u could do fierce feint cr mk ultra, also does anyone get the dam super after fierce tk feint cr fierce ex seismo i seem to get the super in training mode when i have full bar and i dont input the motion for the super its weird shit because its 100 percent in gameplay probably because i never have super meter fully charged i never noticed
i just started playing c viper (my only experience so far is doing normal trials + 1 hard) and i was just wondering if FA --> ex thunder knuckle --> ex seismic hammer —> burning kick --> burst time was a viable combo? ive been trying to do it repeatedly but i dont know if its my inexperience as viper (ive literally played an hour lol) or that its impossible ! pls help : P
Lol I was actually messing around with that combo the other day just for fun, but as far as usability goes, it’s not good. EX TK to EX Seismo is just a waste of meter when you can just fierce punch or fierce feint fierce into EX Seismo. Especially of a combo of that length, the damage is going to get buffered towards the end, so there’s no point to waste an EX bar.
If you’re just trying to execute it, I think I’ve only had success with it when my EX TK finished pretty close to the target’s body, otherwise the crumple will be too progressed to be hit by an attack.
Ok well after watching some random justin wong lesson he was using viper and he did cr mk to ex seismo, man i have never simply thought of doing that lol and never see the pro viper players do it, maybe cause its a risky burn of an ex bar? Anyone using this simple combo at all with any regularity?
I’ve already mentioned that combo a few times in this forum. Yeah that’s a solid basic combo and really good for pressure even if you can’t combo it. What I mean by that is…Justin Wong may not have mentioned to you (also why pro Viper players aren’t abusing it) that the combo only works on a counter hit situation. Meaning that you have to have been using it to beat out someone else’s attack in a footsie game to gain enough frame advantage on a counter hit for it to combo. Try just doing c.MK to EX seismo while the person is standing still in training mode and you’ll just be scratching your head. Turn on counter hit status and you’ll then see that it works.
BTW where do you watch these Justin Wong lessons?
Dam it has to be a counter hit? That really kills the viability. Um the guy recently posted a pretty basic block string tutorial and he put some lessons up with justin on his channel, its just the play though you don’t hear justin’s commentary unfortunately: [media=youtube]6lYsUZGF3VI[/media] -The user’s channel of this video has them.
All the time, good shit at the tourney dude. But what I do in real matches is burn one stock whever I get a super, just waste it on a ex gimick or full screen ex tk.
That’s actually not a terrible idea. You won’t accidentally get super that way. I’m trying to train myself to do EX seismo combos even when I have full meter in training mode. I just make sure I use the shortcut method and make sure I specifically hit df+P/PP on the stick. If you deviate from that even a little bit or start to do qcf motion you will get a super.
just make sure when you do it to hold your stick at df when you go for ex seismo when you have bar that way you don’t get accidental super
yup fierce feint fierce super is heartbreaking; I like magus’ idea tho. ima do tht
the same shit happens to me sometimes in practice mode. I know i’m not doing that motion, but wtf. I ended up turning off the game cause I thought I was too sleepy hahah.
Yeah Super comes out a lot when i’m trying to ex seismo after fierce feint fierce in training for some reason.
I was curious when you more seasoned folks use FFF. Would it normally be used as a punish technique? I’m guessing you could FADC into it or j.hk/j.hp/whatever into it as well.
After I jump in in front of the opponent a little bit after the start of the round if I have just another meter do to it. Into EX seismo to burn kick does mad damage for a non Ultra combo. I don’t like to use FFF on cross up though because for whatever reason jump ins push you back farther away on cross up and makes it difficult to do correctly. Japanese players that I’ve seen tend to just do one fierce straight to EX seismo on cross up. If someone does something stupid like fierce DP or whiffs Ultra I move in and go for Level 2/3 focus to FFF to u MAD.
Yeah mainly for those 2 situations. Oh yeah…also on dizzy. Nothing like jumping in HK to FFF to u MAD and then focus attack them on dizzy to FFF to GG’s.
Haha I love the explanation “fff to gg’s”. Also, I do believe I just started a new way of typing out fierce feint fierce (FFF).
How long did it take you to get FFF down? I was playing blanka on hardest difficulty in training mode for about an hour and I think I was able to actually pull off FFF ONCE successfully without any additional combos. Most of the time it was Fierce EX TK or the feint would come out and the second Fierce would be blocked.
You want to just have it in muscle memory. It took me a few weeks to get it down to the point where I could just catch someone off of a jump in and go right into it with some consistency. On a dizzy I got it down to like 90 percent. Only very rarely do I ever mess it up on a dizzy. Get all day to think about it.
I wouldn’t recommend training against the CPU though. CPU has bad habits and will react to things unhumanly. So some things it’ll fall for all the time and some things it’ll never fall for. Just stick to online play or play with people offline in your area and work on the FFF then. The only way I would suggest practicing FFF in training mode is to set the dummy to record and make yourself play as Blanka and purposely create situations. Like make Blanka do a c.MK and then try jumping in on him during the playback while he’s doing the c.MK and practice comboing. You could even try punishing Blanka shenanigans like Rainbow roll. Set it up to do rainbow roll, focus dash through the rainbow roll dash behind him and FFF on the other side as he falls down.
usually as any punish, meaty or dizzy and actually off jump in hit confirm do I do the FFF xx U mad. Usually I always use one fierce outside of these situations, and even often inside these situations. I remember Deviljin talking about how sometimes it’s better to go for fff xx mp tk for stun, this is especially good if you know you might be really close to dizzy and dont want to waste ex or whiff a flamekick/ultra after the ex siesmo.
Thanks guys. I know its been mentioned before, and searching ex seismo sjc burning kick to ultra (mid screen) yeilds sporadic results. This method into ultra is kick strength, seismo distance and delay between sjc and BK dependent correct? It’s so hit and miss for me.
Only thing I hate about off jumpins is on cross ups depending on how deep you crossed them up you randomly won’t be close enough for the second fp. : (
I have to get better about punishing certain ultra like this as I usually just do one cause I feel like Im too far away/don’t have time to get close.
fuckin clutch
just what i needed
“fierce feint fierce, ex seismo, mp knuckle, fierce knuckle 402 dm, 710 stun”
Really? That works?