Tbh I don’t get why post knockdown f.hk isn’t terrible as well. You don’t need a setup to cover both options in this game, just walk forward after spiral arrow. Confirming quick/backrise isn’t hard at all if you’re simply walking forward while paying attention instead of being worried with setups.
These are the words of a man who has never taken Necalli jab into vtrigger
These are the words of a man that can meaty people’s buttons without the need of to use a setup that leaves you -2 point blank vs a Necalli with VT.
I’m also not a fan of fwd st.hk as a meaty.
Words of a man who is less afraid of missing meaties against Necalli with v-trigger than being -2 and right at his face
And I’m not even that good with timings. Just try and see if you can’t manually time meaty st.mp if you just focus on watching the animation instead of worrying about setups. Don’t dash, just hold forward while paying attention.
Not sure if st.lk should be easier. It’s got one less active frame but you have 2 more frames to screw your timing. I still think it’s doable.
Doing a meaty is easy.
Doing a meaty with manually timing it against a backrollmixup/quick rise is less easy. If they’re using a normal to wakeup, your meaty timing has more flexibility
Doing it against Nash’s v trigger is pretty hard. If you know which rise they’ll use, it’s easy, but in 5 frames you can’t really make a decision. Which is why setups are critically important.
Yeah, somehow I find it easier to just walk and react to the difference in the animation (which is not 5f ffs, don’t mix up things) then dashing and walking a bit more if he backrised. It seems the fewer things you’re doing the easier it is to properly react to the different wake ups. Dashing in does more harm than good for me. Walk up button did wonders to my meaty sucess rate.
Yeah, i find walking easier and better. Even if you do the dash after hksa, you still have to manually time the throw. Its still good though, since having more ways to mix it up is always good.
It actually is a 5f difference.
5f is the difference between the time that the character has recovered from each knockdown.
The difference of the ANIMATION of each knockdown is much bigger. The character doesn’t roll back in 5f…
Hell, if it did you wouldn’t even see a rollback.
The point I’m making is that if you want to meaty Nashs vt on backroll, you have to react to backroll which adds 5 frames.
It’s not possible, not without messing up the timing for qr, and probably the timing for br as well.
Nobody is going to get this right more than 50% of the time, especially in a match.
Anyone who ignores meaty setups against tight timing requirements might as well not even do the meaty.
This is about Nash’s v trigger.
This is not meaties in general. Whoever decides to respond please put effort into making sure you understand this. You have to basically get the meaty right on the first frame as he becomes invincible afterwards.
You have 2 frames to get it right.
The first frame you stop him dead where he stands.
The second frame you cross him up. Its weird i just gotta train to mash throw at that point.
I mean I guess you can just walk up and meaty, it’s just easier to time with setups is all as each character has a different looking rise animation and you are relying on their visual cue rather than your own. I use it when I see them back recovering a lot. It’s definitely not my go to, its more of something I throw out when I see them using it to let them know they need to respect that wake up and stop mashing shit on all wake ups. I do sometimes just walk up too, but when you whiff it sucks so bad and timing it seems more difficult that way. I don’t have the most amazing reactions or timing, so having a setup definitely makes it easier for me. It’s probably because I tend to over think things in game. “Why did that lose, why did this work, how do I beat that?” I’ve thrown so many matches just trying to understand why somethings working or how to beat it, so when I have a setup it just makes me relax in that I know what will happen and helps me not over think the match.
I’ll pop a raw v-trigger if we’re both at magic pixel. Other than that, I save it.
EX dp after v-trigger SA does a ton of damage. Definitely worth it. And it’s guaranteed damage and stun.
Does Cammy have late cancel frames on her cr mk for special attacks?
I ** suspect** she does.
I am able to confirm it when I see the counter hit message. Assuming I buffer.
s MK, activate V trigger, DP+HK works on normal hit at max range of s MK! Hit confirm the s MK during the activation!
I’m liking Cammy. I said awhile back I was thinking of switching to Karin, I ended up thinking I was going to main Ken who is a rediculously well-rounded character and probably is actually better than Cammy. But I suddenly somehow mastered instant diveicks, f,uf,d,db,b+LK, and boy does that ever make a huge difference for my Cammy. I think I’ll stick with her and have Ken on the side as a “fun” character.
If the st. MK hits CH and you VT, you can st. HP xx Whatever as well (dunno about max range).
Well s MK has way more range than s HP so obviously not. Thanks tho.
K.

I ** suspect** she does.
I am able to confirm it when I see the counter hit message. Assuming I buffer.
How are you setting up the cr mk for a counter hit? Max range st mp, maybe?