Cammy General Discussion: To Bee or not to Bee

I know there is nothing to indicate this, but has there been any change to the timing of meaty sMP? Can’t explain why but I was getting hit out of it last night and never used to before. I know the button got buffed, so not sure why it’s happening. Am I the only one? I’m worried the input lag on my stick has been affected by the patch because everything generally feels a little bit off.

What do you mean hit out, like you did it and someone punished you before it came out? The hitboxes were adjusted a little along with the +1

Great job James on these videos! That said, you overlooked how they heavily nerfed her HK DP: no longer strike or projectile invincible, only…throw invincible. I also noticed the LK and MK spiral arrows have a brief window of projectile invincibility. So maybe at full stage Cammy could LK SA through a projectile to gain meter and distance at little risk? SFA2 Ken could do that with his QCB+LK. I also am not sure what exactly they did to her target combo. Something I often did in season 1 was crossup j LK, s LP, b+MP, and if I saw the s LP to b+MP hit, it was easy to hit confirm into the second hit of target combo. But now if I hit the j LK VS a crouching opponent will the target combo miss now? They also nerfed her throw which means they nerfed all of her mixups because throw is the mixup 100% of the time…she has no overhead, including divekick. They nerfed EX and MK divekicks, and the damage on LK and MK spiral arrows. She did get nerfed tbh. https://www.youtube.com/watch?v=iSpz7O-5NhY&t=332s

@forest31 Get ready for a rant full of paragraphs. Don’t read if you don’t want too.

Everyone is saying she got buffed, but after playing her for the last two days here are my overall thoughts. Everything she used often got nerfed, everything she didn’t use got buffed/fixed (like EX moves and b+mp) so we’d actually use them.

In short Cammy’s buff is she got a TC that actually works now, but is not necessarily better or does more damage then the tools she already had. The two tools we use a lot to set up oki gets damage reduced and meter reduced, and we lose are best means to get someone off of us and are easiest way to get in to apply pressure.

Ok so we gained some things and we lost some things just like everyone else but why does the meter nerf and damage reduction matter so much more to Cammy considering she has so many tools to get in and do damage now. Well the tools we mainly use do less damage and build less meter. This means we have to risk getting in more often and when we do get caught we won’t have or can’t use the meter if we want to win the round. Since we don’t have a meterless reversal we are being forced to take way more pressure then before. I’ve had matches where I’ve lost 75% of my life bar before I even have one bar of meter to do a reversal. We do get a v-reversal bar before the bar a little before 50% life, but there are two problems with it. First if you v-reversal a light attack their follow up still hits you and second when you are at 25%-50% life remaining you need V-trigger to have any chance in hell of making a comeback. Now of course if you have meter you can use it, but that comes at the cost of CA also so the chances of getting a v-trigger into CA combo has dropped significantly. Overall this means far less damage output across the board not just on spiral arrow and throws. Trying to finish off a Gief with sub 200 damage combos and pokes is no simple feat. He is literally one combo knockdown into SPD into stun with no more fear of a DP. Gief’s literally give zero fucks about my wake up now and having to land more hits than before has made this match up so much harder. I know this is why they gave us the hk DP that is throw invincible, otherwise this match up would be free as fuck. It’s still hard as hell to beat a tick SPD though, so it’s not like it’s really doing much as you lose to the jab and then eat the grab anyway.

On top of all these changes white life regeneration was slowed in half. Some people say this is a buff for Cammy but I disagree. White life is only generated off of mediums, heavies and specials. These moves are slower and are not our preferred means of opening someone up as the majority of fast lights are our main tools to get in and land a counter hit or grab. Cammy can only do 2-3 of those moves in a string before being pushed out. That’s potentially 20-30 damage added onto a combo if we land it later. I tested it out and I can get about 10-12 blocked hits out per round for a total of 100-120 damage if I’m trying really hard to poke and use them over lights. This is not the greatest when you think about how much characters like Laura or Balrog get off of a v-reversal hitting you after doing a medium block string. Try going in on a Rog that does 3 v-reversal back to back (Fyi just start grabbing if he does this). With that he just did twice the amount of white life damage you can do over the entire round and basically stops your assault unless you want to lose 200 damage to a jab or quick dash punch. In all situations white life being slowed has hindered my play, be it against Balrog, Bison, or Dhalsim. Before we could chill for a bit and get back in. Now you have to wait and if you wait they get to apply pressure which means you’re exactly where you don’t want to be, and the irony is you are going to be put here because of your pressure. You’re going to get caught by v-reversals more now and you’re going to be more weary about that white life you thought was to your benefit but actually isn’t. We already didn’t have much life, now we have any less. Add in the damage reduction and it looks like Cammy got nerfed overall, but I doubt many will agree with me. I’m not saying she got it the worst, but Capcom knows removing the meterless reversal hurt Cammy more than any other character that had it. What they gave her in buffs is in hopes of making up for that loss. We’ll just have to see how it works out.

b+mp,hk hits crouching I tested it. It sucks that c HP does 10 points less now. Less V Trigger damage as a result. I tried using spiral arrow to go through fireballs and I didn’t even do it once out of lots of tries. I practiced my mashing out of a stun as a result too. V skill no longer any airborne frames is a nerf. But yeah, no mention of HK DP’s huge nerf by James Chen.

Forgive me didn’t read the wall of text.

-st.lk, cr.lp, tc works on normal counterhits but not on those moves with added pushback (like cammy’s or necalli’s st.lp). This is similar to why st.mp (ch) cr.mp doesn’t work sometimes.
-st.lk b.mp (ch) st.hp works on those buttons, but it’s a 3f gap and you’ll only beat other moves by priority alone, which means even more pushback. The st.hp will be blocked (only reaches in the second active frame.
-st.lk b.mp (ch) st.lp, again with the same problem as above. This time the st.lp will whiff.
All new b.mp uses I’ve found are situational like that.

B.mp on hit now forces stand. It’s in the patch notes.

Heavy spiral arrow now has one extra frame of recovery. You used to be +6 after HSA dash, now you’re only +5. This one frame might be throwing you off if you manually timed it.
And the buff has nothing to do with it (it’s extra block stun, not startup speed)

Her crlp is amazing now. After HK spiral arrow you can do two cr.lp and cover both wakeup options

@carups

5lk, 4mp (ch), 5h works Necalli, Ryu, Chun Li 3fs.

5lp, 4mp (ch), 5hp pushes out to far for 5hp followup

@Necrotrophic

That shits golden. Great find. Happens so fast. How are you getting BR timing? I get hit everytime i challenge chun on it.

Am I the only person that has been finding Cammy boring since the patch? I think it’s mostly just me being bored with the game in general tbh.

Try the first counter-hitting Cammy’s (the dummy) cr.lp.

Lol, super gay. Hopefully this urgent maintenance, has a patch that fixes that bs.

Well I stand corrected I guess it does have some purpose.

After HK Spiral dash crLP you are +6/+4 on quickrise. You can link into stMP without counter hit or make a true blockstring into bMP… and its safe vs 8f reversals like Rashids EX DP and CA.
Pretty good.

Ah, that explains it. I also updated my converter’s firmware and the stick feels more responsive too. Got the timing back down in training. Thanks!

“Pretty good” lol

Has been in the game since the beginning, Ken players missed a lot of cr.mp, b.mp combos due to that. There has been an outcry ovver this during the year a few ties but Capcom doesn’t seem to be aware of it.
And if they are, they aren’t doing anything about it…currently.

Feels like bison, gief and Alex m/u got even more annoying.

You forgot dhalsim. The Gief matchup is so stupid easy for them now it’s not even funny.

I think cammy likely still beats Alex and bison. Gief for sure got more annoying.

There’s no way I’m agreeing with Cammy beating Bison now with her divekick being less useful and with the Bison buffs. I also don’t see how the Gief matchup is in their favor (maybe because of the long jab?).
She definitely got better against every single season 1 top tier, but I’m struggling really hard against Bison, Urien and Dhalsim now. I’m having trouble against Balrog as well, but for now I still think it’s only me.

I’ve always had a personal huge problem against characters with safe, forwarding moving special moves that beat everything you do in neutral. This season is going to be really annoying for me lol