It works, but the computer won’t accept this at all.
However, this seems to be useful because it is like a hit-confirm of sorts. Doing the motions before the HK makes her do the 2-hit HK attack that advances her forward, and after the first hit, you will go into her Super Combo. If you screw up the timing, it’ll just do the 2nd hit of the HK attack.
I’m going to try and see if you can do HK to Ultra as well.
If anyone has this game, please let me know how you beat this part. I was thinking of making a FAQ for everyone with this thread eventually.
I finally beat it, it’s kinda tricky, but you do the HK first (the 2-hit version), and you have to input the qcf X 2 motions before the kick actually hits, and when it does hit, hit punch.
But the aforementioned method is much easier.
Now I am stuck on the 3rd trial on Trial Mode Hard. It’s supposed to be jump-in FK, standing WK, crouching WP, HJC into Ultra. Can’t get the timing on the HJC to Ultra part.
I don’t see myself using this combo often in actual games, either. :wasted:
Viper’s trail mode is fun, took me like an hour to complete :annoy:. If you want to cheat use a 3P button, i got it in like the 2nd try. Although ill probably go back tomorrow and learn it properly because i think if mastered, its very useful.
man im stuck at this combo also and like u said i can do the first way but it wont recognize just cant do it the right way it seems according to the game does the super activate on the first or 2nd kick
Actually, that timing is really odd, took me a long time to learn it. Imagine you’re playing ST and you have to time it so that you hit that first kick just a split-second before you land on the ground. You should hit Dan right in his stomach, then he won’t be able to block the fire kick.
yeah that one requires strict timing, took me like 3 dozen tries. I’m stuck on the last normal trial, the first damn one were you have to lp to mp. What the hell, I must be a failure at SF because I cannot do this shit.
For the jump HK into flame kick i just used negative edge to get it out as fast as possible. yeah i took me a sec, but once i tried the Hk into emergency, by buffering, it was easy, i just needed to know when i could cancel the HK
you can’t buffer. it seems the hk only registers from forward or neutral positions. You have to input it as soon as you hit hk. wait until you have to do the manuals in the last set…
I’m stuck on the “focus attack, low :hp:, thunder knuckle cancel, ultra” combo (trial mode hard, stage 2)
I assume they mean to FADC, then negative edge a low :hp: into :qcb::hp: and immediately cancel that thunder knuckle with :2p:… but then how exactly does that combo into the ultra? I’m confused :sad: