Busted or Bust, lets bet on who/what ends up being broke

Yeah. But the only people who can play MODOK are kind of character loyalists. Most of the people who seem to play MODOK base their team on him and have more fun with him than other characters. I know I do.

He looks fun with Wright, They both seem to be similar to me.

I’ll try every new character in the game, but I’ll try them all with MODOK.

Definitely not looking forward to the potentially shitty matchups for Sent from some of the new characters in UMVC3. =/

Spoiler

http://files.sharenator.com/what_the_fuck_RE_Holy_Fucking_Fuck-s364x493-189618.jpg

LOL. I just wanted to get responses and see which characters people will still think regular Phoenix can take down. Hsien Ko or Haggar are still the technical worst characters on point but regular Phoenix can’t protect herself from random shit anymore unless she’s up first with a bunch of assists. I’d say a good 80 percent of the cast should pretty much just not be afraid of standard Phoenix anymore unless she’s stocked with assists.

I was trying to figure out what tier I would give standard Phoenix if you just count her by herself considering her nerfs. I see her just having it hard staying alive for long unless you build a whole team around her and even then.

Of course excluding Dark Pheonix or anything of that sort.

I only play regular MODOK because I’m a tier whore.

Spoiler

http://s3.amazonaws.com/kym-assets/photos/images/original/000/131/399/fry.PNG?1307468855

Doesn’t “Tier whore” mean you play top tier characters?

Regular Phoenix is nerfed but nowhere near as much as what some people think. You can still salty ball -> teleport by using flight canceling, people seem to have forgotten that air X Factor is going to solve all the chip Phoenix setups. Most importantly no blocking in air dash is actually a HUGE buff for Phoenix as it removes a lot of options against the salty balls that the air dashers have. So those who think that Phoenix will suddenly not be a problem are in for a surprise.

You can’t really exclude dark phoenix though, that’s the whole point of the character. And DP will probably still be the best thing in the game (if you manage to get there)

Yeah I just thought it would be interesting to see how people think the standard Phoenix will match up against the other characters. It was obvious regular Phoenix beat half the cast clean in Vanilla (including top tiers like Wolvie/Zero) but doesn’t seem much that way now.

Obviously if you include the entire character then it’s just more “S tier if she gets the 5” like usual.

One ball is kinda easy to turtle out though. Especially by chicken blocking repeatedly towards the corner to force the ball to stay in the air where it won’t allow her to teleport safely. The 2 ball to teleport stuff was the busted stuff but only one ball to port is easy to deal with especially now that that ball will dissipate if she gets hit.

Phoenix chip setups have been kinda phasing out as time goes on any way. People are seeing more value in hard to block mix ups that kill her off as opposed to burning a lot of resource for the chip.

i definitely think phoenix got severely nerfed. i dont see people winning without skill anymore. supers have been BUFFED in damage making it even worse… nerfs both direct and indirect to phoenix:

less meter gained all around in the game
supers do more damage via mashing making damage via supers even more important and thusly nerfing a phoenix tema fr not using them.
tac sideways takes a full bar away from phoenix teams, basically making down tacs very good against phoenix teams, basically making a huge meter deficit via down tacs.
only one special in the air
lowered health means that chip will hurt EVEN more than it already did, plus phoenix will die to even simpler combos /random supers that are mashed.

i still think she might be a bit of a contender, but that bitch via actual nerfs and mechanics is a far cry from her former self.

the one indirect buff she has seemed to have gotten is that the game seems to be more zoning based, and phoenix is near guaranteed against zoning teams atm.
this may change, it may not. whether or not it will be enough to offset all the nerfs she got si something that is interesting to ponder.

-dime

Ghost Rider, Hulk, Nemesis and PW will most likely make scrubs cry salt (not even tears, just pure crystallized salt from their eyes). The better and more broken characters will just make them rage-quit Marvel.

For me, I bet 50k in Bison dollars for:
Warning: Wall of text below

[details=Spoiler]Top 5(old) any order
Zero
C. Viper
Doom
Trish
Dante/Magneto

Top 5(new) any order
PW
Vergil
Nova
Strider
Strange/Firebrand

Top 5 Assists any order
Dagg… Any one of Strange’s assists
Hidd… Any one of Doom’s assists

Formation A (Vajra :h: )
Uni-beam/Disruptor
Heartless Spire/Drones/Tatsu

As you can see Capcom giving a more emphasis on neutral game of MVC3, we’ll probably see more back n forths between two really good players.

The top 5 for old looks good as any of these characters can fit on any team and any slot, each of them probably have to spend a little bit more meter or another mixup to dispatch most 900k+ health characters. Even with the emphasis on zoning, they will probably put a dent in most characters gameplan complimented with assists.

The top 5 of the new cast really look like contenders for top/superior tier for me. One thing that stands out for them to me is XF2/3 application, I can guarantee ***A LOT ***of wins from comebacks (salty ones of course) from these characters alone. At the same time they look like they may have some trouble with their weaknesses (such as Vergil with meter and lag on normals).

Top 5 assists are both easily taken by Doom and Strange in my opinion, but I added a few more assists so it looks better. If I needed to narrow it down to one each, I’ll probably pick Hidden Missiles for Doom. Hidden Missiles looks extremely strong thanks to both the buff to zoning in general and the universal change to airdashes, makes it a lockdown beast. And for Strange… thats a tough one, I might go with Daggars of Denak(?). Same with Hidden Missiles with Doom except Strange’s isn’t as slow and vulnerable. I expect to see a lot of them in the future.

If I could bet on a top tier team I’ll probably pick Strange(Eye of Agamatto)/Doom(Hidden Missiles)/Strider(Vajra). This team looks strong in both rushdown and zoning with some anti-phoenix tools. [/details]

Quoted for truth…

Uh, there’s no flight canceling involved. You must activate flight before the TK Shot, both telegraphing exactly what you’re going to do, and adding 20 extra frames of start up. Morrigan is still the only one who cancel specials into flight. Traps going away if she’s hit along with TK Shots is really rough on her. If the invincibility is still gone from Phoenix Rage she’s going to be pretty bad. Healing Field also only gives her an effective health of 750 now, instead of 840, since she got cut to 375k. Hell, she didn’t even get a mashable Phoenix Rage apparently. A lot less punish openings for her with the nerfed slide as well.

Using X-factor to survive those chip welcome set ups also means Dark Phoenix won’t have XF3. I honestly get the feeling she’s been turned into a “win-more” character. Dark Phoenix is still going to be brokenly good and cause tons of tears, but she won’t really be seen outside of situations you’ve already won.

wall of text

[details=Spoiler]Top 5 old:
Zero
C.Viper
Doom
Dante
Magneto

Top 5 new guys:
Vergil
Strange
Nova
Strider Hiryu
Firebrand

Still up in the air tier:
Phoenix Wright

Still broken tier:
Dark Phoenix

  • Vergil looks absolutely dumb. that pretty much goes without saying.
  • Strange is gonna be the one guy everyone raves about day 1 but will be quickly dropped since nobody knows how to use his traps and mobility well. he’s looking to have the best combo potential out of all the new guys next to Vergil. someone said he was gonna be the “new Viper”, and I agree. top tier character that’s slept for his high execution; though not because of his combos. his tools will definitely take a while to master.
  • Nova reminds me of Urien with an airdash. good mobility (not the fastest though), punishing normals, specials, and combos. I’m also interested in seeing what people will do with that Aegis Reflector-esque move. EEEEE-YAAAAHH! CRUSHHHH! KILL! DESTROY!
  • I like Ghost Rider at mid tier. he has insane reach on his normals, but my issue with him is the followup. he’s like Dhalsim minus the teleports. Heartless Spire is gonna be a good AAA and OTG assist.
  • placing Wesker and Wolverine at high mid as well due to their nerfs. Wesker will probably be at the top of high mid, though. it seems he can cancel his QCF+L palm into teleport as well, so that probably means he’s gonna have better combos and a special that’s essentially safe unless you can hit him out of startup.
  • Hawkeye’s gonna be a sleeper mid-high tier character imho. the up arrows assist looks great for controlling vertical space.
  • Phoenix Wright -will- get blown up by teleporters unless you want to anchor Haggar on your team. outside of that, the threat of him getting to Turnabout mode is veeeery scary. he essentially has two X-Factors.[/details]

Dormammu will be boss in UMvC.

I’ve a gut feeling that Magneto won’t be as good in this game compared with any previous iterations. He’ll still be good though.
Sure he’s got the gravitation swag. But he’s lost his longer corner-carry combos and loops which gave him a ton of meter to use.
More air dash / tri-dash nerfage… making him not as scary close up.

Feeling that his gravitation will be used as his game plan, least on day 1, to catch whiffs and punish… but I’m really doubting that he’ll continue to be Swagneto in terms of long combo loops as we know it.

Top Tier Predictions:

-Doom (OBVIOUSLY)
-Storm
-Magneto
-Ghostrider
-Firebrand

Yes. Where’s the confusion?

Here’s my list of potential tiers for Ultimate’s Vanilla characters. (Sorry in advance for triple post LOL).

Quick breakdown.

**Point game: **

S tiers = C.Viper, Dante, Dorm, Doom, Zero, Phoenix (with 5 bars)
A tiers = Akuma, Ammy, Captain, Chris, Deadpool, Felicia, Jill, Magneto, Ryu, Sentinel, Spencer, Storm, Super Skrull, Taskmaster, Trish, Wesker, X-23
B tiers = Arthur, Hulk, Iron Man, Morrigan, She Hulk, Shuma, Spider Man, Thor, Tron, V.Joe, Wolverine
C tier = Chun, Haggar, Hsien Ko, Phoenix (with less than 5 bars)
? tier = MODOK

**Assist game (overall strength of character’s assists): **

S tiers = Akuma, Haggar, Morrigan,
A tiers = Ammy, Arthur, Captain, Dante, Doom, Felicia, Hsien Ko, Hulk, Iron Man, Ryu, Sentinel, Shuma, Spencer, Task, Trish, Wesker
B tiers = C.Viper, Chris, Chun Li, Deadpool, Dorm, Jill, MODOK, Magneto, Phoenix, She Hulk, Storm, Super Skrull, Thor, Tron, V.Joe, X-23, Zero
C tiers = Spider Man, Wolverine
? tier = Ryu’s powered assists.

AKUMA - FELICIA

[details=Spoiler] Akuma** (A tier on point, S tier assist):** Supposedly he got a slight health nerf but who gives a fuck. Air XF gonna make this guy a monster in the back where he’s most likely still going to be on most teams. When he gets out there on point as anchor he’s going to be a bigger monster with a nice buff that I probably would have stayed with him with if he had in Vanilla. The ability to demon flip into command grab now. That is going to open up a lot of mix up especially when he’s in the XF3 or on point with assists. God I wish he had that in Vanilla his mix up is going to be nasty now. Oh well too late now liked Doom beam and Doom in general better any way. Will still be reliant on meter to be his scariest but if he’s stocked with bars he’ll still be hard to fuck with and people probably still haven’t tapped all of his point potential yet especially with the teleport buffs.

Tatsu assist still easily be one of the best assists in the game. Now that the zone game is stronger it will be important to have Akuma clear through a projectile or two once you get close enough to stay in. Looks like you can still combo off the assist just not a braindead hit confirm like before. No more going to sleep first.

Ammy (A tier on point, A tier assist): Ammy was a character that I always thought was pretty strong overall. I never saw anything about her that was like surefire S tier material outside of her godly air throw range but she’s still a jack of a lot of trades character that’s still hard to hit. Kinda like she trades Zero’s offensive for a more well rounded defensive game with all of the similar annoyances (cheap hit boxes etc.). The nerfs to her air dash and instant overhead game will hurt her a bit but she’ll still lose to very few characters.

Her cold star assist will be even more annoying on point and especially as assist since the start up is faster for both. Cold star was clearly one of the better assists in the game and allows you a long time to set up mix ups if you get the opponent to block it.

Arthur (B tier on point, A tier assist): The buffs to Arthur sound nice. Nothing that sounds like he’s going to jump up in tiers. The fact that Capcom wants him to play exactly like he does in GandG kinda stops him from ever getting past a certain potential IMO but the buffs will help him for those that like him. More health is always a plus. Being able to jump during some projectiles and the dive should help him cover ground better but overall he’ll just be a strong space control character and well…it looks like there’s going to be a lot of those in Ultimate. His competition is looking too rough to put him past B tier so far.

His assist will still be a very strong asset considering they get buffed even more when armored up. Maybe we’ll see some DiosX style technologies where people will play him on point to gain gold armor then tag him in the back spot to rearrange their team and take advantage of his assists and XF3.

C.Viper (S tier on point, B tier assist): So…we all wondered what would happen if a SF character that should be in Marvel was in Marvel…and after looking at everything it’s obvious she ended up being one of clear S tiers of the game. Viper could already do a lot of shit in SFIV and that’s considering that you can’t do a whole lot in SFIV. She has something for just about every situation and for a meter has a safe reversal that most of the other cast can’t say they have. A reversal that covers way too much of the screen and leads to full combos. There’s plenty of other reasons why this character is S tier at this point and some I probably don’t even know. Bout time Capcom characters became awesome tier in Marvel.

Her assists will be the standard fare. One that gives OTG for certain relaunches and another that allows you to basically mash on lows and get unblockables. Both aren’t bad but this C.Viper is so good on point that it won’t be that necessary.

Captain America (A tier on point, A tier assist): A character that I wholeheartedly believe was slept on in Vanilla. Partly because my brother plays probably the best Captain America I’ve seen to this day. The other half being…he just had a lot of good shit even in Vanilla. 4 frame c.L with huge range (he can win basically any poke war if he wants with something that long and fast), 5 frame charging star that has hella priority and anti airs into juggle combos, long ass block strings with combination of assists and charging star that also set up full combos, now he’ll have a real mix up game now that he can get his own damage off throws (4 frame low or 1 frame throw…what’s it gonna be) and all of his buffs? So good. He was already really good at blowing up zone in Vanilla and now he’ll be a character that can convert zone into full combos from hella far away while being able to aggressively blow through most other zone. Plus one of the few characters in the game with a real reversal game. Maybe not S tier super crazy but this guy is getting his piece of the pie now.

His shield slash assist was definitely one of the better assists of the game and it was a shame that he needed assists so much on point that this great assist couldn’t be used more. It hits twice but is not a tight block string so you can create all kinds double mix ups with command dashes and teleports with this assist. Doesn’t scale too bad on hit either.

Chris Redfield (A tier on point, B tier assist): His air gun game is looking to be even more annoying than Wesker’s now. Cancellable gun normals help him out overall a lot. I see the buffs to his gun speed helping him a lot. Now that the game isn’t based so much on TOD’s and XF1 and DHC glitch, Chris will have more time to shine as the meter building point character he was intended to be. His chip out game is really gonna be something now. I see him killing people on chip alone sometimes. He’ll still be reliant on assists to cover his vertical axis but you really shouldn’t be using Chris without assist coverage either. I see him overall being a great meter build character that will finally be able to keep a lot of characters out. His wave dash buff will allow him to cover distance better and possibly land those combos that actually do real big fucking damage. Chris will still be mostly useless as anchor unless the opponent is out of XF but I feel his point game will be pretty bright now.

His assists are standard fare. Gun fire assist isn’t bad but nothing really A or S tier worthy either. Gonna be on point on most serious teams.

Chun Li (C tier on point, B tier assist): I still just don’t see the light in this character. She already had hella trouble getting in while having a projectile game that is near useless. Her triple jump/wall jump game allows her to play lame out for a bit while calling assists but that’s nothing top tier or anything. Still going to have to get smacked in the face by a lot of shit to get in without having a last ditch super like Captain America or X-23 to get through zone and they both have better tools to get around zone outside of supers also. If she gets in she’ll be strong with the damage buff but they just didn’t give her anything that will make it any easier for her to get in. You’re going to still be calling assist and TK SBKing for your life just to maybe get in. Then mashing on legs and hoping you aren’t fighting a sword or projectile character that will shut that shit down. She’s fast in XF but without assists to convert throws into immediate damage…who cares? EX SBK buff sounds nice if she’s getting rushed down but she needs to rush down to win so again…who gives a shit?

Her assist will still be nice for lockdown but I’m sure it’ll scale like a bitch on hit still. Probably gonna have to wait till the block stun ends like usual and then try a mix up so you don’t get scaled down on your combo. Her point game with assists overall is still better than this assist so I don’t really see the point especially when you’re going to leave her without assists that she will still need as an anchor. I really wanted to like this character after seeing her fun combos and just the general hype of a character that’s usually high tier in most SF games being strong in Marvel. All around just not cutting it still. She’s just more fit for SF I guess.

Dante (S tier on point, A tier assist): I love this guy almost as much as I love X-23 so maybe a bit of bias but…this guy was clearly S tier in Vanilla and EVEN with his nerfs I still see him as S tier in Ultimate. There’s just nothing this guy can’t do. It’s to the point where people are making gifs of his picture on swiss army knifes. I love versatile characters that can cover a lot of situations cuz that’s the epitome of a fun, strong character and that’s just what Dante is. There’s just so many ways to play him that I almost get confused to which way I wanna play him when I get in and fight. I never get to do a 1/3 of what I wanna do with him even if I scrape an entire team with him. I’ve got so much shit that I just keep learning and learning. I’ll definitely be playing Vergil in Ultimate but Dante is going to be my main along with X-23 just with the work I’ve put in with both of them and how much I love playing both.

Hammer will still have a lot of uses even with the nerf and I’m sure there’ll most likely still be about 5 frames of invincibility or so towards the end. I doubt it’s all gone but we’ll see. Devil Trigger buff is beast cuz now he’s going to be shooting beams while calling assist from hella high in the air with triple jumps. Devil Dante beam + Doom beam = shut down all assists and most point games. DT makes Dante somehow MORE ridiculous than he already is at the expense of spending a meter. Air psycho crusher that’s invincible for 20 frames and can be repeated for 3 times and flight mode. Plus now double air dash too. I’m gonna be using DT at least once a match the way this shit is going.

His assists will still be a force with jam session doing wonders for certain characters like Zero and X-23. Weasel shot still really good for the left/right mix ups and well…crystal is…better than nothing.

Deadpool (A tier on point, B tier assists): Deadpool was probably almost a case for A tier in Vanilla as it is with a lot of solid point tools and a starter of the DHC glitch. DHC glitch is gone now but he still had one of the faster starting projectiles at 15 frame start up that had good priority over other projectiles. With assists like hidden missiles he could get really lame to fight. His teleport cancel is going to be a big buff also since he (at least before Strange) had the fastest recovering teleport in the game. All kinds of shenanigans you can set up with a zone game that can instantly convert into offense. I don’t see anything about this guy on point that will be S tier good but with the right assists he will be a force that can do a lot of things at once and take good damage from you even if you just block his shit.

His assists at least in Vanilla didn’t seem to really be of the greatest utility but better than nothing. Better kept on point I think.

Dorm (S tier on point, B tier assists): I thought about this long and hard but…I think Dorm may very well end up being one of the S tiers of Ultimate. His buffs sound so good with being able to cancel finger shot into teleport or any of his other specials. Lot of chip setups and tricks gonna come from that. He’s definitely going to scare the shit out of air dashers now with chaotic flame. Being able to charge up spells in the air means he’s going to have even more chances to make rocks and magma rain on people. The amount of chip his powered destruction moves can do is crazy and they cover up most of the screen. He’s going to be a character where he will take some time to set up but once he gets his shit rolling its just going to roll and roll until you’re dead. His anchor XF game should still be scary also.

His assists will most likely remain the same deal. Dark hole isn’t bad but it appears at kind of awkward placements on the screen. Definitely an assist you want them to block and then run a mix up on but doesn’t really have the reliability or screen coverage of some of the stronger assists.

Doom (S tier on point, A tier assists). This guy is just gonna do it all in Ultimate. Of course somewhat of a bias from maining him as anchor in Ultimate but this guy was no pushover on point and the buffs will cover his issues he had on point like getting air thrown all day due to no normal cancellable dashes. His zone is actually going to matter now and faster green gun that can convert into juggle combos during air to air is gonna be sick. His XF3 game is really nasty also

Plus on top of that has some of the game’s best assists. Pretty much in all 3 of his assists. I think beam and missiles are his best but rocks is still better than a lot of other assists also. S tier point character with anchor worthy XF and assists? What’s not to love? Plus he got a hood.

Felicia (A tier on point, A tier assists): Felicia was a really slept on character in Vanilla. A 4 frame rapid fire s.L with an extended hit box that I’ve seen beat and anti air more things than probably any move that wasn’t a freaking sword. Crazy priority and sets up free ass tick throws into her 5 frame L command grab that has srs range. I always thought she was better placed as anchor due to her absolutely absurd level 3 XF that can’t be advance guarded away (and gets her own unblockable creating assist that can’t be advance guarded). If not too much changes about her XF2/3 game she will still be within top 5 XF characters easy IMO.

Though lately DjHuo has showed the power of kitty lady getting in on point with resets that set up level 3’s that will kill off most of the cast. I can’t imagine the damage she’s going to do with level 3 now that she can mash it for more damage. Her M cat spike sets up some of the hardest to see left/right mix ups in the game and blows up people trying to tech air throws also. Rushdown character with HUGE air throw range and zangief like command grab that all leads to full combos? She’s only going up especially with the air delta kick buff for better aerial movement. New zoning characters may give her some trouble but XF plus air delta kick should get her in there fast no matter what.

Her rolling buckler assist is also one of game’s best assists. Like Akuma it activates fast and has extremely high priority once active. No normal or special move will hit her unless it has invincibility once she gets on the screen. Does 2 hits that aren’t a true block string which allows for double mix ups and the second hit hits low which sets up really annoying unblockables that can’t be advance guarded out.[/details]

HAGGAR - SHE HULK

[details=Spoiler]
Haggar (C tier on point, S tier assist): What really is there to say? He’s pretty much gonna end up the same with some slight changes. Still going to be arguably the worst character in the game on point unless people find out some super secret technology with him. He’s supposed to be the game’s Captain Commando and Capcom pretty much pointed that out by not buffing his point game at all and only slightly nerfing his assist. He has some decent frame trap games with some of his special moves on point but even when he gets in he has a command grab that leads to…nothing afterwards. It’s just so obvious this guy was just meant to troll people for a while.

His assist of course will still easily be within the top 3 assists of the game. Mix ups are still going to be rough to deal with in this game and Haggar was always the guy that got you out of them. Still gonna have 60 frames of invincibility and hit on both sides except you actually have to think before you throw it out now. 2 frames of vulnerability means it will lose tight rushdown or beams easily. You will have to call him out pre emptively or get 2 for oned. No more hard knockdown means no more acting like you haven’t gone to school before getting a combo off it. Still going to be a highly used character just to get all the dumb shit off you.

Hsien Ko (C tier on point, A tier assist): Don’t really see much coming out of her even with the buffs. Don’t remember them off the top of my head but they don’t sound like anything that’s suddenly gonna make her win tournaments on point. Just more shit to throw. PW throws shit now too and its fucking PAPERS. Until Hsien Ko can put you in court with her items I don’t see shit getting anywhere with her. I see people using assists to cover her pendulum after it recovers (since it can’t be cancelled) but she’s not really a character where we’re probably going to see much more technology out of either.

At least not outside of her assist that will still be pretty solid and annoying. Still requires you to buff it up first with a meter which is annoying but…what can you do it’s Free Ko.

Hulk (B tier on point, A tier assist): Well…I don’t really see anything that’s going to carry him up past B tier yet but I think part of it is due to how Hulk still has some tech to discover and regularly put out. I feel he has more to him than say Sentinel on point that people need to put together. His normals don’t really have the Dhalsim like range that Sentinel’s do but he has a lot more shit once he gets in and is surprisingly technical for a big angry green guy. If the 3 points of armor is true he’s going to be hell for some pixie characters like X-23 and Wolverine. Zero, Dante, Vergil and Strider probably won’t give too much of a fuck though.

He has some really slept on assist though including a very durable gamma wave assist and an anti air gamma charge assist that has super armor on it. The gamma charge super armor is really nice for keeping out teleport mix ups and other high/low or left/right mix ups and doesn’t force Hulk to lose health like Haggar. The only difference is that you can’t really get combos off of it so it acts pretty much straight up like a CapCom assist with less horizontal range. I see people possibly using the anti air assist specifically more often since people will be looking for protective assists now that Tron is all fucked up.

Iron Man (B tier point, A tier assist): It seems more like Iron Man got changed around than really buffed but he really isn’t a bad character at all. Has quite a few invincible normals that while were rather difficult to consistently convert to combos definitely had people afraid of poking at him. I always thought of him as like the game’s Vega/Claw just kinda moving in and out of spacing really fast trying to land that hit to set up damage and pressure. He really has one of the scariest spacing/normal games in the game it’s just it doesn’t convert to combos easily enough to really matter ATM. He can definitely make it really tough to tell when you can actually press an attack at him and now that his projectiles are buffed he’ll have a much better ranged game. Repulsor spread was a really good move overall and now that it causes hard knockdown he’ll be able to get all kinds of good OTG shit off it now. He’s can now air dash cancel his normals whichch is great too. He might still be too much work on point for not enough pay off but we’ll see what happens.

His assists will still be awesome though. Unibeam is a great assist and the speed buff will probably help the speed it comes out as assist also. Doesn’t stay behind the opponent like Doom to keep out of danger but is definitely easier to hit confirm off of. Repulsor blast is clearly one of the game’s best assists with a huge hit box, decent projectiles durability and general overall utility for combos. It is one of the few assists that creates perfect dirt nap set ups for X-23 also.

Jill Valentine (A tier point, B tier assist): There’s been a lot of here and there say about things that happened to her including a nerf to her level 3 that was still getting shit discovered for it. Overall…like X-23 she’s a really slept on point character because she’s reliant on assists to truly unlock her game. Once you put it together you got mix ups up the ass with teleport+assists and she’s one of the few characters in the game that can repeatedly instant overhead without an assist to lock people down. If she gets close to you you have to guess more often than probably against any other character to avoid getting hit. Now that the air dash characters are getting nerfed in their air dash game characters like Jill will shine even more once they get in. Plus a very quick starting command grab that can lead to combos and a level 1 super that tears through just about anything that isnt’ another invincible super and set ups 2 for ones nicely.

Her somersault assist will still be a nice crossover assist and arrow kick probably still useful for pressure and some combo situations.

Modok (? tier on point, B tier assists): I’m not gonna lie…this character still confuses me to this day. I have seen much from him other than a couple US and Japanese players. He’s just weird. Has some interesting tools on both offense and defense including a level 1 command grab with a bunch of invincibility and a special move that reverses your inputs. I just…don’t know enough about this character to make a real call and his buffs so far seem to be vague and few. He has really beast air throw range I’ve seen though.

His assists while decent I wouldn’t consider any to be too too strong. They’re all assist that are ok in some situations but you can’t use any of his assists as like your primary assist. None of them really lock down or control space well enough for that purpose.

Magneto: (A tier on point, B tier assists): I don’t really see Magneto being the S tier monster he used to be anymore. Slower air dash and no more DHC glitch really bring him to more of a normal character. Estaka will still be good but has said to been slowed a bit as well. Now he’ll actually have to hit you with more than half a combo to build the meter he needs to kill you and his tools have been changed so he will be laming out more often than really going for the rush like he used to. His gravitational tools seem strong but they don’t work against dashes so any pixie character is gonna wave dash on through. Still really good but I see Doom kinda overshadowing his point game with a dive kick that ground bounces and much improve projectile game and better assists. Dorm could end up better too.

His assists will still be decent. Estaka assist doesn’t scale as much as doom beam and starts up a bit faster but doesn’t have the durability or the active frames which makes it harder to combo off of after a mix up. Doom beam keeps them in the air longer and will retain soft knockdown AFAIK to make it easy enough to combo off of.

Morrigan: (B tier on point, S tier assist): None of her buffs alone will really put her up the tiers but I still think there’s more to be discovered on point with this character. She seems like she’ll be the one most affected by the air dash block nerf but she can cover her air dash with fireballs and now has a lower minimum height before air dashing which should help.

I know people that love their characters hate having to use them for assist and I know Doom players that won’t do shit but put him on point even though he has great assists. With Morrigan it’s kinda the same deal except it’ll probably be more necessary since her assist was I feel severely underused in Vanilla and among the best in the game on the correct teams. It doesn’t make every team into an S tier team but I think the assist was severely underrated with characters like Storm, Dorm and Akuma. Storm’s hail storm does more damage when mashed and has an even bigger hit box than it used with less dead area which is gonna be hella strong for assist killing and chip outs. There’s a whole set of new characters that will be annoying as shit with this assist. Strider with much easier access to Ouro, Hawkeye with constant level 1 gravity squeeze super, Vergil being able to dick you with sword super and maximum Vergil all day, Firebrand with easier access to stone mode and level 3 helper mode…it goes on.

Hell…Strange with Morrigan assist could be just insane. Think of never running out of meter for tracking book super that you can also do from the air. Or never running out of meter for his projectile counter super. That means if you’re fighting against an assist that shoots projectiles…as long as he can counter assist projectiles you pretty much can shut their assist down when you want. Just give Strange one other solid assist for lockdown and I can just see the rage quits happening with that team. The only issue being you’d have to learn how to use Strange first of course.

Phoenix (C tier before 5 meters, S tier with 5 meters, B tier assists): Phoenix to me just sounds butt garbage before 5 bars now. I’m not even going to list all the nerfs but Phoenix on point is official toilet tier. If she gets snapped in she can’t do shit now and running her on point without the best assists ever is just going to get her mauled by a lot of the cast with H shots that disappear if she’s hit, one air action and an even lower health pool. Can’t even do D34thw1sh stuff anymore cuz supposedly bird super has no more invincibility. If she gets 5 meters and has XF, you’re probably gonna get raped unless you huddle with the coach and pull the hail mary as usual. Which balances her out much more nicely and will have the game less totally centered around her PMSing ass. The meter stealing tools are just insult to injury and don’t even really matter that much in comparison to all the other shit.

She still has ok utility for assists, u just have to make sure not to call them at a bad time so she doesn’t fucking die. Even if she has 5 meters if she dies as an assist she doesn’t turn Dark so will still have to pretty much not run her outside of combos or other surefire situations.

Ryu (A tier on point, A tier assists): Ryu overall is looking much more well rounded. Being able to combo off his overhead is big for mix up and threat considering his L tatsu was already a really nice mix up/frame trap tool. Still has super safe on block beam super but now he’s finally no longer an ordinary guy. Has his own form of Devil Trigger that will not only buff his point game but also buff his assist when put into reserve.

When it comes to assists his hadoken apparently gets much more projectile durability if used as assist after the activation. Who knows how annoying his tatsu assist could be with Devil Trigger power up? Maybe even better than Akuma’s? Who knows.

Sentinel (A tier on point, A tier assist): Still the robotic Dhalsim that can fly and move twice as fast as him. Armored ass normals that cover half the screen and still convert into huge combos. Still doesn’t have the mix up or pressure he had in MVC2 but if he hits you with something you’re probably gonna die which was his main scare factor and why people used to hype him up as S tier when the game first came out. A lot of conflicting reports as to his buffs/nerfs so I won’t comment much but assume he’ll still be the normal scare factor on point.

His drones assist will still be a very useful assist for a lot of teams as usual. Bombs assist is greatly underused for lame out teams and may see more use on those teams.

She Hulk (B tier on point, B tier assist): The changes to She Hulk most likely have overall hurt her more than help her. She really needed to not have Melty Blood c.L that anti aired into full combos but the shit she got in return doesn’t seem to make up in a game where zone is going to be stronger. She’s going to have it real tough getting in again. Hoepfully her health hasn’t been nerfed any to compensate. She does get a lot of changes to her special so they activate faster so maybe we’re sleeping on something…but I kinda doubt it. I’ve heard ComboFiend is ready to drop her so who knows.

Her assists will be the standard ok but not great fare. [/details]