C.Viper Combos and Glitches

In the corner.

yeah of course, it’s just corner only.

yeah, in the corner.

I’m not sure how many of us have noticed this and/or how useful it is but, I found something in training tonight:

LP/EX Seismo, FADC, HP’Knuckle. I wasn’t able to get it to go any further, but I imagine that someone with retarded ass execution could get another FADC tagged on that knuckle and go into an Ultra.

Hmmm.

That would have to be a lp seismo in order to get two FADC’s. I think I tried this in training mode before with just ex seismo and HTK > FADC and couldn’t pull it off for some reason.

Maybe with lp seismo > FADC it’s possible. That’s a lot of meter to burn though.

viper can FADC for free outta moves with super jump cancels, you don’t have to burn meter.

Seismo SJC HTK?

There’s no point to seismo, fadc, hp tk, fadc ultra. Burns too much meter, might as well go seismo fadc ultra, or siesmo, mp tk, ultra (corner). Or if close and you want to be fancy seismo, hp tk (sjc’d), ultra although i think if not in the corner the ultra can easily miss.

She can SJC into FA free of charge. Can’t do it after a FP TK–if you want to FADC out of that, you’re gonna have to burn meter.

No offense to anyone, but I noticed a lot of people have been bringing up superfluous combos lately lol. They’re flashy, but not really useful.

Yeah, I know what you mean. I wouldn’t EVER DO That shit in a match. This was strictly for Training Mode and CPU battles.

Lmao. I know what you mean. The only reason I found that combo is because my biggest peeve is leveling up my execution. Anything I can do that would help to calm my hands down while fighting is good to me.

From the outset, from the first HTK, I’m moving my hands around like I’m in a panic. I need to be able to do some shit without flying around the stick for everything.

lol free meter combos are fun in a scrub match. I know i’ve dizzied a few Ken’s and went for jab seismo, SJCFA, dash under and FP TK from the other side. Sometimes its no fun to go balls out all the time, thats what flashy combos are for ;D

I used to consider cancelling the tk juggle in the corner into EX bk a waste of meter, but its finished close matches for me way too many times for me to discredit it anymore.

I confess, when I play LAN games with my friends I get flustered pretty easily if I’m taking a lot of damage. I start to move my arms, hands, legs, feet, everything as if any of that would help me (lol). My friend notices this and simply reminds me to calm down and that I’m not thinking anymore.

Nowadays, whenever I suffer a knockdown, I just take a moment while my character is still falling and waiting to wakeup, I just take a deep breath and slow things down for myself. Build a little distance and just devise a better/smarter strategy on how to approach the opponent.

was messing around and wondering…

is it possible to do AA h.tk, ex bk, ultra?

also, if you land c.mk xx m.tk, if you xx FADC, is there anything to follow up with?

Can’t do anything after ex bk it kills the juggle afaik.

second question, if Im readiing right the answer is no.

one last thing(which you may already know) and then i go to sleep since its 7:15 AM…

you can ex seismo, h.tk FADC h.tk = 246 dmg / 370 stun

potentially can be linked into ultra. not worth it since it uses 3 bars of super, they have to be on top of you, and you still get pretty bad damage out of it since you can just do ex seismo, m.tk for 240 dmg and only 1 bar…but it is flashy…ya, thats the only pro on the list…its flashy.

hahaha +1 worthless combo

I do this out of stun.

FA, lp. seismo, sjc f. tk, into either a super, ultra or another f. tk

I believe you are correct sir. EX BK kills any juggle opportunity except super but thats impossible in a normal match anyway.

do it vs crouching barlog and dash:wink:

I don’t know if it’s been noted here before, but a lot of high level Viper players like Joe and Kensou, when in the corner, abandon the SJC into burning kick in favor of the mp thunder knuckle. After playing around with it, I’ve figured out how they do it.

They get the Seismo, EX or regular, then:
SJC with :qcb::ub::mp:

Doing just this would whiff since your opponent is still soaring high into the air. So they feint this tk then repeat it.

So basically Seismo into :qcb::ub::mp:, :lp::mp:, then :qcb::mp:

They then follow this up with a hp tk.

The timing for the SJC is about the same as for the repeated seismo xx seismo move.

^ you don’t need the feint if you just wait a split second before doing the TK