… u meet these people called turtles… with Cannon Strike… it helps a lot against them.

What I do is… Cannon Strike, and of course… they block… but this is where the fun part begins. What do they do after?

If they usually try to grab afterwards… just do a TKCS after the first one… to whatever combo

If they usually do low jab… GRAB

If they shoryuken… try… TRY to block… if you don’t hit too deep… it could get you, otherwise, block and punish

If they focus attack… well… then they really aren’t playing turtle now are they … mix it up with spin knuckle for armor break. or empty jump in for a grab if you see them charging…

That’s my way of using cannon strike… most people intend to do a low sweep or grab after the first block c.strike. What I generally do first is c.strike -> grab and see how they react… until they switch it up… then of course… cammy has to switch it up as well… It’s all mind games yo ;D

mix hooligan into blockstrings and you’ll be suprised. even in pokes but you need to get used to which button to use according to the distance your at. Most of the time jab is the way to go, special cases for MP like if u do a c.mk poke into hooligan, u should prolly use MP and FP/ex hooligan for even fewer cases.

I personally am against not using any of her moves, i feel there is a situation where all of her moves can work, its just a case of am i willing to get punished for trying to learn when to use them.

Hello all I am a new guy hear and I need help, I have become really frustrated by my playing on SF4. It seems like I have hit a stumbling block and cannnot seem to improve with Cammy. I will be playing and alot of times I just lose it for some reasome and begin to fall for every trick in the book, plus my blocking is really bad to. * I am using the standard ps3 controler* these are 2 videos I did just a while ago and would love feedback on what I need to do to improve a in any way. I apologize in advance for the quality of the videos

[media=youtube]Ag5C3jmqagY[/media]

[media=youtube]jmZCnxBm2f0[/media]

I cannot undestand almost nothing of the action because of the video quality, but I’d say you are a good player, at least regarding the execution of the moves. I still have problems pulling off the hooligan combination… :rofl:
Probably your limits are not of execution, which u handle very well, but of the actual playing, and for that u have to get to the right way of thinking, which can be achieved only by fighting and having experience carved on your skin. :smiley:

Thanks haha, I plan on filming with a camera later today as it was not charged up and I used my kodak digital camera.

here are 2 more
[media=youtube]u5zgnRyLWDg[/media]
[media=youtube]9FPub4ZLhp8[/media]

again I apologize for the quality

That’s a very good cammy. Very basic( you didn’t use combos at all), but very good. The use of the cannon spike as an antiair was amazing. Also the timing for the use of the hooligan combination is impressing. I miss it a lot of times, while you missed it only once.
Btw, you could have made use of the ultra, after the blocked shoryuken. I always use it( and probably that’s why I’m still in G3. :smiley: ), because it feels like a waste have it and not use it. :smiley:

You’re very good at using cannon spike as an anti-air! A couple of things maybe you could change: when Ken was throwing constant hadouken’s you could focus absorb them to build your ultra meter or cannon strike over them to build ex meter instead of just forward jumping over them. Also when you knocked Ken down you didn’t really put him under pressure when he was getting back up, you always seemed to stay a safe distance away, you could use TK cannon strikes, throws, cross-ups, bait shoryuken’s etc. I think you could have do cannon spike FADC cannon spike on a couple of occasions but you just did the one, always look to inflict the most damage whenever you get the chance.

Thank you both for the advice, I am really taking this to heart. To Ixion what level of Cannon Strike is best for going over Hadoukens? Light Medium or Heavy?? Is the cannon spike FADC cannon spike good for shotos? To Kache alot of times when I try the ultra after a blocked Shoryuken more then half then I time it wrong and it gets blocked or I dont catch them with it all.

I plan on playing and getting a few more videos today for you all to Critique.

alright guys, i need some help with e. honda match-up’s.

i need to know the 411 on what moves can i punish. i got murked by mr snk e. honda 10-1. it was a horrible site haha

here’s the video:
[media=youtube]rioGWIhP4Yk[/media]

all comments are welcomed.