first vid, round one.
#1. Learn how to auto correct DP. He went for a crossup air tatsu, they are very auto-correct DP’able.
#2. Keep workin on your c.strike motions, seems like you do alot of jumping into early HK’s and stuff, i can only assume those are c.strike attempts.
#3. Learn the mixups off of backthrow/hooligan throw. You can time it where you do a c.strike right when they wake up, and difference in height/button will make you either land in front of them or behind them. Its a good 50/50. You can also safe jump on certain characters off backthrow, but you can’t do that on ryu so yea…
#4. Work on your combo’s. Not only do you miss jab short jab SA, you also need to react to when you can go with different punishes. For example he whiffs a DP that you intentionally tried to bait, and instead of walkin up and doing cl.FP into a combo, or cr.FP into a combo, you tried to jab short jab SA which you missed, but also it doesnt do nearly as much dmg as the other combo’s mentioned. You can’t go for a bait, get the bait, and then mess up your opportunity to punish.
#5. Good level 3 FA, but then you go for lp lk lp combo again, instead of a better combo.
#6. You land a j.HK and then go to cr.LP. Again learn the better combo, off J.HK you could have done, cr lk to SA, cr. MK to SA, cl. FP to special of your choice, cl.MP to cr.mk/cr.mp SA. can even do cr.lp or lk after cl.mp on certain characters if close enough for an easier link to SA.
#7. Learn to sit on your ultra against fireball characters, especially on your wakeup, after he sweeps you he throws a badly timed fireball, you could have ultra’d right through it for the round.
#8. At the end of this round you go a little spam crazy, i would work on eliminating the random spam stuff, if your trying to get higher up with cammy in my opinion (which doesnt mean much) i think going all out random as a habit is bad. If your doing something random intentionally because you think you can suprise your opponent is another thing, but if your just spamming stuff just because, i wouldnt advise it as a legit tactic.
Round 2.
#1. Someone mentioned how to punish ducking a tastu from shotos. As well as cr.FP you can use cr.LP and then immediately dash underneath them as they flip out for a cross under. More advance move is to duck the tastu and then when they get on the other side of you, use you DP shortcut input to DP it as it passes you. I havent gotten used to doing it in a real match but its something to strive for.
#2. At the 1:18 mark he jumps in on you after he threw a couple fireballs at you. If your gonna be on the defensive you gotta have the DP rdy if they try to jump in on you. Again something I was working on, but was still a work in progress when i was playing. At the 1:21 mark he jumps in on you again when you were on the defensive.
#3. At the 1:22 mark he did an unsafe blockstring. The cr.mk to fireball you can actually Ultra threw shoto’s if they are too far out with the cr.mk into fireball. Its risky because if they dont throw the fireball you leave yourself open bad, but sometimes its good to catch them sleepin, make them second guess there instincts a bit. If you wernt lookin for that, then after you block the ex fireball he throws another one, you surely could have ultra’d threw that one.
#4. He does a sweep and you blocked it. You can ultra/super ryu if you block a sweep. (Thx James lol).
#5. Around 1:38 you went fishin with C.spike. Not too bad a choice because you had the bar to focus out, But he was a bit far away, would like them to be closer if your gonna go fishin so you at least have the option of Focusing out. Again though seems like when you get pressured/ put in a tense moment you immediate kinda go into random special mode. Gotta break yourself of that. Speaking of this topic, one cannot stress the importance of learning how to backdash out of pressure, I havent seen you use it once up to this point and I should have seen it at least 4-6 times at least by now lol.
#6 End of round two was a badly placed EX strike. You were too far away to get it in the range where it stuffs DP’s, somethin you just need to practice more in traning mode to get better familiar with your angles.
#1. Beginning of round 3, you did a good cr.mk SA to punish his focus. Keep that good shit up.
#2. You landed a good jumpin lk. but didnt follow the combo, maybe you didnt think it would land so thats cool, you went for the throw and it worked, not a bad choice. After the backthrow again get a better setup. Another mixup off backthrow is the hooligan one more cammy’s use rather than the above mentioned one. Watch other ppl’s vids, your probably bound to see it. Especially stein’s.
#3. 2:17 mark good recognition on your combo not hitting and focusing out. 2:22 you land ex strike and again go for jab combo’s. Ex strike gives alot of hitstun, you usually have time to start a combo with mediums or FP after landing ex strike. Work on it~
#$. 2:29 He throws 2 fireballs could ultra’d. Shortly after he jumps in and you C.spike that crap. Good stuff. At the end if your gonna chip em to death, you a light attack into SA, since you went with cr.mk into SA if he was mashing DP you would have gotten countered.
Beyond above mentioned work on your matchup on ryu. Start putting together a strategy against him so that your reactions will be more plug n chugg, meaning that when he does X you already know Y will beat it, and you’ll be more ready to react to the correct counter because your strat is sound.
Next vid is the 3. min Balrog fight.
#1. Neutral jump isnt too bad a strategy against balrog early on especially. When he gets bar it can be dangerous because if he juggles you with a dashing rush upper he can immediately juggle you fully into ultra, (Can do the same with super). Until then its good to try and counter TAP as well as other dash punches they will attempt to fish with. First 10 seconds in you do a sweep, Idk what you were trying to do but in general outside of specific situations random sweep isnt good for cammy as you see because he gets a jump in on you.
#2. :27 he jumps gotta sit on the DP. I will say its harder vs balrog than like ryu because your more-so on downback because you dont wanna get suprise dash punched in the face, but still something to work on. Soon after you land a TKCS on his wakeup which was hotness, but then you do cr.lp x2 to cr.mk, this is not a combo.
#3. Around 0:35 he starts to pressure you with specials, and you start spamming, gotta break that habit. General rule vs balrog is most are charging for some other special move while they hit you with TAP. so its better to block/gtfo unless they are doing TAP very close to you, or its charged to “2” or beyond its unpunishable.
#4. :040 you try to punish dash punches with cr.mk. It wont punish his dash punch. The only version i believe cr.mk can punish on block is his… Dash punch that hits you in the stomach, and i do believe his dashing sweep maybe punishable by cr.mk. If he’s in deep with any dash punch (not including tap, and maybe not dashing uppercut) you can punish with st.lp cr.lp or cr.lk, I use st.lp because it reaches out good and is fast.
#5. :50 mark and beyond good lp lk SA combo, EX c.strike is ok, but then you do ex SA, again feels like you go into random spam mode. But it works this time, At the end good EX strike to ultra, great punish.
#1. Round 3 cr.lp cr.lp st.lk whiffs on the lk. I use cr.lp cr.lp st.lp on balrog his upper body leans forward more than his lower so the st.lp gives you the best chance to continue the combo, and you can still SA after the st.lp. Also good throw after he whiffs ex rush upper.
#2. 1:28 Miss the tech boo, but meh, afterwards you miss the DP FADC DP! can’t miss that!
#3. Nothing else really to note except again you go spam happy when you get pressured or life is low.
#1. Last round I notice that you rarely mix in throws with your blockstrings, could work those in more. Good grab at 2:29, soon after you try TKCS, you can’t do that everytime as he makes you pay with a regular headbutt which sucks because if you would have DP’d you coulda dp again into ultra. You gotta start lookin at opponents bars and understanding what beats what to give you better success on their wakeups, basically work on the matchups.
Last one is you vs abel
#1. Opening up with SA is really risky. Especially against characters that do big dmg without bars or ultras. Think about your risk/rewards. After he punishes he does a crossup. You can either auto correct DP that, or learn how to Focus the jumpin attack and then dash away from the pressure. 0:25 good jump out of his f+mk. @ 0:30 bad punish on the roll but meh. @ 0:34 good punish on the roll lol
#2. You follow up with a good angle CS, but then go into cr.mk you cannont hit confirm good off cr.mk, not to mention cr.mk is really slow, at the height you hit with C.strike unless you ex it, you probably will never be able to combo it. This is the good time to go to your cr.lp or cr.lk combo’s. At the :42 mark you get special move crazy, even though its working, its not that good to do. You miss C.spike FADC C.spike boo! lol. Then you miss a C.strike input, double boo! :). ).54 you continue your blockstring all the way into the special move. Ask yourself why would you do the SA, when he is already blocking your 3 attacks previous to the special, that would have been a good time to mix a throw in there wouldnt you agree? 1:01 bad punish off the whiff grab, just a matter of reaction, just keep practicing.
Round 2 , you start spamming SA, if this were a better abel off of 2 blocked SA’s he could have you around half life already. Around 1:26 he starts you in a blockstring. Dash back or jump away are good options against abel until he learns to make you pay. 1:32 you do a badly spaced SA again. gotta get rid of that. Then you do another shortly after, no god x2. 1:42 good grab on the FADC. Shortly after you ex tkcs and miss the ultra boo, but you get a sweep and do it again and you get the ultra out lol, kinda funny he fell for it twice but its a bad matchup for abel so oh wells, good shit to you, just work on your execution, gettin extkcs on wakeups come a dime a dozen in higher up play, you gotta be able to capitalize when it actually works.
All in all work on your knowledge of matchups, build yourself a strategy to play around vs the characters. Work on your combo’s and reaction, and you’ll be on your way. Sry for only doing 3 vids, but i kinda didnt feel like goin through all of them. Hope this helps! Latas~