Cammy Combo/Tech Thread: Target Confirmed!

Why not:

CC st.hk -> cr.hp xx V-Trigger Cancel-> st.hp xx Arrow -> DP (397/610)

Also:

This is more damage:
CC st.hk -> walk forward -> st.mp, st.hp xx V-Trigger Cancel -> slight walk forward -> st.hp xx Arrow -> DP (400/637)

Also, if you walk forward enough (between the st.hk (CC) and the st.mp), you don’t have to do the 2nd walk forward. Which I find easier to do.

CC st.hk -> walk forward -> st.hp xx V-Trigger Cancel -> slight walk forward -> st.mp -> st.hp xx Arrow -> DP (396/632)
Thats not my Combo anyways.
I just add what works.
But thanks for more.

Tech question time: Why is it so (seriously) easy to follow up lk divekick with cr.lp in neutral but I can’t seem to do it in st.mp, st.hp xx arrow -> lk divekick asap?
In neutral I can literally hit them on the top of their heads and it still combos.
edit: I’m talking quickrise

ignore this

Not mine, but this is great stuff

https://www.youtube.com/watch?v=xuwJ0zlIHfM

4 frame safejump off of CC or unteched sweep, and meaty st.lk if they normal tech. Don’t know what to do if they backroll but it definitely isn’t a risk to go for it

ignore this

You can’t tell us what to do. We will not ignore this.

Yeah sorry I sometimes do a mistake and quote instead of editing.

Thats why I write into these posts “ignore this” ^^

This video had some interesting combos. I hope that you like.
http://www.youtube.com/watch?v=f-6eOzibNQo&sns=em

Whats up everybody…First post, first contribution. I hope this is new, useful and/or leads to further exploration. With that said…

I found a solid setup against a hand full of characters using the following combo. Depending on the reversal, you can chase them down and punish with arrow, spike or CA. For the most part, they’ll be in range for a crush counter combo. For the purpose of keeping this post short, I’ll just use Ryu and Ken but (to my knowledge so far) this also works on Cammy, Karin, Nash, Necalli and Rashid.

To note, each character (based on the reversal) will have a different outcome but what I see being universal is that jump LK will stuff, reset or force whiff a reversal and if your opponent likes to back recovery, empty jumps or late meaty jump-ins with mp/hp work as a safe jump.

Also, if they choose to wake up with a normal recovery and do nothing, jump LK hits cross up. If you choose to empty jump you’ll land behind them. Its worth stating that empty jumping is the best all around option seeing as you’ll make reversal whiffs against normal recovery or safe jump back recovery > reversals.

Your combo >>> stand / crouch Lp > target combo > L arrow > holding up forward jump Lk…

RYU
v.Normal recovery

  • stuffs L shoryuken
  • resets M shoryuken
  • forces H and EX shoryuken to whiff

v.Back recovery

  • empty jump > safe jumps ALL

KEN
v.Normal recovery

  • stuffs L/M/H shoryuken
  • forces EX shoryuken to whiff

v.Back recovery

  • empty jump > safe jumps ALL

Again I hope this isn’t old news already and becomes useful or opens up some door or two to new setups.

The list is missing a fun optimal EX combo: TC xx EX Hooligan xx Strike xx L DP (264/410)

With cr. lp (252/430)
With st. lp (262/430)
With j. hp (322/510)
With st. hk cc, walk (340/540)

Which makes it the largest raw damage/stun with 1 bar and no v-trigger I think (because most EX DP whiff on hit). For instance, if you make your open stun quickly, you don’t have V nor enough bar to place a CA, with j.hp it’s 340 more :slight_smile:

Technically you can use two bars for EX DP but that’s overkill, unless you really need the extra 10-20 damage to finish.

@MIB great stuff indeed even though I don’t like TC it really is solid (just tested against ken).

Nice setups @MIB , however a small nitpick, an empty jump is not a safejump.

Nice stuff MIB, I was using MK arrow and would use j.LK as cross up / reversal bait [Earned me top 8 this weekend in a tourney] but it didn’t beat back get up > shoryu. I’ll have to try your setup when I get home tonight.

@LockM True. I guess it feels like one more than anything because it looks like you can be AA’d

@East Yeah that’s the best way to beat it. Back recovery > reversal. If your opponent picks up on this or likes to back recover in general I would just empty jump to bait the reversal. It really becomes a mind game at that point. But against cammy (Non-EX only), nash (H scythe only) and Rashid (M/H/EX spinning mixers) a meaty jump HP can be used to stuff them out completely or be used as true safe jump.

Haven’t tested this on the release version but back in Beta 4 you could also lk divekick off @MIB 's setup to hit in front on quick recovery but it whiffs against back recovery. If it hit, both the lk and lk divekick lead to a loopable, tiny-vortex like situation against quickrise. So…our first 50-50? Maybe?
Will test it once I get home from work and edit/delete this post afterwards.

https://www.youtube.com/playlist?list=PLZPmkH91_kRFE_5SWEwAIwZ3rBt8WH8uM

Playlist updated with some of the tech James Chen was talking about, plus a discovery I made while dicking around with the properties of EX Canon Strike as seen here -

https://www.youtube.com/watch?v=TMlyDnOq9i8
and
https://www.youtube.com/watch?v=u6o5205VOgU

Multiple ways to the same oki game!

Incredibly concise and well formatted, really good job.

@kanalgravare thanks :slight_smile: I update this regularly whenever I learn crucial stuff. I’m still missing okizemes and vortices studies (just got out of frame trapping) but this will be expanded more later ^^

Setup that covers all 3 wakeup timings: combo ending in vtriggered hk spiral arrow, whiff crjab mp hooligan (hp hooligan for bison).
Works on ryu,ken and bison, doesnt work on cammy and sim ill test the rest in a bit

Opponent quickrises:
Ryu/ken : all reversal dps whiff (whiffed jab dp is not easy to punish though) and you stiil have time to confirm if someone didnt reversal dp and cancel the hooligan into a divekick at the last frames. Cammy is right above opponents head in hooligan state as he quickrises but the game considers her crossed over already meaning ryu/ken has to input the dp the way the hooligan will land meaning no autocorrect dps
Bison : Only reversal super beats you clean,you can time the divekick to stuff ex inferno. Cammy crossing over makes bison lose charge too (no scissors to get out)

Opponent backrolls :
Hooligan trajectory actually tracks the backroll down which gives you divekick pressure. Ryu/ken can dp you after a backroll,which is the case with most setups i tried sadly,but if you react to the backroll and immediately divekick,even though you wont hit a ryu/ken blocking,ALL reversal dps whiff again stopping backroll dp from being a lol im out for free tool.Whiffed jab dps are either rly hard to punish or unpunishable but most ppl are gonna use mp dp anyway cause lp dp can get stuffed.Hp hooligan still bodies bison (can only super to get out,you can make ex inferno whiff with lk divekick).

Opponent doesnt quickrise at all :
You let the hooligan finish and you either go for meaty pressure or immediately jump and go for jlk/iacs mixup. Iacs hits front,jlk hits crossup and makes ALL reversal dps from ken whiff (you can get autocorrect dped here),ryu mp/hp/ex dp whiff,his jab dp beats you free though. Vs bison you go for meaties if he has meter,jump mixup if he doesnt.

Now all divekicks after hooligan hit in front but you can control where cammy will land and which way is front depending on your timing.If someone finds a way to crossup divekick here,l love you in advance.

Theory fighter time: Full health Ryu whiffs a dp in front of vt stocked cammy who wants to set the above mixup up,eats optimized vta-CC combo ending in hk spiral arrow for 557 stun. If he eats the divekick,cammy does vt divekick>stmp>sthp>EX spiral arrow/hk dp for 458 stun, ryu gets stunned after a single wrong guess gg (1015 stun in 6 seconds real time lol).
Wakeup dping vs cammy seems like a solid idea doesnt it?