Cammy Combo/Tech Thread: Target Confirmed!

Poke with it, do the qcf motion and immediately upon seeing the c.h message hit the button.

You can also use the stun bar to help confirm. They do that in 3s

In terms of setting it up,you could do it after a medium or two pushes you far away. Don’t get too predicable though.

Why the fuck does kazunoko goes to TC EX Hooligan grab on stunned opponent?

No clue.

Kaz is really good but there’s a few things he does that leaves me scratching my head sometimes

Left you right in front of your oponent for wakeup pressure, i suposse that he left the damage and take the full wake up pressure

TC EX Hooligan Dive DP does more damage and gives you better attack options.

In the corner? Because midscreen you are too far id you use a dp, they where midscreen or in the corner?

Oh yeah, forgot to tell that everytime I saw him doing TC EX Grab it was in the corner… and afterwards he never did anything remarkable to justify the loss in dmg.

He does EX Grab because it restricts wake-up option to Normal and Delay rise (no backroll option) - allowing him to cover both. Off of a heavily scaled (e.g. stun) combo, the extra damage points aren’t worth the extra wakeup option you give your opponent from EX Dive, DP.

Thing is after EX Grab you can’t even pressure afterwards?
I mean, its like after f grab, you’re only +8 or something.

Oh… Really useful thanks! That make a lot of sense

Alright guys I have some tech or should I say an option select to help you up your game. If you play Cammy I’m sure you realize how important her v-trigger is to getting in damage so I’ve discovered a little tech that will make getting it every time that much easier. During any combo ending in cannon spike you can do the following. After you hit a normal like cr mp or st hp do the cannon spike motion and hit st hp + st hk at the same time instead of just hk. If you have v-trigger it will activate, but if you don’t have v-trigger the cannon spike will still come out. Now why is this interesting tech, because by hitting a normal into cannon spike with hp+hk you will always be able to confirm into CS or V-trigger regardless if you have it or not. Sometimes in the heat of battle you’ll catch someone with a hp and hit v-trigger to realize it wasn’t there or you get a combo into CS only to realize you had v-trigger and missed your opportunity. By doing this option select you cover both options. Now I should make note this does not work for all combos as certain moves will take priority, so if you do a cr mp cr mp and try to do a hp+hk to do a spiral arrow for example you’ll get hooligan. Punches have priority over kicks, but specials have priority over buttons. It’s just unfortunate hooligan takes priority over spiral arrow otherwise we could use it in those combos as well.

EDIT: I completely misunderstood what you meant. Disregard this post.

You are advantageous enough to dash forward and CH Reversal 3f jab w/ c.lp (test it yourself.) It’s not a massive advantage, but enough to mount an offense - and it eliminates the wakeup guessing game completely.

Hey guys! What do you think about f.dash, cr.HP as a meaty on back recovery after SAs instead of f.dash, st.MK? It deals more damage and stun on CH - 108(180) against 72(120); both aren’t special cancelable, but are VT cancelable. Sorry if it’s a dumb question, I just wanted to know if there are any reasons against f.dash, cr.HP.

Its not +6 on counter hit against backrise so you can’t combo stHP and it still loses to wake up 3f from quickrise. Not to mentiont that on block you’re closer to them, which is bad since you’re negative on quickrise and neutral on backrise.

But it is not like dash stMK is great either…

What is the best option after a bloked regular dive if it hits in the midle of the body, only clp cmp? Clp stmp cmk?

It’s hard to say what is best after a blocked dive kick as it depends on what the opponent does (grab tech, 3 frame jab, DP?). A cr lp to cr mp is fairly safe if you managed to get it to at least 0 on block, otherwise their jab will counter hit you. That string will beat any 3 frame move after your cr lp, whereas the st mp after would only beat 4 frame moves, however if you are hitting at the middle of the body it’s unlikely they’ll use a 3 frame or 4 frame move as you’d clearly be too far away at that point to hit you with it. In general the jab is usually what lands the counter hit so it basically comes down to if you should cr lp or not. If they punish you after dive kick refrain from using it, but if they don’t then abuse it. As far as what’s the best follow up if you do get the ch jab, st mp is better than cr mp as you can get a little more damage and time to confirm with cr mk into special. If you are good at hit confirming you can do jab CH into st hp xx SA. I personally find it a little too fast to confirm jab to st hp so I use st mp so that I have time to confirm the cr mk to SA or CS. The st mp and st hp both have the same timing but if the st mp is blocked you are still plus whereas if the st hp is you are negative so that is another reason I prefer st mp or st hp here.

In general after a blocked dive kick if I’ve confirmed I’m low enough I either jab to beat their grab tech into the combo above or I walk back to make them whiff a button/grab and use st hp xx SA to punish (I use their animation as the hit confirm as if they move I know it will counter hit unless they sweep me) or I do jab and if they block I walk forward to grab or shimmy then grab them. Those are my basic setups after a mid/low dive kick if it’s blocked.

I’m a fan of Cr.mp as a frame trap, or Cr.lp to st.hp

I don’t mind tc xx ex hooligan throw.

U can dash up Cr.lp against 3fr normals.
I’ll definitely be using it here and there.

^

While we don’t full know why Kazunoko uses EX Hooligan Grab the way he does, it is important to remember that going for different options (especially when frame-trap and meaty options are there) keeps your opponent guessing. If you put them in the exact same situation over and over again, they know what to expect.

Plus, I think EX Hooligan Grab adds mental damage :smiley: