C.Viper Trial Mode Thread (Console Version)

seismic edging meaning that i’m letting go of the j. punch too late? this is my street fighter game, so I’m still not completely familiar w/ the terms.

I would like to say THANK YOU caviddourt. I have finally completed Hard Trial #3 because of you. Not only that, but I did it with a Dualshock controller (and let me say that I’ve been stuck on this one since the 15th of April). Anyone having trouble with Hard Trial 3, follow his advice.

negative edge is when you DEPRESS a button

say you’re ryu. you press JAB but keep the button held down. now do a hadoken motion and let go of the button, you’ll notice that it’ll come out still.

so to fix, try hitting jab as fast as you can then hitting the three buttons for the ultra. don’t linger on the jab button, be quick.

I’m having the hardest time with hard Trial #5, the whole c.HP into hp tk feint is throwing me off. I just can’t seem to get that part to work, for some reason HP TK keeps coming out even though I’m feinting it. Gonna take a break and come back to it later on, see if I get better timing after some rest.

That’s normally a result of feinting too early. The timing is later than it would seem to be.

Yeehaw done with hard #3.

#4 is wonky. It’s an easy bnb combo, but the burn kick doesn’t register. I went back a page or two, and it seems the motion needs to be :qcb::ub::u::uf: + K. Weird.

Anyway, it’s off to #5 once I get that down.

EDIT: Well, that took some getting used to. Off to #5 now!

I think I’m gonna permanently give up on Hard Trial #3. That shit is ridiculous, and I have a stick. I must have devoted hours over the span of weeks trying to do it. I’ve read a few pages worth of advice here and that d,df, f +lp, d, df, f, uf +3P is just not working for me. Oh well, not like I need it to win.

Do the hj on the first qcf, not the second. Practice getting the combo up to the hj, then once you get the hang of it, do the whole thing. You need to really mash out the hj right after the l.P. That’s about all I can say on hard #3, there isn’t any trick to it.

EDIT: One post making the best description of each trial should be put on the first post of this thread. Searching around is tedious and unnecessary, and we keep getting more questions when they could be answered with one easy-to-view post.

How about it?

@ Number 47:
I used to think the same thing but then found out it’s a tiny bit easier that it seems (still hard though). Try to be “aware of the joystick” (is what I tell myself) when you do the motion.

Try just cr.Lp >> HJC >> Ultra by itself first and if you can do that then it shouldn’t be that hard to do the J.Hk >> st. Lk part first.

I know people said it’s better to input the cr.Lp at the same time you hit DF for the first time, but I found it doable by doing d+Lp, df, f, u/f, qcf+3P, but you have to be very fast with the qcf motions (both of them).

Try to continue the first motion even up to U (instead of just U/F) if it makes you do the QCF motions faster.

In actual gameplay I would say doing it with standing Lp is easier.

Good luck!

I think I’ve made a little progress. I can get to the HJ now, which means I just have to be faster somehow. But the way I’m separating it is: J.Hk–>st.Lk–>cr.Lp + Ultra motion with uf,u +3P. In other words, I’m not doing the cr.Lp with the directional inputs, because 9 times out of 10 I get a standing Lp anyway.

At least I’m feeling close now, as opposed to getting five billion supers. Why they don’t show your inputs or give you the option to remove the super meter for some trials is beyond me.

And #5’s done. That was much easier than I’d anticipated. Thank God I’m done with this. Now I can sport one spiffy title. Awesome.

Really, the only difference between #4 and #5, is that you replace the FADC with c.f.P to f.P TK cancel. Then you make sure you press :df: as you do the next c.f.P, and you got it. That’s it, because you already did the hard work in learning the fierce cancel in hard #2. The rest is easy.

Well, time to rest these hands of mine because they’re pretty much worn out, and bask in the glow of bragging rights.

Yeah Viper’s always hard until she’s easy. Once you realize how easy all those hard trials are to do (minus 2 and 3) you’ll be on that higher level.

I’m finding Vipers last hard trial a little tricky i can do the cancel but i don’t seem to get ex seismo out quick enough, Suppose i’ve just got to react quicker after the cancel.

I just mash on df+2 punches a few times after the second c.HP to make the EX seismo come out.

Lol, I remembering doing that when I was working on it, but when I tried mashing, I’d end up just cancelling the EX Seismo :annoy:

I can’t get past Vipers third on normal. I’m doing the punch into her super, but that stupid Dan dummy, blocks the attack, even once that he didn’t the game didn’t confirm the hit/ WTH, it’s ticking me off!

^ Is that the m.P TK into super combo?

If so, all you have to do is start the first :qcf: of the super before hitting m.P for the TK. Here’s the motion:

:qcb::db::d::df: + m.P, :qcf: + m.P

Do it quickly, and the super comes out right as she lands the TK.

So I can do all of Viper’s techniques with decent consistency , but Trial 2 isn’t even a combo that anyone uses, and I’m stuck on it -_-

I really want to get it knocked out, but my Fierce feint Fierce motion is so engraved in my head, that doing anything else seems so foreign.

So, I cheated and just did Fierce, feint, Fierce, Ex seismo, BK, Ultra – for Trial 2. I added the seismo and BK before the Ultra and since it’s still a combo, it works. Much easiest, surprisingly, than doing Fierce , Feint , Ultra.

That means you’re mashing too many times. Just mash enough times after the c.HP to get EX seismo to come out. Usually that means hitting df+2 punches like 2 or 3 times in a row at most after the c.HP. Mashing too much will obviously get you EX seismo instead.

Oh that was back when I first started on her trials. Pretty much getting ready to fit that into my bread and butter now :karate: