Oops just saw I shared the wrong link above (corrected now)
Note : it contains the full frame data for normals extracted from the official frame data app.
I just found something pretty cool. f hk combos into medium dp lol. maybe mix up potential there?
Mixup⌠in a combo?
It may be useful on ranges where crMP whiffs. But then⌠I think there will always be a better option.
In the Jwong clip I just left in the video thread there is a 500/517 crushcounter combo.
CC st.HK -> f+HK -> crMP xx VTC -> st.HP xx HKArrow -> CA
Iâve tried to test but my execution just isnât good enough yet.
I reckon you could fit a sneaky spike in between the arrow and the super but not sure if the scaling would make it a bit redundant.
Edit; Youâve already got it. I was looking at an old version of the page.
The Combos are all without CA, under sidenotes you can see that I wrote that you can finish all combos with the CA.
This CA is just so usefull.
Yeah sorry, havenât used my laptop for a few days and firefox loads up the last session. I saw the the updates straight after submitting but couldnât see a way to delete the post. Thought an edit would look less odd than deleting the text and leaving an empty post. Youâre doing a great job of keep the thread organised, thanks a lot.
Yeah that super is so sweet. Lots of opportunities to use it and a bit of evasion as well? Iâll take it!
Iâve had success with EX Divekick, jab, forward dash under them and you can catch people off guard with that since theyâre usually blocking the wrong way. I typically follow it with cr.lp, b+mp because itâs a way I can hitconfirm the target combo. You can also delay the jab then dash and it wonât go under the person if theyâre getting wise to it. Donât know if itâs the best tech but itâs working, thatâs for sure.
I NEVER thought Iâd sat this, but Cammy is hella fun in V! Since I donât like my usual main (in every sf ever before V), Ryu, I actually think Iâll main her i V.
Hope she doesnât turn out to suck, lool!
I hope I can discover some tech for you, and I also look forward to learn from yaall!!
This should have been posted in the general thread, sorry, but shit happens!
You can get a crossup hk on ryu if he whiffs throw in the corner. Not very useful but something weird I found. I didnât test who else it works on.
based on frame data, CS ender to combos is 1 frame more advantageous than HK/EX SA. i think the same hooligan mixups may still work, from your evernote. i will test later. thanks for your hard work =)
I got cross-up j.hk in the corner against a Sim whiffing V-Trigger. I wonder if we can get it to cross-up consistently in certain scenarios
Iâve yet to discover clear mixup so I wonât go into details but yeah CS seems to be a clear ender for now. Weâll see after I found out all the weird mixups
so st mp combos into sweep. B)
https://www.youtube.com/playlist?list=PLZPmkH91_kRFE_5SWEwAIwZ3rBt8WH8uM
Updated the Cammy playlist. Covered some more scenario specific stuff today that I thought about after dealing with quite a few online matches.
You think itâs possible to do a frame trap involving cr. lp to st. MP? If it confirms, you just get a bunch of damage, if it doesnât, youâre safe because of st. fp being a push back.
So I got the hk to cross up on Ryu, Karin, Nash, Ken, Birdie, Sim, and Fang after they whiff a throw.
Also I donât know if this is know, but I am able to link hk super and dp after cr/st mk canceled into vtrigger. The timing is strict but I found it hitting at the farthest range possible lol
[quote=âBustyWallace, post:76, topic:177752â]
Posting this here as well.
[/quote]and i was just trying to find some set-ups for her hooligan dive kick
https://www.youtube.com/watch?v=VSvd7kiUImw
cr. lp st.mp is a bad frame trap because it is interrupted by any 5 frame. st.lp is a bit better but can still be interrupted by 3f jabs. If you want traps, check out the post I made specifically on the frame trap topic.