i’m trying to do it just cause it looks cooler.
You’re catching on now aren’t you. :lol:
I don’t come here often but is it common knowledge to 360 instant HJC burning kicks?
Instead of doing it manually, I just sort of 360 it…I’ve never missed it again ^_^.
The inputs on the p1 side would be, 63214789 hold 9 then press the kick like usual. It makes me feel Japanese because I’m not doing the bootleg normal jump slow one lol. Oh and offline the timing to press the kicks are when the smoke comes out her heel.
^^^^ You don’t play Viper…get out of here. :lol:
Yeah I do it similarly as well. When do you use it most often? I saw Kindevu using it often in a match vs. Balrog but I couldn’t understand exactly what he was trying to do with it. He would mix in more of the slower HJC ones on the wake up. I’ve tried using that on wake up but I noticed I have a hard time getting it to cross up.
Not my fault Chun Li is awesome :bgrin: !
Yeah burning kicks own Balrog.
Umm against Ken I beat a jab shoryu by going behind it with the medium version. If I go in front, I trade at best, I don’t know how to beat it clean :sad: .
I still wanna know how them Japanese cats get it to beat Sagat’s tiger upper, while in front. How do you do that one?
Man! The fierce feint fierce is giving me fits! Most of the time I end up “gotcha!” and EX TKin’
I typically use my ring finger for the FP button, and then I’ll middle finger/ring finger for the feint. I wonder if I should try using my index/middle fingers for the feint instead.
Keep your ring finger on the fierce, and cancel with index + middle finger on jab+strong respectively. If you’re getting EX TK, that means you need to let the negative edge of the fierce go before you press your other two buttons.
I see you’re 2009 so let me know if you need an explanation of negative edge. But basically, that’s the only way I ever get that combo is by using negative edge. It’s surprisingly slow, you don’t have to rush anything, if you’re using negative edge that is. I don’t see how people can do it without it lol.
The combo is mostly based on timing. At which specific part during the combo do you end up EX TKing? Is it right after the feint? That’s where my mistakes usually are as well. Right as you’re trying to feint or right after. The best way to learn the combo is to learn it a step at a time. Like if you are having trouble even doing the feint correctly…don’t try to focus on performing the whole combo. You’ll just confuse yourself.
You need to have your timing down on the feint to even start to learn the rest of the combo. Otherwise you’ll notice once you get into real fights that you’ll go for the feint and up EX TKing or HP TKing or something else random. You want to find the timing for the feint and practice that over and over by itself in training mode till it’s consistent. Don’t even worry about trying to do the second fierce right now…it’ll just confuse you in a real fight. Practice your timing on the feint and when you have that down…the combo as a whole will become easier.
This is when i’m just trying to do the Feint. Half the time I’ll either Fierce into HP TK, or Fierce into EX TK. One night I thought I was onto something as I was getting the Feint quite consistent, but I could never quite get the second Fierce to come out without the computer blocking.
I have the Hp xx EX seismo xx BK part down, which would be the end of the combo.
Hmmm…a good idea for at least getting the c.HP out afterwards (at least what I do) is immediately start moving the stick towards the down direction as soon as you finish doing the qcb+HP. That will make it so after you feint all have to do is hit HP and c.HP will come out. Should help you with the timing.
Otherwise the feint timing is just practice till perfect I think. Whenever I mess up it’s mainly due to timing reasons. As long as you press MP+HP at the right point during the TK the feint should always come out. In a fight if I’m only concentraining on walking up to the person and doing fierce into feint solely I can do that like near 100 percent.
Fierce feint fierce… I already posted my bootleg way of doing it earlier. If I fuck up the most I get is an ex seismo feint after the HP TK feint and that’s from putting in the input too fast.
I’ve formed this habit of using two fingers for single button presses. So I’m using three fingers for feints (in regards to my method, index and middle are on HP and then switch to MP while ring is on HP when I feint).
This “bootleg” way is beast. I thought I’d never be able to do the Fierce feint Fierce combos at the rate I was going, and it took me maybe 10 minutes to find the timing after I read Shinobi’s method.
Yeah that’s exactly how I do it. It makes it incredibly trivial. I can nail it about 95% in training mode. In a real game though, that’s a different story…
Same here. I’ve been lurking the Viper forums since the game’s release as I’ve been pretty much playing exclusively with her. I’ve never played a fighter/character that required this amount of execution so getting good with Viper has been quite a challenge, but still fun.
Shinobi your method helped me out quite a bit. I can get this out pretty easily (in training anyway ha) facing right. I’m terrible with it facing left though because I seem to do it too fast on that side for whatever reason. I’m slowing down the motion and I’m slowly getting the hang of it. Thanks a lot for posting your method.
Negative edge has helped a great deal! I was able to do this with a lot more consistency last night.
I’m also using negative edge and it’s a lot easier to me. So I guess I don’t follow Shinobi’s method completely, but the rest of the method helps me get the EX Seismo out.
I have problems negative edging the double fierce combo, so I buffer in the FP TK like in that method. If I try to negative edge it, often times I’ll end up with an EX TK. Helps with my timing too with the extra button press.
Warning: This is just a tool to help you learn the timing for HP knuckle feint after the first fierce in fierce, feint, fierce. Like in Guilty Gear this is meant as only a training mode tool to help you understand when to do the cancel. It’s not meant to use in actual battle. The only way you could reliably use the health bar as a timing cheat sheet in a match is after the opponent is stunned so you have plenty of time to actually look at their health bar. The idea is to show you the timing so that you can then apply it to muscle memory with practice and visualize the timing in your head.
**EDIT: I just realized now that this is much easier to describe than I had initially thought. Basically once the orange hit indicator bars go past half health… almost ANYTIME before they dissapear you can hit 2 punch buttons after HP Knuckle and the cancel will work. Only if you wait till the orange indicator bars reach the end of the health bar will your timing be off. **
[LEFT][/LEFT]Alright so I’ve always thought that the number 1 aspect to performing fierce feint fierce correctly is timing. With that I always wished the game had a FRC or timing bar that showed you the exact timing you need to press the 2 punch buttons to feint after the c.HP or close s.HP. Someone brought up something about the lifebars and how they flash an indicator across the bar whenever you hit someone. Well using that I’ve come up with a way to ensure you’re timing the HP feint correctly. Once you get this down all you need to do then is hit c.HP directly after the cancel and you’ve got fierce feint fierce.
I wish I was better at doing text diagrams or whatever but here’s a really sloppy graphic of the health bar with equal signs and the word here showing the indicator bars need to be located when you hit 2 punches to cancel/feint after the HP Knuckle.
----------CLOSE
-------------------- CLOSE------------------
------------------- ----HEREHEREHEREHEREHEREHERE--------
It’s insanely sloppy but it’ll make sense when you go in training mode and see what your health bar looks like when you hit someone with the first fierece. When you hit the opponent you’ll see 2 small bright orangish beams. Parallel to each other with one above the health bar and one below which outline the health bar as they move across. It flashes pretty quickly but it’s definitely visible enough to see what’s going on.
The main idea is after you hit the person with the first HP you want to do the HP Knuckle (qcb+HP) immediately after and just as you see the indicator bars place themselves in the area of the health bar just after half health where it dips down into a second section…THAT’s when you can start to cancel. You can start to cancel just at the start of the second half of the health bar that begins the lower section and anytime before the orange indicator bars reach the end of the health bar. I think this is great at showing how long you have to actually cancel. Like Kyro mentioned earlier…you have a lot more time than it looks.
As long as you time the cancel/feint nearly pin point in that area I guarantee you will get the cancel off everytime. I even tested it myself. I tried doing the cancel simply by looking at the health bar ONLY (not either of the characters) and that shit was executing for me 100 percent in training mode.
Considering you have a widescreen computer monitor my sloppy diagram should come out correctly but if you don’t just read the bolded descriptions and that should generally explain it. Just look at a screen shot or look at the health bar in the training mode and look just past half health where the bar dips down into a second section. It’s that small little section right after halfway in the bar dip that you need to start the cancel. Anytime before the orange bars reach the end of the health bar you can cancel.
UltraD has confirmed its him.
Yeah he should be sick as long as he stays serious about the game.