Cammy's 'What went wrong' and 'Critique' video

Hey B0kkin,

I don’t want you to think I was ignorning you last night. I was on a champ mode roll (won 3 in a row) and didn’t want to stop leveling up. lol

I won’t be on tonight (got some offline casuals happening locally), but hit me up with a friend request and I’ll hit up next time I’m on.

Hey there ^^

it’s me again… Now with another problem…

I’ve aways been a Keyboard Cammy…

I just got an arcade stick… and have been praticing with it for a while… but … damn… it’s so hard to do Ultra… or FADC + CS… Everything…

I think it maybe because I’m sending the commands too fast… and with redundancy … I’ve recorded some of my training to show you guys…

Is it normal do have that kind of redundancy on the commands?

Here’s the Link: [media=youtube]koxQgyij_FQ[/media]

I would apreciate as well tips on how to execute specials on the stick… specially FADCB + ULTRA… which is giving me so much trouble…

EDIT:

Maybe it would be more useful if I record my hands while I’m playing… that may be the source of the problem… or you guys think I’m worring too much with that?

The input list always gets extraneous inputs that don’t really affect your execution. So long as your move is coming out, don’t worry about it.

And yeah, it’s just practice honestly. It sucks to have to start from scratch after building up muscle memory on a different control scheme, but once you do get used to stick you’ll never want to go back. The hardest part of the transition is timing - it’s a different feeling using your fingers to hit keys or a d-pad compared to pushing a joystick around.

Easiest way to FADCb Ultra is to do a half circle roll forward from the back dash for your first QCF.
aka :l::hcf::qcf:+:3k:

If you’re getting EX Cannon Spike instead of Ultra, then you’re probably hitting K too early (during d/f of the QCF) or your QCF is not complete (so try exaggerating and swinging the stick up to up-forward a bit more).

I actually recorded my hands doing her Hard 5 Trial and c.HP, c.MK xx SA BnB here:

[media=youtube]g1Sk3Ldqq0k[/media]

Check out the input list there, all kinds of wacky shit going on lol.

Thx ExMachina

I’ll follow your advices o/

I’ve also favorited your video ^^ I’ll be checking on there from time to time as reference on how to handle the stick.

Do you know any program that puts the game in slowmo state? I think that would make easier for me to develop muscular memory the right way.

Nice cammy
I was thinking the same thing as SeikuRyu,don’t always do strike and then another
Since he was always db some throws could soften him up :slight_smile:
Also if im not incorrect the devil reverse can be dash spiked or even ultra?

i’ve been using cammy for about a few months now.

it gets pretty annoying in the corners facing guile and rog.

[media=youtube]l9YdE3TtFtM[/media]

ok here it comes:

  • Never FA on a Guile whose holding charge… i would say that was your downfall in the first round… and made the match i little harder… guile can flash kick you… or even Ultra/Super through such attempts… its risky business!!

  • dont waste meter on a dizzy… seriously look how much damage you got out of CS FADC CS… its a waste of meter… i’d rather go for combos that ends with Spiral Arrow:

FA, TKCS, s.hp, HK SA
FA, TKCS, s.mp, c.mp, HK SA
FA, TKCS, c.hp, c.mk, HK SA

  • EX Arrow and EX Hooligan are your tools to get closer to Boom spamming

  • Ultra: i guess you wanted to bait SB and go through them… but Guile recovers soooooooo fast when he Sonicbooms… its hard to ultra through them unless you are 1) psychic 2) really close!

the only reliable way to Ultra through Sonic boom is to do it VS EX Sonic Boom because it takes Guile a while to recover from the EX version (again there’s no real way of knowing when he will use it…!!)

other than that… good stuff… great come back…

I once used MP hooligan on a Guile and it went over his sonic boom and grabbed him. It was kinda by accident, but I use it all the time now. It’s more reliable then normal SA. Of course if you have meter EX SA works best. FYI. If Guile is in the corner and your backleg is just above your Ultra symbol the distance is perfect for you to EX SA safe on block.

Ok guys. Here’s my videos for the Memphis tournament I went to. I’ve been playing now for almost 2 months, and this is the first decent sized tournament for me. I don’t have the video of Me vs. Akuma, which I did win, but here’s the other videos.

I know I need to do more anti-airs. I hardly did them, and I payed for it!

In the mirror match I’m the one in green. And sorry about the camera. I just need to get a tripod for my friends to use… Please comment and thanks in advance!!!

I am not one of the high level player here. But what I see in the video’s is that your not thinking or paying attention too your opponent. You go full force and hope it sticks. You win by your randomness. Which is good but you loss because of that too. Try to think more have a plan know the match up. Most of this comes with more experience.

too many SA. SA should only use with combo, or good spacing lk SA. random SA should only use it one or two times a game to catch people off guard.

what’s with the tk. strike – c.hk?

try tk.strike --> hp --> SA/CS?

                 or c.hp -->c.mk --> SA

or c.lp --> c.lp --. c.lk --> SA

Also work on try to not do wake up CS all the time. Next time when you play, don’t do wake up CS for atleast 20 matches. it doesn’t matter if you lose, casual matches should be for training and work on your game.

Thank you guys for the advise. I haven’t trained myself to do the tk. strike HP, C.MK, HSA yet in battle, but I can do it in training mode. I’m going to start forcing myself to do the full combos for now on in casuals until I have it down. I laughed at your comment Ett, because one of my friends there told me the exact thing. I’ll go for more of a gameplan. I’ve been realizing I need to step back sometimes and just chill. I’ll try that with the wakeup CS. It’s a bad habit I got in when I was in G3… Thanks again for the advise guys.

also learn your backdash, it will get you out of alot of sticky situations!~ I think the two ppl above me covered alot of things. Especially in regards to you having a gameplan. As now your all reaction and all out rush rush rush, try to develop a gameplan/ strategy to your matchups, then your game will calm down as you’ll know when to get in and what to do. Learn your normals as well, which ones are good for AA and under what situations ect.

Fenix…here are a few things that I saw in your fights that you should work on:

  1. don’t use cr.hk to end your combo or after a dive kick. a sweep can be good, but you are not taking advantage of the knockdown and you are missing more damage opportunities when using it. if you land a cstrike or tkcs, go into her bnb combo that ends with SA. you will still get the knockdown, apply more damage and be in a good position for followup.

  2. NEVER EVER EVER use a throw to punish your opponents whiffed move. you are missing out on SO much damage. even a close s.hp xx cspike or cr.mk xx SA is better than a throw. it gives you the knockdown and leaves you in position to begin your mixups.

  3. try to use tkcs back to back if the first one is blocked (be careful when doing this against anyone with a dp though). that abel you fought won because he just punished your mistakes and crossed you up. if you jump in with a dive kick and he blocks it, go right into a tkcs. if he tries to throw you (which most will try to command grab), you will stuff it and be able to combo into a knock down. this is why her TKCS mixups are so important to her game, as it shuts people down and abel really has no answer to a good cammy.

overall…good use of your holligan mixups. work on not doing anything on wake-up (unless you know it will hit), stop throwing as a punish, use cammy’s mixups more often and practice her bnb combos until they become second nature to you.

you are on the right track, just need a little more practice and a gameplan (like mentioned already).

(sigh) I really do need to TKCS more often. I really do. Starting today, I’ve already been TKCS, C.HP, C MP, HSA. Can’t land it in battle consistently, but I’ve already stopped the TKCS Sweep for the most part. I need to work on that TKCS TKCS, especially against command grabbers. Everytime I play for a week and ask for help, I learn more and more. I really need to start doing that TKCS TKCS, just watching out for DPs. The gameplan I REALLY need to work on. Staying cool and when to get out. Once again, thanks for the advise!

game 1 - punish block spikes with mk sa or hk sa, if he miss u dont go for grab but hp+cspike. if u see him hooligan either sa away or just crouch and spam jabs. u can ultra him out of a blocked cspike too. if u got him cornered try go for a spaced mk sa + link cspike. also notice how he liked to mash cspikes on his wakeup so i guess u shoulda stay closer to him and punish his spikes, u shoulda try fake focus on his wakeup too, make him mash some spikes

game 2 - i think u should stop with tkcs+c hk , too punishable on block, same for j hk c hk. i dont like how u jumped on ryu without doing strikes, it looked like u were asking to get srk’ed to death. and expecially u dont want to jump in him when he has ultra

game 3 - well i think there was just skill difference, and im not abel expert lol.

i dont get why u do jump+grab when the enemy is not even jumping though.u did it often in game 3

Here is a one of me I just picked up Cammy about 2 days ago so don’t even skip over things you think might be a little basic about her.

[media=youtube]97VBcUT7vtU[/media]
[media=youtube]8f1YczcYqjw[/media]
[media=youtube]IUjbh_2iigc[/media]
[media=youtube]HlZISAS-5Zs[/media]
[media=youtube]wCajsdxo6Ww[/media]

I’ll try to get more up later.

Edit: added a few more so I can be better evaluated.

Nice to see more people using Cammy. I’m decent at best but I can still give some pointers.

  • Nice bnb combo. Unfortunately cr.lp, cr.lp, cr.lk xx HKSA doesn’t work on Balrog. Use cr.lk, cr. lp, cr.lp xx HKSA instead.
  • cr. HP can be used to punish Ryu’s tatsumaki.
  • cr. HP, cr. mk xx HKSA is a nice bnb to have in your arsenal as well.
  • SA can be safe if spaced right. If you hit with the last active frame you are at +1 on block. Go into training and see how far away you can still hit with lk SA etc. HKSA FADC works too on the first hit. I saw you use that a few times. Very nice.
  • Use more hooligan. It’s awesome. There is a whole thread on the hooligan. It changed my life.
  • Cammy has one of the best focus attacks in the game. Learn how to use it in mix ups. I like to charge it up and dash out of it to bait certain moves. Or charge it up just out of range on wakeup. It can catch lots of SRK spammers.
  • cr.lp xx SA is the best defense against Focus attacks.It’s much faster than SBF.
  • Most people hate SBF. I love it. Can’t recommend you use it more. But it’s good to know when you can.
    _ Very nice Ultra after EX TKCS. You can also Ultra after a standard jumping HK.

Other than that. Just keep practising. And asking for advice on forums works too. :slight_smile: Good luck and let us know how the progress goes.

Maybe some of the better players can give some advanced tips as well.

Thanks for the Advice I’ll put it to good use.

first vid, round one.
#1. Learn how to auto correct DP. He went for a crossup air tatsu, they are very auto-correct DP’able.
#2. Keep workin on your c.strike motions, seems like you do alot of jumping into early HK’s and stuff, i can only assume those are c.strike attempts.
#3. Learn the mixups off of backthrow/hooligan throw. You can time it where you do a c.strike right when they wake up, and difference in height/button will make you either land in front of them or behind them. Its a good 50/50. You can also safe jump on certain characters off backthrow, but you can’t do that on ryu so yea…
#4. Work on your combo’s. Not only do you miss jab short jab SA, you also need to react to when you can go with different punishes. For example he whiffs a DP that you intentionally tried to bait, and instead of walkin up and doing cl.FP into a combo, or cr.FP into a combo, you tried to jab short jab SA which you missed, but also it doesnt do nearly as much dmg as the other combo’s mentioned. You can’t go for a bait, get the bait, and then mess up your opportunity to punish.
#5. Good level 3 FA, but then you go for lp lk lp combo again, instead of a better combo.
#6. You land a j.HK and then go to cr.LP. Again learn the better combo, off J.HK you could have done, cr lk to SA, cr. MK to SA, cl. FP to special of your choice, cl.MP to cr.mk/cr.mp SA. can even do cr.lp or lk after cl.mp on certain characters if close enough for an easier link to SA.
#7. Learn to sit on your ultra against fireball characters, especially on your wakeup, after he sweeps you he throws a badly timed fireball, you could have ultra’d right through it for the round.
#8. At the end of this round you go a little spam crazy, i would work on eliminating the random spam stuff, if your trying to get higher up with cammy in my opinion (which doesnt mean much) i think going all out random as a habit is bad. If your doing something random intentionally because you think you can suprise your opponent is another thing, but if your just spamming stuff just because, i wouldnt advise it as a legit tactic.

Round 2.
#1. Someone mentioned how to punish ducking a tastu from shotos. As well as cr.FP you can use cr.LP and then immediately dash underneath them as they flip out for a cross under. More advance move is to duck the tastu and then when they get on the other side of you, use you DP shortcut input to DP it as it passes you. I havent gotten used to doing it in a real match but its something to strive for.
#2. At the 1:18 mark he jumps in on you after he threw a couple fireballs at you. If your gonna be on the defensive you gotta have the DP rdy if they try to jump in on you. Again something I was working on, but was still a work in progress when i was playing. At the 1:21 mark he jumps in on you again when you were on the defensive.
#3. At the 1:22 mark he did an unsafe blockstring. The cr.mk to fireball you can actually Ultra threw shoto’s if they are too far out with the cr.mk into fireball. Its risky because if they dont throw the fireball you leave yourself open bad, but sometimes its good to catch them sleepin, make them second guess there instincts a bit. If you wernt lookin for that, then after you block the ex fireball he throws another one, you surely could have ultra’d threw that one.
#4. He does a sweep and you blocked it. You can ultra/super ryu if you block a sweep. (Thx James lol).
#5. Around 1:38 you went fishin with C.spike. Not too bad a choice because you had the bar to focus out, But he was a bit far away, would like them to be closer if your gonna go fishin so you at least have the option of Focusing out. Again though seems like when you get pressured/ put in a tense moment you immediate kinda go into random special mode. Gotta break yourself of that. Speaking of this topic, one cannot stress the importance of learning how to backdash out of pressure, I havent seen you use it once up to this point and I should have seen it at least 4-6 times at least by now lol.
#6 End of round two was a badly placed EX strike. You were too far away to get it in the range where it stuffs DP’s, somethin you just need to practice more in traning mode to get better familiar with your angles.

#1. Beginning of round 3, you did a good cr.mk SA to punish his focus. Keep that good shit up.
#2. You landed a good jumpin lk. but didnt follow the combo, maybe you didnt think it would land so thats cool, you went for the throw and it worked, not a bad choice. After the backthrow again get a better setup. Another mixup off backthrow is the hooligan one more cammy’s use rather than the above mentioned one. Watch other ppl’s vids, your probably bound to see it. Especially stein’s.
#3. 2:17 mark good recognition on your combo not hitting and focusing out. 2:22 you land ex strike and again go for jab combo’s. Ex strike gives alot of hitstun, you usually have time to start a combo with mediums or FP after landing ex strike. Work on it~
#$. 2:29 He throws 2 fireballs could ultra’d. Shortly after he jumps in and you C.spike that crap. Good stuff. At the end if your gonna chip em to death, you a light attack into SA, since you went with cr.mk into SA if he was mashing DP you would have gotten countered.

Beyond above mentioned work on your matchup on ryu. Start putting together a strategy against him so that your reactions will be more plug n chugg, meaning that when he does X you already know Y will beat it, and you’ll be more ready to react to the correct counter because your strat is sound.

Next vid is the 3. min Balrog fight.
#1. Neutral jump isnt too bad a strategy against balrog early on especially. When he gets bar it can be dangerous because if he juggles you with a dashing rush upper he can immediately juggle you fully into ultra, (Can do the same with super). Until then its good to try and counter TAP as well as other dash punches they will attempt to fish with. First 10 seconds in you do a sweep, Idk what you were trying to do but in general outside of specific situations random sweep isnt good for cammy as you see because he gets a jump in on you.
#2. :27 he jumps gotta sit on the DP. I will say its harder vs balrog than like ryu because your more-so on downback because you dont wanna get suprise dash punched in the face, but still something to work on. Soon after you land a TKCS on his wakeup which was hotness, but then you do cr.lp x2 to cr.mk, this is not a combo.
#3. Around 0:35 he starts to pressure you with specials, and you start spamming, gotta break that habit. General rule vs balrog is most are charging for some other special move while they hit you with TAP. so its better to block/gtfo unless they are doing TAP very close to you, or its charged to “2” or beyond its unpunishable.
#4. :040 you try to punish dash punches with cr.mk. It wont punish his dash punch. The only version i believe cr.mk can punish on block is his… Dash punch that hits you in the stomach, and i do believe his dashing sweep maybe punishable by cr.mk. If he’s in deep with any dash punch (not including tap, and maybe not dashing uppercut) you can punish with st.lp cr.lp or cr.lk, I use st.lp because it reaches out good and is fast.
#5. :50 mark and beyond good lp lk SA combo, EX c.strike is ok, but then you do ex SA, again feels like you go into random spam mode. But it works this time, At the end good EX strike to ultra, great punish.

#1. Round 3 cr.lp cr.lp st.lk whiffs on the lk. I use cr.lp cr.lp st.lp on balrog his upper body leans forward more than his lower so the st.lp gives you the best chance to continue the combo, and you can still SA after the st.lp. Also good throw after he whiffs ex rush upper.
#2. 1:28 Miss the tech boo, but meh, afterwards you miss the DP FADC DP! can’t miss that!
#3. Nothing else really to note except again you go spam happy when you get pressured or life is low.

#1. Last round I notice that you rarely mix in throws with your blockstrings, could work those in more. Good grab at 2:29, soon after you try TKCS, you can’t do that everytime as he makes you pay with a regular headbutt which sucks because if you would have DP’d you coulda dp again into ultra. You gotta start lookin at opponents bars and understanding what beats what to give you better success on their wakeups, basically work on the matchups.

Last one is you vs abel
#1. Opening up with SA is really risky. Especially against characters that do big dmg without bars or ultras. Think about your risk/rewards. After he punishes he does a crossup. You can either auto correct DP that, or learn how to Focus the jumpin attack and then dash away from the pressure. 0:25 good jump out of his f+mk. @ 0:30 bad punish on the roll but meh. @ 0:34 good punish on the roll lol
#2. You follow up with a good angle CS, but then go into cr.mk you cannont hit confirm good off cr.mk, not to mention cr.mk is really slow, at the height you hit with C.strike unless you ex it, you probably will never be able to combo it. This is the good time to go to your cr.lp or cr.lk combo’s. At the :42 mark you get special move crazy, even though its working, its not that good to do. You miss C.spike FADC C.spike boo! lol. Then you miss a C.strike input, double boo! :). ).54 you continue your blockstring all the way into the special move. Ask yourself why would you do the SA, when he is already blocking your 3 attacks previous to the special, that would have been a good time to mix a throw in there wouldnt you agree? 1:01 bad punish off the whiff grab, just a matter of reaction, just keep practicing.

Round 2 , you start spamming SA, if this were a better abel off of 2 blocked SA’s he could have you around half life already. Around 1:26 he starts you in a blockstring. Dash back or jump away are good options against abel until he learns to make you pay. 1:32 you do a badly spaced SA again. gotta get rid of that. Then you do another shortly after, no god x2. 1:42 good grab on the FADC. Shortly after you ex tkcs and miss the ultra boo, but you get a sweep and do it again and you get the ultra out lol, kinda funny he fell for it twice but its a bad matchup for abel so oh wells, good shit to you, just work on your execution, gettin extkcs on wakeups come a dime a dozen in higher up play, you gotta be able to capitalize when it actually works.

All in all work on your knowledge of matchups, build yourself a strategy to play around vs the characters. Work on your combo’s and reaction, and you’ll be on your way. Sry for only doing 3 vids, but i kinda didnt feel like goin through all of them. Hope this helps! Latas~