Opinions on Tron / Doom shell compared to Tron / Vajra shell?
I’ve never posted here, but I play a lot of Tron so I think I will try to answer this lol. IMHO I like Tron/Doom better. The synergy is just stronger I think because Tron has a much easier time getting in with a horizontal projectile like Doom’s beam. Doom also extends her combos which she generally needs to get good damage. There are some combos that she can do solo and end in a hyper but if she starts a combo with a j. S or a throw the combo will have to be extremely short or you won’t be able to end with a hyper. She also is kind of limited in terms of her OTG capabilities outside of the corner and Strider’s assist causes hard knockdown. I personally believe that Strider is a better solo character than Doom assuming Tron is to die, but for the above reasons I would go with Doom. With all that said, I have never really played as Strider and am only basing what I am saying about him off of what I have seen. If I am missing some details about him I apologize ^_^’
In Vanilla I used Viper/Tron/Morrigan, as both Viper and Tron help build meter fast, uses a lot of meter and can kill easily when they have a lot of meter; Morrigan is there to help gain meter. In Ultimate I dropped that team for Hsein-ko/Trish/Chun-li, but I have a side team of Haggar/Tron/Trish. Haggar does damage and with Tron (Bonne Strike as assist helps me continue combos). Haggar Double Lariat is great for stopping that annoying pressure and good for getting a hit confirmation afterwards; Trish Low Voltage just helps me get in.
Finding new things with Tron/Vergil/Taskmaster…
Just a way to follow up with a combo off Vergil’s ground throws into the corners using Gustaff Fire assist. There’s quite a bit of time to use Vergil’s df. H to pick them up after the throw. After calling in Tron assist and using df. H, cancel with H to get back on the ground, and you can go into s. L M H into the dp M move, c. H to f. H for wall bounce, round trip, etc to either Sword Loops, the Rapid Slash hyper, or reset. Sets about 350k or so before using a bar?
So Ive been playing Tron/spencer/sentinel for a while now and it has done alright but i feel like sentinel drones just isnt fast enough
so i did my research and i think that tron/haggar/dr strange would be a great team with bolts to cover approach and lariat for potential incoming mixup and reset options. not to mention a FoF oppurtunity with strange for meter building goodness.
opinions for Tron/Haggar/Strange?
Say, does Tron have any synergy with Haggar? I want to run a big body team and those two are the only ones I care for. Unsure whether I want to run Haggar/Hulk/Tron, Haggar/Tron/Sent, or something else involving Thor or Nemesis. If Haggar and Tron truly have nothing of value together, then I may move on to a different team.
I’d rather run Tron on point for those teams. I believe Haggar Lariat assist is a decent choice to extend her combos, though I would think you’d need a really good third character and assist to back them both up. I know that okize.me (Peasant Status) runs Tron/Haggar/Doom and has some success and tech.
Maybe Tron/Haggar/Sent?
As for me, still sticking with Tron/Vergil/Taskmaster, and I came across an interesting setup on incoming opponents during an online session with Ketsui and some others in a lobby. Basically the setup with H beacon bomb on incoming opponent cancelled to Servbot Surprise Hyper, and then bringing in Taskmaster for an unblockable. Without having to waste X-Factor to cancel Tron’s animation, it go with a DHC to Vergil Devil Trigger and then raw tag to Taskmaster, or if Vergil is dead, just DHC to Taskmaster’s counter and there will still be enough time to get the unblockable after the recovery. Best part is that Taskmaster can still get a combo after the little ‘sharp sting’ after the headbutt thanks to Tron’s Gustaff assist. A quick Spidey Swing with H arrow and Tron assist will pop them up for you to continue the combo!
I’ll need to properly test it to see if opponents can pushblock Tasky, but I have a feeling it won’t…since I tried something like this with Trish’s Rough Harvest.
I been thinking of trying tron/nova/spencer I wanted to get yall opinion on this comp
^ If it were me, I would want to pick either Spencer or Nova for second and have your anchor be someone with a good horizontal beam or projectile assist to help both Tron and the second character get in. I think Spencer might be a good choice for second if you want to go with big damage with a DHC. Since Tron doesn’t use wall bounce, a DHC from Lunch Time > Bionic Manuevers can leave you with a chance to OTG grapple and get 80k into another hyper combo if needed. Plus, you can try to go for some interesting resets with Spencer slant assist.
For Nova, I think you may be sacrificing some damage, but he gives you a chance to DHC safely if Tron is taking a beating.
Used to run Strange on my team, but I’ve switched him out for someone else. I didn’t realize how spoiled Bolts assist made me.
How much success are people having without a traditional projectile assist? Every now and then I just lose focus without Bolts and just start flailing around with j.:s:, j.:h: and bad assist calls from full screen that have no chance of hitting the opponent.
How does the tron/taskmaster/raccoon team sound? Any tips?
Yan - That can be hell with Tron because of how big she is. o.o But without the assist, you have no choice but to slowly work your way in. I don’t think super jumping in would be a good way to go about it. I think those that can play keep-away fairly well can get away from Tron too somehow. Depending on the projectiles I’m up against, I like to cancel Gustaff Fire to Drill. Also, if I see someone like Doom throwing Missiles in front of me, I go to drill and cancel to Servbot Surprise while they’re grounded. So, even though the missiles will hit you, they will hit before the hyper finishes and you can follow it up.
Rager - That sounds decent enough to me. Taskmaster provides a pretty good assist to help Tron get in, and sometimes I use Tron’s big body and Gustaff Fire to protect him from other projectiles before moving in. I also found a way to raw tag Taskmaster in after a Beacon Bomb, where you would do Charging Star to either Sharp Sting or the Horizontal Arrow Hyper (L+M). At least with the Arrow Hyper, if you have them high enough, you can DHC to Servbot Surprise and then Lunchtime. Raccoon serves as a good combo extender, and maybe it can give some mixup opportunities on an incoming opponent.
I personally wouldn’t recommend it to be honest. In my opinion Tron is just not worth it without a beam or other type of projectile covering her because she is too one-dimensional in design. Throw out a few beacon bombs or servbot launchers and then go in for the inevitable J. H/J. S/Cr. L. It is predictable and if you have no beam/arrows/knives/etc. assist to lock your opponent down, people will just chicken guard or grab you when you go for her air attacks.
Yeah, I thought it was mostly theory at first, but I’m playing against a kid who can actually do Wolverine instant dive kick OS throw every time (maybe it’s really easy, but I always forget to OS throw with my characters) and it’s pretty potent against Tron. Forgot how easy she is to grab from underneath.
Yeah, I might have to get a projectile assist for this team.
I rely on j.M most of the time with j.S right after that. I use j.H mainly if I’m losing the gap and want to go for a cross-up j.H. j.M has some great reach, so I think it’s great for poking at your opponents and it can catch some by surprise. Good for locking down some people that wanna run.
And a projectile assist certainly is necessary. Whenever I experiment with different combinations of partners for Tron, I always want at least one horizontal projectile assist and one assist that will extend combos and get me a beacon bomb. As of now, I’m working more on making the team have TOD combos, thus Vergil with Sword Loops and Strange with Palm loops. Might be changes in the future, but I think it’s a fun and unique team. Only thing is that Strange on anchor is iffy to me, and he doesn’t get much help from the other two assists…
DAMNIT, I DECIDED TO GO WITH THAT TEAM LIKE FIVE MINUTES AGO
Beat me to it. D:
Yeah, I was running Tron/Dante/Strange at first, but then switched Strange out to make it Tron/Vergil/Dante, but I noticed I was doing a lot of running away without a valid way in so I spent all evening yesterday just field testing different assist characters like Rocket, M.O.D.O.K., Sentinel and Taskmaster. I got most of my success when I went back to Tron/Vergil/Dante, but I was thinking just this morning that I should be prepared to not play that team if I can’t play it well, so I was going to go back to Bolts and, in turn, Strange but keep Vergil this time instead of Dante.
Jam Session spoils me so much. D:
Actually, I haven’t tried Magneto yet. It would be cool to have an assist that people can’t duck under.
And I don’t think Magneto would be so bad for anchor position. Comes out nice and quick too.
It’s not like you can’t play that team. XD If you get it down, I think it would be a really fun team for TODs and kills without wasting too much meter.
So I’m considering derping around with Tron/Strange/Vergil. How is the Tron/Vergil synergy? And are Bolts a free pass to go nuts with her airdash?
Unfortunately, even though it sounds derpy, I don’t really think the team plays itself.
Tron/Vergil is more beneficial for Vergil than it is for Tron. If you have the meter for Vergil loops, then you more than likely have the meter for Tron TODs. Tron doesn’t get a combo extension (at least from my experimentation) from Rising Sun, but the Rapid Slash extension does good damage, builds surprising meter and is one of her easier combo extenders. Lunch Rush DHC to Devil Trigger (should you happen to have that order going for you) is pretty sweet and gives you a raw tag back into any character. With Vergil out, you get to use Gustaff Fire CC if you’re under pressure for pretty much a free KO and if you have Bandit Boulder, you can play actual teleport games with Vergil where he normally couldn’t because of his terrible teleport.
Bolts lets you kinda cut loose, but I wouldn’t say it’s a free pass. Tons of characters can duck (some can stand) under Bolts and can instant air grab Tron out of her approaches between the bolts. If your approach gets blocked, you MUST keep the opponent blocking to stop Strange from getting picked up as he’s out for much longer than he seems (not sure if you’re a Strange player, but if you are, you know what I’m talking about). Bolts does help Tron deal with ground level zoning when combined with drill-canceled Bandit Boulders, but forget it if the person you’re fighting has angled fireballs. You’re better off calling Rapid Slash, jumping and drilling ahead in the air with Vergil on the ground to at least push the opponent closer to the corner.
youtube.com/watch?v=VO42p9__VnQ
I’m experimenting with that team too, but with Strange on anchor. Rapid Slash would be the ideal combo extender for her, and I think Bolts is the better choice for both Tron and Vergil to get in. For Vergil it can create some pretty dumb teleport mixups too. Bolts is a pretty good assist to help Tron with her less than spectacular zoning. Bolts covers the horizontal space while you can toss a heavy Beacon Bomb to cover the higher. If Bolts connects from full screen on a grounded opponent, you have quite a bit of time to confirm.
There are a couple TOD combos you can get with this team as shown in the video. So long as you preserve your ground bounce somehow with Tron, you can take out most of the cast with only two bars. And of course, you can raw tag Strange after a low enough beacon bomb for palm loops.