welp. tested it myself. the dummy does indeed get hit, but the reversal message never pops up when it gets hit (even though i confirmed that i recorded the dp with reversal timing). meaning the dummy never actually inputs the dp. i’m guessing this means the computer inputs the dp too slowly, so as it’s inputting the dp, you’re hitting it with the cr.lk.
cr.lk is chain cancelable, so it’s not exactly +1 on block if you’re doing a back to back cr.lk, so i’m assuming that’s why the computer is getting hit. (although a more technical explanation would be neat)
a better test would be to play as cammy, and record the dummy mashing ryu’s cr.lk, and you try to mash lk dp (too lazy to open game back up again and try it)
but assuming everything works correctly, cammy is fully invincible on her regular dp’s up until their respective second active frame.
Since Ryu’s cr.lk chains into itself, it’s a true blockstring so you can’t reversal through 2 chained cr.lk. The dummy gets hit because it releases block during the input by rising up and eating the low. Since its a true blockstring, inputting DP as 323+K (numpad notation) wouldn’t cause the dummy to get hit because true blockstrings are auto-blocked in this game (hence why if you input it as 623+k you’ll get hit because you get up), except if you get hit by low into OH true blockstring and you block wrong.
Didn’t play in 2 days, played today ft10 with the gf and I always used st.lk to stark the pressure.
The good thing is, I learned it, the other good thing is, I don’t have to clean the rooms the next month.
Just to point out, Alex Myers has been pressuring with lights for a long time. Talked to him about it a while back. Pressuring with lights also allow us to stay in their face whereas mediums push us out. Of course, we agreed pressuring with lights does require slightly better reactions.
Lights seem to be ideal for stronger opponents imo. And trying to v reversal lights is a more strict and we can always block the v reversal.
Ditto. I use the standard meaty setups for when I land them and practice using st. lk when dealing with raw wake ups or walk ups/dash ins, especially in the corner. The st lk pressure has made a lot of turtling match ups so much easier. Nothing beats catching those turtlers with a st lk grab and having them tech just to follow it up with a st lk, cr lp or cr lk catching their grab tech or jab. “There’s no escape” should be our saying now. It cracks that shell so well.
Good I need some help to bound st.lk more into my game.
The only time I can use it as meaty is after MK Arrow if they quickrise.
Otherwise I do it after Divekicks.
My other try was to do st.lk after the cr.mp meaty we get out of HK Arrows.
I have to work on my throwgame next, I don’t shimmy enough.
Might be my opponents. I had today a Ken. I won one round only with walkup throws.
He strickly refused to use any kind of buttons for one entire round.
I want to know,how I can use st.lk better and he tells me people eat the throw because it’s in their favour.
He sherlock, tell me what I want to know, not what I know and don’t care about!
Is there a graphic on dk safeness floating around. Trying to get back into this game and rework my aporoach to Cammy now that the saltiness has dissipated.
Practice hitting it meaty when they slow get up in the corner. You’ll need to do some training room for this obviously, but you’ll want to learn when to hit it as they are slow rising. St lk is really good in the corner for pinning them down and is how I would recommend you learn to use it if you are trying to get better with it. You can just walk up and do it sometimes too, but it depends on your opponent, so if they give you the opportunity obviously use it. I like using st lk, cr lp, st lp as a string to see if they are mashing or teching late. They all combo, are all frame traps, and have very little push back. If they don’t do anything I go for grab anywhere in between any of those buttons to try and catch them. It is harder for them to time a tech in between all of those quick button presses if you mix in throws compared to mediums. If they happen to always tech then that is when you want to bust out the shimmy, but better players are wising up to the shimmy and just hitting fast lows instead of teching if they see you move back even a little. You can still catch them with st hp after the slight walk back or delay after st lp but you’re timing has to be on point. Sometimes they’ll still be able to block in time if they do hit a low and if they do happen to grab sometimes it will grab you out of your hp. You also have to hit confirm the hp into special which can sometimes be hard. If you mistime it and they block the CS well you know.
???
If you go blindly to it you’ll use a “meaty” only to get beaten by button mashers that backrise. Walk up point blank and stLK when they are about to get up. Nothing is better than that.
I agree with this. Given we can’t always guarantee a meaty will hit, st lk at point blank range is your best option as it allows for a lot of good variations. However, I feel if you do happen to get a SA it’s better to go with other meaty setups in mid range if they are quick rising or back rising as they allow for more damage IF they hit a button and are generally easier to hit confirm (For example chasing back recovery with st hk is general better than whiffing the st lk and using cr mp against quick rise nets more damage). Using st lk as a meaty off of SA is a waste if you ask me as you can get more damage off other meaty setups and still get the corner carry. It’s best for up close non quick rise situations, mainly in the corner, where we can’t always guarantee a meaty but will be able to apply better pressure if the st lk is blocked rather than a jab or mp.
But nobody ever wants to bring up the timing requirements against Nash v trigger. You’ll mess it up manually more than you will get it right.
When you use setups you have to use a read but you can at least remove the general vagueness of manually timing things in the heat of the moment vs something that can completely turn any match around in like two frames
It’s not like meaty setups are worthless. It’s objectively true that they have value now can we cut this out already?