Know what: your tips are going to help me a lot too. I too have the tendency to become random (freakout maybe) when I have low life. It’s a lot to sink in but I’m going to practise on finishing my blockstring with a tick grab first. I think that part of my game needs the most improvement.
np! ^^
Thanks! I just recently started playing Cammy, I normally a viper player so I really have little knowledge on match ups so I’m mostly trying things here and there just to see what happens.
So somethings might of seem really odd from a Cammy with lots of exp. Like one thing about the dp for anti-air with viper that shit trades all the time and it usually isn’t in her favor so I’m super defensive.
I’ll be putting all you told me to good use and I need to read up on the hooligen throw setup off of the throw.
Thanks again for the pick-a-part advice It will really come in handy!
np~ I know your new to her, she’s fun take your time, one thing you can count on with cammy is her DP as anti air is absolute. The only version where i get trades is LK. I couldnt tell you the last time I got a trade off HK DP. I mentioned awhile back that actually this is in your favor to use LK, because if cammy trades she can dash forward and do ANOTHER DP, or go right into ultra if you trade. Don’t hesitate to ask in the other threads about matchups or strats, these guys/gals in the cammy forums are full of knowledge~
Latas~
Kitori:
Excellent videos just wanted to post some thoughts as I watch them. I’m not going to post my thoughts on every video because that would be far to long a post. But I will look at 2 of the matches and give my thoughts across the board not as a cammy player (I main Bison) but as a player who learns the matchups.
Vs RYU (video 1)
*You ate a Hadoken right off the bat. I dunno why, it seems like you were attempting to walk up and throw him, expecting a turtle ryu maybe? But you didn’t dash … I have no idea why. Dropped input maybe? Needless to say, every option in Ryu’s playbook beats walkup throw.
- Nice recovery with the throw but you missed the BnB after the combo, Listening to your button presses it sounds like you went for EX there, and didn’t get the meter for it until after the button press…lol. Either way, watch your meter (this will be a theme in this match)
- You dropped 2 back to back CS inputs leaving you with just 2 random jump kicks, then you missed on going forward after blocking the sweep. This is another theme in this match it seems. Up the quality of your stick (Hori buttons maybe) or tighten up your inputs.
- Way to bait out the DP but you missed the punish with the BnB (dropped inputs again or poor execution on your part still not sure)
- WOW…excellent spacing on that Lvl 3 FA. I would not have figured that to hit, excellent job…again you followed with poor execution or dropped input on the combo, ate a FB for your trouble.
- You caught him with a couple leg sweeps here in RD 1. Now I’m not a big fan of this personally because if you can land a C.HK you can land her C.LK which means you should be comboing to punish instead of taking the sweep…
- Ending RD 1, you won the battle but seem to have lost the war. You wasted 2 bars just to pull off that win. You’re about to head into Rd 2 without meter. I’m sure this will cost you. Also I noticed you’re going with EX and HK Spiral Arrows A LOT. If you’re not chaining, linking, comboing, or looking for chip damage there is no reason to throw these out. Use your LK because it will be much safer in the long run. This Ryu doesn’t know the matchup too well, hopefully he punishes you in round 2
- LMAO I think you broke your back button…lol. You ate J. HK, 3 Hadokens and 1 SRK in like 5 seconds…lol. Good rush down to follow, but he finally punished you for a HK drill. FINALLY.
- HK cannon spike to escape the corner…interesting. I think your were looking to land that though and it worked in your favor as he whiffed a jump right under you, good escape none the less.
- Ok so after the double whiff you guys reset RYU jumps in and instead of blocking his combo sting you try to mash out of it and ate a nasty combo for your trouble.
*So you have basically no health now, but I notice your about to hit 3 bars of meter… which will set you up stong for the next round. I’m thinking if you are to pull off this round you need to bait a jump in for your lk cs, ex cs xx Ultra (I believe thats the safest option but again I’m not a cammy main) Doing so will save your meter unless you actually land the ls cs in which it becomes worth it to go for the ultra to attempt to pull off the round. - So there goes your meter…lol. 2 wasted EX attacks. So you’re going into round 3 with one bar of meter…
- excellent FADC, Missed the BnB again (hint hint) missed input again, wasting meter by having to cancel out of moves that you’re throwing out without hit confirming first… Ex CS into the BnB with the dropped input to finish the combo. ugly
- lol, you got the health lead… Ryu walks up and throws you…he didn’t even dash. I’m not sure if its lagging or what, I hear your inputs for the Tech but I guess it was a frame or so late.
- you keep throwing that SA out there without hit confirming. Luckily he is trying to mash out SRK, so even though he blocks the first to hit of your combo you catch him with SA TWICE… and that ends the match
THOUGHTS. First and foremost, it looks like your Stick is on its way out or you need to tighten up on your execution. Sanwa. Cammy it a rush down character, if you’re not rushing down then you aren’t playing to her strengths. I believe you should start every rush in with a jumping CS instead of trying to jump in with HK. Hell use your hooligan to punish from mid/long range (R2 you ate 3 helpings of plasma). Let go of the HK button in general. HK drill is no ones friend. I think you had a combo hit confirmed in the 3rd round, but because you didn’t go for LK drill, your BnB was blocked and you got punished for it. IMO at least 80% of your drills should be LK. But again I don’t main Cammy but she has similar LK properties as Bison with his SK. Also, if you’re caught in a block string, don’t attempt to mash out of it unless you’re sure you can. In R2 you ate one meaty combo trying to mash out. Block the string and backdash for the reset or lk DP when the string resets. Mashing out will put you at a heavy disadvantage when playing footsies with Ryu, he’s top tier for a reason. Other than that I think you played smart for someone new to Cammy. Learn her properties and take advantage of her speed and rushdown abilities.
I’m gonna pick a random video for the second look…I’ll go with the 5th video just cause i assume they go in order so the last one will be a better showing of what you learned being that it is the most recent (I assume)
VS BALROG
*I immediately went uh-oh for 2 reasons…Balrog even if played by a scrub will punish the hell out of CS and Drills (if they whiff or if they are blocked) so you can’t make a mistake in this match…Secondly, the video is 1:55 so you either are going to get raped or you’re going to be super saiyan cammy. Lets get into it.
*pretty slow start to the fight…first 13 seconds are full of whiff. Till you are full screen spamming CS. Looks like your execution has gotten better. CS is a major tool in Cammys rushdown game. But Balrog can punish it hard (even the EX) with his ex headbutt. You have to be controlled in this matchup to win. Balrog is capable of dealing HEAVY damage, so watch that cannon spike spam.
*Good crossup to the throw (why follow with ex CS…that missed???)…missed 2 str8 BnB combos and took and ex headbutt for your trouble. dangerous but good HK SRK on wakeup.
*good patient throw with a followup meaty CS. You ate that combo because Rog has the fastest jab in the game. If you’re not going to follow with c. lk then don’t bother. There wasn’t enough hitstun for whatever you were trying so you ate a pretty heavy combo for your trouble.
So at this point in the video I’m going to pause it and give a bit of strategy for what I think will happen. based on what you did vs Ryu. You’re down on health, you have 2 bars of meter and ultra, Rog has 1 bar of meter and ultra. Rog only need 1 bar to win this fight. Ex Headbutt into ultra is damaging because it can beat every attack you have. When you didn’t have the health lead vs Ryu, you wasted meter which put you at a disadvantage for the following round (but you pulled out the match) you don’t have that luxury vs someone like Rog who can deal heavy damage and can build meter easily. Pressing play…
- LMAO… EX drill, EX CS (wasted meter) into a…you guessed it EX HEADBUTT INTO ULTRA. Rog with meter and ultra is not one you can spam random attacks on. He is a tough matchup for you especially since he basically turtled you into it. You have to bait that meter out of him. Use your throws, and dashes to mix up your attack. Your only method of attack was the jump in… baited you into that Ex headbutt. This is just a matter of not knowing the matchup on your part. More games will increase your experience in these situation.
R2
*you started this round off with a lk drill. Learn the range of your attacks as well as the matchups. Rog only has T.A.P. when he’s walking foward…so obviously being a charge character he’s going immediately go into a charge (unless he’s buffering before the start) I can see why you did it though because he did start R1 out with a dash punch so your lk drill was pretty safe. Better option would be to FA, if you do and he comes at you with a dash punch you will catch him and put him in your zone to follow with whatever you like. If he doesn’t dash punch you can dash cancel backwards or forward and start the round off however you like.
*anyway, nice bout of footsies and spacing there with rog, once you Hit confirmed with c. mk you probably could have gotten off a drill (not sure though)
*good job blocking his combo on the followup (you didn’t try to mashout, even though you were still pressing buttons)
*OOOOOHHHH, you missed the lk srk into the hk srk. I’m not sure if they’re linkable, I think you have to EX that in order to land it… FADC cost you your last 2 bars of meter and rog has one bar of meter and is one drill away from having ultra… I’m going to assume he knows you have no meter and none of your attacks will out prioritize him except for the drill. He’s probably going to rush you down heavy now.
*lulz, you cannon spiked his dash punch that put him in ultra with meter. So he hit your with c jab dash punch X2 and apparently your block button just gave up hope. Grab…headbutt ultra game. damn
THOUGHTS: This was just a matter of not knowing the matchup here. You made some of the exact same mistakes you made vs the Ryu but got punished harder because of the difference in the matchup. Rog is a tough match for anyone. You can rush him down until he gets meter and ultra. If you’re going to rush him down the whole match, you need a couple things first
- Godlike stick ability, you can’t miss combos and links when one slip up= headbutt ultra
- a more varied attack. Rogs headbutt has massive priority in EX form. You cant continuously jump in on him. Bait him on wake up. make him guess. Sometimes you gotta jump in, sometimes you safejump, sometimes you throw, hell hooligan ftw. The more he has to worry about the more reluctant he will be to throw out that EX headbutt.
- knowledge of your own capabilities. Sometimes its a smart move to let someone attack you just to punish. Cammy can punish everyone of Rogs attacks with throws, drills, hooligan. Sometimes you should reset, just for the mind games.
Otherwise, I will say…you have a good up and coming Cammy. As an endnote, I’m sorry if I’m being overly critical. I have a habit of doing that sometimes, but its in all honesty. People don’t get better if they don’t understand the mistakes they made. I’m really happy you put up a vid of you being totally raped by Rog because, its you being honest with yourself and truely wanting to get better/feedback. And I personally believe thats the first step in actually getting better. Also, practice mode is your friend. Learn the tools and combos you have at your disposal, when they’re good, when they’re not good and what priority they have vs. the cast. Playing online will get you experience which is invaluable, but to just know your shit without having to think about it more important when you’re at the newbie stage of any character. Being able to pull off BnB combos without effort and being able to punish on reflex is a huge plus, also it keeps your mind open to think about whats going to happen one move ahead instead of focusing on pulling off the combo you’ll be deciding what move to follow up with. This is Checkers…one step ahead is a huge step for those that take it one step at a time. Good videos
~style~
Nice vids, kitori. Keep trying cammy! :razz:
hey guys, this is me last sunday playing in some mini tournament. please rate it. (poor quality alert!)
vs chun li [media=youtube]nONWOX7iflE[/media]
vs zangief [media=youtube]VxGldvrm3Tw[/media]
id like you to rate it. (best of 3 matches)
Thanks for your input and don’t worry about being overly critical in the end it’s tough love so I can become a better player.
I’ll be sure to watch how I spend my ex meter and stupidly use SA to close in on people.
I’m so used to using super jump to cross up and close gaps between people that I think I started to abuse SA to move in on opponents that are far off.
You are right about not knowing match ups, those videos were taken after I played about 20-30 games of Cammy … maybe even less?
I’ve played at least 100 more since then so I’ll have some new videos up soon to look at my progress. Please feel free to comment on those too, I like the tough love!
Ok, I got the time momentarily to watch your video. I didn’t watch both because the first one was a complete set and I kinda got the feel for your Cammy just by seeing that video. Just a few notes.
*finish your Bread n Butter combos. You actually seemed reluctant to want to play the footsie game (smart vs chun li) but when you landed first (which was rare) you ended up being punished for every single combo you attempted. You would land c. lk, c. lp, cr. lk and then stop the combo which would leave you open for EX legs or EX anything. The combo won’t reset unless you do so, otherwise there is no point in being on offense.
- while we are talking about offense, one major flaw which would be a critical flaw here in our local tourneys, is that since you couldn’t finish your BnB you basically took every normal out of your playbook and you were incapable of Zoning. Now the Chun player probably could have rushed you down heavy had he noticed that you didn’t land ANY NORMALS to zone him. Wake up SRK…not wise. But it worked almost every time you did it, so of course there was no reason to not suspect otherwise.
- Since you had absolutely no rushdown, because you couldn’t connect the BnB’s, and you failed to use any normals or zone or play footsies (huge flaw) you were left with only one option for offense. You Zoned him out with constant specials. This match reminded me of how I used to play Bison before I began to Troll these boards. Had the Chun Li player noticed your only offense was specials, he could have baited you and destroyed you quite easily.
*on the plus side you caught some really good EX. Hooligans, and a few borderline psychic SRKs. It seems like your reactions are on point but I believe its because you feel like you only have one outlet for every situation. Drill midrange, hooligan long range, SRK up close.
*Also, no disrespect but I think you should consider a new character. Not because you suck (you don’t)but because Cammy isn’t up to the playstyle that you display. She is a rushdown style character not really meant to be played so defensively (low HP). I believe with your style of play with Rufus would be a markup improvement. EX snake strike is the best EX(IMHO) in the game offering him tremendous wakeup options, his normals link right into super and ultra without any real hardwork, and his High HP makes him capable of taking enough damage to be able to deal more. Not to mention he isn’t combo heavy because his Specials make his combos. Just a thought.
*Lastly… Way to tough out that win. After watching the first game I was like damn he’s gonna get abused, but you really did stick it out. You made good adjustments based upon what was actually happening in the game and you didn’t put yourself back into positions where you took heavy damage. Well played. I think thats the first Cammy Turtle I have ever seen. Good Job
No problem. just outta curiosity, was it your stick that was dropping commands or was it your execution? I looked at the other 3 vids that I didn’t comment on and it seemed to be a pretty common theme. Anyway, I’ll check out your youtube for some vids, post some up and I’ll take a look and offer feedback. If you’re on PS3 add me and we can get a few games in. When I get back home.
~style1~
kind of agree with style210. work on your rush down and mix up game. too many unnecessary backdash. t
thank you for watching. well, the BnB thing… i was just missing. When I am nervous I mess the timing sometimes. In the second match (Zangief) I was way more comfortable with the BnB.
Now about turtling… well. You`re right. Honestly, it always happens in those matches when I know the opponent has better footsie. Im usually afraid to zone Chun Li because her pokes are godlike. The same thing applies to Bison, Balrog, Blanka, Gen, Vega (until i knock him).
I really want to stop this, but what can I do against a Bison that zones me all day with his kicks? What do you do in this situation?
Bison has no answer to to Cammy’s Option select and dive kicks. his s.hk is god like, but you can mess up his timing with different dive kicks. i always get in with dive kicks, then they will have to guess. i think that Chun would fall for dive kick(block) --> dive kick–> combo. You have little risk use that against Characters that has no good air combo. all Chun and Bison can do just mash jabs.
Actually as a Bison when I feel an option select coming I usually avoid with EX HS or EX DR. I don’t allow jump ins so I’m usually charging for PC or teleporting for a reset. Cammy doesn’t have a fireball so Zoning is typically far easier vs non shoto. S. HK is very godlike and Bison block strings will keep people guessing forever. Being that I main Bison, I would suggest getting in the same way Rufus does, thats with Dive kick after dive kick, If it lands (even if blocked) go into your block strings and set up your tick throws. Timing those Dive Kicks with S.HK is very tough and its usually a trade if the HK does land. Bison is a great midrange to short range character. But since he doesn’t deal heavy damage, most of his combos are links (allowing you to mash SRK out), and his current ultra is borderline useless (only 2 situations to set it up) you don’t have to worry to heavy about his comback potential unless you are trapped in a corner with no escape. Bison also doesn’t take rushdown too well himself, so you generally have to rush him down before he rushes you down. Hooligan and Dive Kicks are your friend.
~style~
Hey I also watched your Zangief Match and although you played far better overall in this matchup you also made the same mistakes. You were a combo master in the first round of the matchup, but you made critical errors with your spacing and jumpins and paid for them pretty huge. You outplayed him but Giefs 1200 HP outplayed you…lol. After that for the rest of the video you probably landed maybe 4-5 combos. lol. Actually in the Second round you only landed 1 combo and the rest of your attacks were specials. You did it in every round. Do not be afraid of your combos. You weren’t getting SPD because of your combos, you were getting SPD because of your spacing. You went for the HK drill in one combo without hit confirming it first, it was blocked and he was sitting there churning butter waiting for you to recover into SPD. Gief can make 5 mistakes in one round and still win, you can only make 2. You have to minimize your mistakes. Rushdowns seem like its all about combos and attacking but its most major component is its spacing. You have to put yourself in a spot where your opponent cannot attack you, you have to know the distance and range of your own attacks as well as you opponent, you have to be able to force your opponent to make the mistake (zoning) whereby you are able to continue your rushdown. SPACE SPACE SPACE. Hit that practice mode, run through your BnB combos and look where you land if the combo connects and then look where you land if the combo is blocked. Its all about the space.
Also, while I’m talking about practice mode, if you’re going to continue with Cammy, and attempt to make her tourney viable (which it seems) then commit her combos to muscle memory. Literally, run through a combo HUNDREDs of times. Set the cpu to random block and just have at it. If they block the combo, then you know not to end it with Drill or SRK, if you hit confirm it you know to end it however you want. Commit it to muscle memory so that way when you’re in a tourney you’re just acting and reacting, not so much worried about people around you or watching. Also, bring headphone and jam out during your game. 5 Finger Death Punch really sets a good tempo for a heavy rush down. Music really puts you in a zone as opposed to being nervous.
~style~
cammy can option select to beat both ex HS and DR… and as for PC, SK or teleport to escape she has option selects to punish those as well.
I’m sure she does, but having them, and having the execution to know which one to use at the right time is a different thing. On that note I played an excellent cammy online that was working the option select very hard on me. Backdash or any normal attack took a SRK and blocking took a grab. It is quite impressive the options cammy has. It was like a chess match after every knockdown. It was truly a beautiful thing to watch. Sometimes i would go for the quick stand after knockdowns other time I would stay down longer to confuse her timing, then I would go for EX PC, or EX HS (which has invincibility frames on startup IIRC) fun times. I recorded one of the matches, I will put it up later.
~style~
I’m having problems with Juri players (non pin-wheel/dive kick spamming ones). I wouldn’t mind a quick critique
[media=youtube]lBRO-tXm-vM[/media]
I know messed up on a few links and Focus cancels in this match and got punished hard for them.
I’m not the best to give advice but here’s a few quick things I noticed:
-You can’t let FA go to level 3 and whiff-- that sets up huge punishment opportunities.
-Nice job on getting the Super down (assuming you were mashing it out to catch a link mistake), but Juri barely made any mistakes and I thought it would be a big block. At that part of the game where you were close to losing though I’d probably do the same though.
-When rushing down, I think you gotta put a little more variety in your game, like crossing-up, hooligan rolls on quick stands, tick-throws, whatever. A lot of your game was just jumping in and heavy kicking or cannon striking from the same distance.
There were a few costly execution mistakes which had Juri clear for using her EX Pinwheel. Like you said, combos and CSs seemed to be off. Just gotta practice more on that!
Only 1 more thing I would add to the critique from above. Never let her get out of your pressure game for free. People with really crap reversals and low-life are your favourite kind of meat. For one, low-life adds to the mind-games (if you pressure them alot they’re probably going to open up and risk a reversal or maybe running the fuck away), and crap reversals mean that you have a big advantage. I noticed that you did block string into standing hard kick in the corner. Sometimes thats good, but against people who are cautious, they’re just waiting for a right time to reversal their ass out of there. In this case, your opponent didn’t need to (being a little more patient allowed him to find that opportunity to get out), you let her regain her footing for free. It’s cool if you want to back off, backdash for a bit, but always be ready to reversal jump moves (they’re the common ways to get out of good corner pressure) and be ready to pressure her back into the corner.
Basically, what I’m trying to say is, it only takes a couple of good opportunities to kill juri. It’s a really deadly game for her
Thanks for the advice! I appreciate it.
it’s been about a month since I started cammy so here are 2 videos playing some casuals with a very respectable viper I know on PSN.
[media=youtube]iPvNv11m1iw[/media]
[media=youtube]igWlVQivhmc[/media]