ultra stuff + damage scaling quirks
corner ultra setups:
AA fp knuckle, ultra = 505 dmg
burn kick, ultra = 535 dmg
fp xx EX seismo, ultra = 586 dmg
fp xx EX seismo xx sj burn kick, ultra = 612 dmg
fff xx EX seismo xx sj burn kick, ultra = 612 dmg (scaling makes both exact same ^)
fp xx EX seismo xx sj mp knuckle, ultra = 625 dmg
fff xx EX seismo xx sk mp knuckle, ultra = 626 dmg (the extra fierce gives 1 point more damage ^)
the scaling makes it that doing a fff into an ultra is pretty pointless - unless you’re still going for stun, in which case you need to watch you don’t waste your ultra and leave yourself wide open.
if you add in a jump rh the scaling gets worse
jump rh, fp xx EX seismo, ultra = 598 dmg
jump rh, fp xx EX seismo xx sj burn kick, ultra = 612 dmg (exact same as no jump-in)
jump rh, fff xx EX seismo xx sj burn kick, ultra = 612 dmg (exact same as no jump-in with no fff))
jump rh, fff xx EX seismo xx sj mp knuckle, ultra = 624 dmg (one point less than no jump-in and no fff :|)
jump rh, fp xx EX seismo xx sj mp knuckle, ultra = 626 dmg (exact same as fff with no jump-in, and 2 points more damage than fff with a jump-in :|)
so yeah. if they’re wide open in the corner and you have ultra, the easiest way to hurt them the most is fp xx EX seismo xx sj mp knuckle, ultra. unless you’re a stun fiend or want 1 extra point of damage, then do fff, or tack on a jump-in.
note that you gotta time the ultra when they’re around viper’s chest height after a mp knuckle. a burn kick you want them around head height, and an AA fp knuckle is sort of inbetween the two.
I didn’t write down the stun on these but they should end up around 600 ish when you bring out fff. into the 700 range if you start with a jump-in. ultra does 0 stun.
all done on ryu with 100% health. obv they’ll be scaled down a little bit once he loses more.