If Herpderp into Ultra gets as big as like ‘You No Scare, I No Scare’, you gotta make sure to credit me, man. I gobble up dat efame.
What does herpderp even mean? I assume it’s some reference to SRK chars.
Uppercut >> FADC >> ULTRA
/
i was gonna learn ibuki in this but she feels abit too limited with no ways to combo into ultra. viper is better then ever and will stick with her untill this game is considered R.I.P. She definately feels faster to me, im struggling with trying to relearn FFF timing.
“For her normals, we’ve given her a bit more priority on her normals. For example, her Far Standing Hard Kick now has anti-air properties, and has a bit more range than in Street Fighter 4, so now its good for controlling space. Also, her Crouching Hard Kick - in IV, sometimes it would look like it should hit but it didn’t, so in this game it should be a bit easier to hit now. We’ve also improved the cross-up properties on her Jumping Light Kick, which should improve her aerial offense.”
Like…wtf?
Cammy already has a 3 frame jab.
This is exaclt what viper needed. Normal boost, hit box fix. i wouldnt mind improving j.hk’s crossup properties as well. I mean look at ryu and abel’s cross…ridunkulous.
Well, Viper’s already got improved priority on her cr.mp, and according to all these guys,(and from what I’ve seen of DevilJin rapid firing with it lol) it’s pretty godlike now. And some of her other normals have apparently been boosted as well. Cr.mk hitbox fix, dunno, hearing conflicting things about that, we’ll have to see.
been testing Vipers U2 against Gief. U2 CAN TRADE with lariat and may not beat it clean all the time. this only happened a few times though so hopefully there shouldnt be anything to worry about as long as you position yourself aiming towards his head rather then his arms. Vipers U2 loses to Giefs U2 100% regardless of who done it first or how far/close you are, if im near him while hes still spinning in the air ill get caught. if your both airborne and Gief does his U2 and i do mine straight after his, i loss and still get grabbed, lame. Im gonna test out U2 against some of Vipers other bad match ups and see what i find. There goes U2 being the better pick Vs. Gief.
I really thought Ultra 2 would be the go-to Ultra against Gief…
Hold on, would you say it was useful when keeping him off with Seismos? If you connect with one, could you land Ultra from afar?
ye it still is pretty good regarding seismo. we can do our usual seismo game from afar and SJC towards him and still hit U2 but you have to time it just right to get him, about half screen. since he has a large hitbox it shouldnt be to hard its just that U2 isnt exactly the god send we had been hoping for.
U2 also loses or trades against Rufus’ U2 7/10 times. unless you can aim the U2 at his head, anywhere else will result in eating his ultra or trading…if your lucky
U2 doesnt beat Hakans U2 either
A well timed neutral J.HP from honda can beat U2 as well as a EX headbutt if the U2 hits Honda on the first frame of startup of the headbutt. It can also trade with it once it starts flying across the screen
*marks another character off the list for reliable U2 usage"
I’m assuming it doesn’t work against AA DP moves either.
it trades with regular DP’d grounded (Ken,Ryu,Seth,Dudley and Sagat. could be more but aint tested everyone) but ALL ex DP’s can beat it clean. AA DP is 50/50 but Angry Scar DP will always beat it.
Balrogs Headbutt beats it too. Overall, U2 has very low priority and can be random if it wins or not. Like flipping a coin or rolling a dice.
Where all better off sticking to U1 for ALL match-ups probably. When trying to do U2 you’ll end up getting EX BK instead most of the time
which can be annoying. I also found out that you need to be a certain height to be able to activate U2, this is normally about the top of the opponents head. Anything lower then that or if your too close to the ground the game wont let you do ultra and will just do EX BK instead. With that said i dont think instant U2 is possible, but i dont think that would of been useful in the first place tbh. The only thing good about U2 is that you can pretty much throw it out randomly and it might connect because people wont expect it.
:shake:
Not even gonna bother with Ultra 2 then unless someone discovers something amazing about it or it can be applied somewhere. Especially now that trade>Ultra 1 still works.
yeah you’re pretty much right about not being able to do and instant air Ultra II as you would think. But it is there, it’s just not as instant as you’d think. When you all do the Standing Fierce, SJC, Ultra II trial you’ll see it clearly. I used the motion d, db, b, ub, d, db, b+KKK to get the ultra and the SJ back, but if you press KKK before a certain height you get EX BK (like Former said) so using this as say a throw wiff punish is a no no. Unless you bait the throw and kinda SJ back, buffer the motion and as soon as you see the throw hit KKK. Basically what I’m saying is, this Ultra ain’t gonna save our asses in the way we hoped it would in those bad match-ups. But hey the game isn’t even out yet…time will tell.
P.S 9x100 damage (Viper’s Sweep)
- a 50 damage move kills Viper
my friend took damage scaling into account
950 Health. Fact.
The other people that tested her health, did they test this final build?
Just done this test now, Viper has 900 health.
i done the exact same method that you did by picking two vipers in training mode and having one sweep the other too death. i think your friend calculated the damage scaling wrong. after the 5th sweep the damage then does down in this order. 95,95,90,75. this bring the total damage to 855 leaving her with 45 life points left, its quite visible in the life points thats how much she most likely has left. It does feel like she has more life but thats down to the whole damage nerfs. try the test again and turn on the attack data, look at “Combo Damage” and you will see what i mean.
okay, sounds legit. Like I said it was my friend I haven’t got the game at home I can’t check now. 900 it is then.
Damn…starting to sound like Ultra 2 doesn’t even have a good hit box. Capcom said it would be good for beating out other attacks but it sounds like you have to use it as a whiff punisher and not something that will actually beat the start up of attacks like Sagat’s Ultra 1. Welp…that basically reduces it to an easy mode combo ultra to make her more accessible. I wanna test a few more things myself but I’m pretty much giving up hope at this point.
What was the point of making an ultra that’s supposed to be good when used by itself if it doesn’t actually out prioritize anything? Oh right, for the ignorant Viper players that had a hard time using Ultra 1. Ugh…
LAWL. I knew there was someone who started it I just couldn’t remember who. I remember u using it though so I’ll definitely shout u out if we do another stream today.
so how good is her c.mp against balrog now? if it at least keeps him honest, then it wouldn’t be such a bad matchup.
i think viper will go even or maybe even beat sagat now. his nerfed lk will prevent you from being kneed to death and with his reduced stamina, power and stun bar, this match should be much easier and won’t get you killed in 2 combos.
now vs ryu, i hope her new and improved c.mp would help her vs ryus normals. nerfed dp is nice, no more trade dp is even better.
i dont think rufus,akuma or honda got any easier. she’ll take more damage before dying and hopefully stun rufus and akuma before she gets rushed down by them. rufus new u2 seems pretty damn good. i heard honda has improved headbutts. the damage is nerfed but improved priority.
Viper is practically going to beat Sagat now. Without 100 percent reliable trade to ultra Viper can take risks from the air once in a while without worrying about all of her health being drained. She basically already had a better footsie game than he did in vanilla but once Sagat got 2 meters the scare factor of losing all of your life to a 5 frame invincible DP just made the ground game overly risky either way. Now that he has to work for big ass damage like we do we can just do our thing and beat the shit out of his nerfed footsies. If we eat an uppercut…unless he scarred it we aren’t taking much so whatever.
Yeah I like Viper beating Sagat now. Without herp derp taking away 500+ of her life anymore we can actually go in and take an uppercut and not die anymore. Sagat’s footsies were already worse than Viper’s in that specific matchup (his footsies did rape a lot of others) and now Viper will basically totally thrash Sagat’s footsies allowing us to walk forward at him without much issue other than dealing with sub par damage uppercuts unless he spends meter to build them up. Which basically means at the start of the round it’ll be easier to just go balls to the wall in his face and hurt him bad before he gets to build up anything solid.
Rog should be a bit easier now that faster recovery c.MP will make it harder for him to whiff punish her footsies with sweep or jabs. Like to see if her new s.MK will help her in this match as well.
Ryu will pretty much be even or in Viper’s favor now. One big help is that Viper can now safe jump Ryu with the worst reprocussion for fucking up the safe jump being that his DP trades and takes minimal damage from u and flies to the back of the screen. Burn kicks should be a bit more effective at beating his DP’s on wake too. Actually being able to pressure that guy on the wake up without worrying about clean jab shoryu (which can auto correct) to ultra or any other general herp derp is awesome. Faster recovery c.MP should allow her to walk forward at Ryu during footsies a lot easier now. Now that Ryu DP to ultra 1 doesn’t rape our health anymore we should be able to be more free about our offense against Ryu especially if he’s still using ultra 1 with its nerfed damage.
Once Ryu’s learn how to use ultra 2 he should be straight but I think Ultra 2 is going to actually require some work to utilize which is good. I don’t think Joe Shmoe is going to be making Ultra 2 much of an issue for us. At least now Ryu has to out footsie u to land c.MK, fireball FADC to Ultra 2 (which we actually have offensive options against) instead of just walking forward at you and going for herp derp. Average online Ryu is just going to be free wins now and we’ll have it easier against solid Ryu’s.
Is fierce TK feint slower or the same speed? Since FFF has been changed and made to be slower I’d imagine it would be a slower feint speed then in vanilla.
FTK didn’t feel slower to me only the feint from Fierce because the feint timing from c.Strong and c.Forward felt exactly the same.
The only thing that makes Sagat really scary is the Tiger Scar cancels and from what I’ve been told those cancels are incredibly hard to do on a reliable basis.
Ken’s buffs kind of worry me since they were pretty significant.