tbh i didn’t see an issue with them fighting cause it still generated discussion/thought. (people have different ideas on the best way to capitalize on knockdowns, both had viable opinions).
your post on the other hand is very “look at me on my high horse”.
so congrats ma’m.
anyway, in response to the argument at hand. i pretty much agree with necro. meaty set ups have inherent value, there’s no reason not to take advantage of them once you get a read. besides, attempting a meaty set up isn’t exactly a true 50/50 on yourself anyway. the reward of landing it right usually heavily outweighs the risk if your enemy uses a different wake up – it’s more of a 65/35 in your favor, and grows more in your favor the better of a read you have on your enemy or the better you’ve conditioned your enemy to simply not push buttons.
[if we’re to be technical here, a 50/50 means that the risk/reward is the same for both sides of the 50/50 in favor of the attacker. i.e. you get roughly the same damage, setup and risk of punishment off of the 50/50, regardless of which “50” you go for.]
THAT SAID, manually timing your meaties is definitely viable though, i’m just not a fan of it. the whole “16f reaction limit” isn’t too applicable to street fighter, because the simple game the experiment (i haven’t read it in awhile, but as i recall it) used to test the reaction speed involved clicking a button the very moment you saw something light up. in this case, you have no idea when the light might show, it’s completely random.
however, in the case of a KD, at the very moment you land a KD, you only have 2 options to consider: quick rise or back rise. if neither are the case, then it’s the regular rise. in any case, you have 3 options that you know for a fact are the only possibilities. not only that, but you can train yourself to identify the rise animation. so with some dedicated lab time, in this situation, you’re so accustomed to the timing, that your reaction timing should be less than 16f. add in adrenaline (i’m pretty sure people playing that simple experiment game weren’t pumped with adrenaline… heh), and it wouldn’t be too surprised if a top player could manually time meaty st.lk’s. i’d still be skeptical as all hell, because that’s quite an amazing feat. but hey, some players are just really fucking amazing.
but again - as soon as you have a read on the opponent’s wake up, put your money where your mouth is: go for the set up because you got the read. you land it, congrats, sick meaty into whatever. you miss it, you eat a cr.lp? at worst: a sweep if your opponent had a read on you going for a set up? in any case, unless you’re going up against a ryu with full meter (or other specific scenarios), the risk/reward is still in your favor post knockdown.
tl;dr
-meaties have inherent value and are powerful if you have a read
-missing your set up b/c your opponent used different wake up usually isn’t too risky (not many optimized punishes out there yet afaik)
-going for a set up is likely in your favor, even more so once you have a read
-manually timing meaties is viable, but will usually be strictly worse than a set up if you got the read right, so go for the set up if you have the read, go for the manual if you’re comfortable with it.
also totally off topic, but i wish they would do something with cammy’s ex dp. i find it very underused (how many people have you faced actually used a 4f safe jump repeatedly?) if you ask me, make ex dp end in a hooligan throw so we can get a half decent set up off of it. (that way, using a bar on it wouldn’t feel so bad)