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super jump cancel
light punch
lets try to learn the basic notation before learning her combos
Mr.Scaves…I advise you to pick Rufus.
Alright, so I’ve put off posting in this thread for a long time. I have the damndest time connecting my ultras off anything other than BK in the corner. I’ve pretty much given up on landing any ultra midscreen unless it’s after a stun/FA. Is there a secret timing? One missisppi ~ ultra? I have no problems with any of her other combos. Argh, wtf is the problem?
why? He’s fat.
Also have you attempted any of the combos I did?
Front page of this thread has plenty of combos into Ultra that work mid-screen, although it is really messy and hard to read. It’s definitely all about timing when comboing into Viper’s Ultra, not like other people’s Ultra who can land mindlessly and land for free.
I’ll probably clean it up and add to it if Kunai wouldn’t mind it.
Training Mode that shit, there’s no crazy free mason secret to it, just work on timing.
EX Seismo xx SJC > Rh.BK > Ultra (Mid-Scrn) make sure the BK lands DEEP and do it late, buffer ultra fast as fuck when you land.
AA.TK > Ultra is really tricky to time, and depends on the character, the spacing, the point where the AA.TK landed, if you’re near the corner, etc. Just work on it.
if your talking about seismo to sjc h.tk, h.tk then im pretty sure any advance viper player can do this all day.
i just landed it abunch of times on both sides of the screen with no effort, and ive never tried it with a lp seismo b4, you having a hard time landing this combo is not the controls in the game thats for sure, it is your lack of execution something that a good viper player needs to master, while a fightstick will improve this over time after the learning curve u still have to pay your dues in training mode to get a respectable level of execution.
but like keizion said this game is so much more then learning combos you gotta learn those basics first or any decent player will exploit your weaknesses.
Agreed, basics first then move on to more advanced techniques. If you can’t grasp the basics and how to use them during certain situations, you will not go very far with Viper.
Is it possible to put the h.tk in there after the m.tk then fadc and ultra? I know it blows three bars of ex and the ultra gets scaled down, but it would look beautiful. I can to this up to the ultra (20% can hit the ultra too) and swap out the ultra for a h.tk, but can’t seem to fadc a h.tk into the ultra in this combo (not a problem from standing). More than likely my execution sucks :wonder: If it is possible could someone hit up the stun rating (I can calculate the damage using the modifiers myself, but don’t know the stun values off by heart). Sorry if this has already been answered - I got bored after about 10 pages of reading and the search was of no use.
I can land the seismo tk’s all day and I’m not even good! And yes, Rufus is fat, but he is also pretty awesome.
Nope, the Ultra will whiff. You can only tag on an Ex Burning Kick at the end for 850 stun I believe.
Thanks, I guess the difference from h.TK FADC ultra from this is that they are in the air already in the combo. Still, 850 stun with a EX BK is still pretty awesome for a not so very hard to pull off combo (once you get FFF down).
Are there any of Viper’s EX moves in which she can take one hit and carry on? I have played so much with Balrog and Abel that the ability to cheat the EX gauge and do:
Boxer: EX Dash punch --> take hit --> super
Abel: EX cod --> take hit --> super
is pretty awesome - the timing is the killer, there are videos of BustaBust and some Boxer players doing it on youtube for the naysayers - and I’d love to do it
[I only ask because I’m away from the xbox atm and can’t check myself - and won’t be back for 2 days]
Counterhit juice!
CH strong knuckle, c.strong xx strong knuckle <- works wonders if you have a super to follow it up.
CH f+strong (even on point blank) c.jab s.short c.strong xx strong knuckle. This can be done with normal hit if spaced properly, but this will ALWAYS work.
and for the glitchy combo of the day
close s.fierce, wait, c.strong xx strong knuckle
and I might as well toss this in, just in case. not gonna search the whole thread
anti air far fierce tk, wait, far s.rh. Does more damage than fierce tk fierce tk and it smacks them right down. If they haven’t seen it before (probably not), they won’t be able to tech out of the floor quick enough since it just smacks you down.
Yeah counter hit MP Knuckle is awesome. The first combo you mentioned I noticed does surprisingly good damage. MP Knuckle as a spacing/zoning tool is pretty good actually so if you get it to hit on counter hit at a close enough range that’s free damage.
After adapting to stick in May, getting decent in June and feeling confident now in July, I’ve been training a lot to FFF’s down, so far with great succes.
I usually just focus on one aspect of a combo first. So first I practiced HP TK Feints, like 50 on the left, 50 on the right etc. But around June I was like: f*ck this shit and I went to focus on my Sagat. Just two days ago I practiced again and bam I was able to get like 40/50 on each side.
Now I’m practicing FFF’s on a 1-1-2-1-2 basis. Which means, 1 button press for the fierce, 2 for the feint, 1 for the crouching fierce and 2 for the seismo. My fingers adapted to that very quickly
On a side note, when I mash FFF’s I manage to pull it off with a Seismo feint o_O
i actually have a question for once i have been practicing ex seismo, hjc, fadc, ultra and i can get all the way to the ultra part but i dont have enough time to input it.i think i need to buffer the ultra with the hjc if so…
the correct input for the whole combo should be
:dp::lp:+:mp:,:qcf::uf:,fadc,:qcf:+ppp?
if not im not totally sure what the correct notation should be.
time to go back to training mode
^^^ that’s right, but if you do it that way your inputs have to be super precise and clean, and VERY fast. Buffering SJC with Ultra and with FADC is really strict, I only did it like 3/20 tries.
:d::u:, :mp:+:mk:, :r::r:, :qcf::qcf:+:3p:
that’s the way I do it, it’s a lot less strict and has more room for error and I never accidently burn 2 bars.
I kept wasting bars using the other way (buffer SJC + Ultra + FADC.)
i was trying it this way last night also and it is super easy to do, just my timing is still off for the ultra, gotta practice that today.
I thought the motion for EX seismo, SJC FADC, ultra (from the 1p side) was:
:dp::2p: , :dp::uf::mp:+:mk: , :qcf::qcf::3p:?
I can do this combo from the 2p side going left. However, I can NOT do it at all from the 1p side going right. I have the input display on in training mode when attempting the combo and it does not look like I am doing anything different. Any tips, help, advice, etc. anyone can offer me?
That’s interesting. I’m gonna try that. I just do it the normal way like jaded805 posted, but I might try this way to make it easier on 1p side. I can do it the normal way on both sides but it’s much harder on 1p cuz it’s just difficult for my hand to do 2xqcf motions as quickly on that side.
No need for the extra DP + UF > FADC, unless of course your hands aren’t used to the 1P side SJC.
The SJC FADC will happen as long as a SJC is buffered after the Seismo and before the FA, how you go about doing it, is your business.