Here’s my list of potential tiers for Ultimate’s Vanilla characters. (Sorry in advance for triple post LOL).
Quick breakdown.
**Point game: **
S tiers = C.Viper, Dante, Dorm, Doom, Zero, Phoenix (with 5 bars)
A tiers = Akuma, Ammy, Captain, Chris, Deadpool, Felicia, Jill, Magneto, Ryu, Sentinel, Spencer, Storm, Super Skrull, Taskmaster, Trish, Wesker, X-23
B tiers = Arthur, Hulk, Iron Man, Morrigan, She Hulk, Shuma, Spider Man, Thor, Tron, V.Joe, Wolverine
C tier = Chun, Haggar, Hsien Ko, Phoenix (with less than 5 bars)
? tier = MODOK
**Assist game (overall strength of character’s assists): **
S tiers = Akuma, Haggar, Morrigan,
A tiers = Ammy, Arthur, Captain, Dante, Doom, Felicia, Hsien Ko, Hulk, Iron Man, Ryu, Sentinel, Shuma, Spencer, Task, Trish, Wesker
B tiers = C.Viper, Chris, Chun Li, Deadpool, Dorm, Jill, MODOK, Magneto, Phoenix, She Hulk, Storm, Super Skrull, Thor, Tron, V.Joe, X-23, Zero
C tiers = Spider Man, Wolverine
? tier = Ryu’s powered assists.
AKUMA - FELICIA
[details=Spoiler] Akuma** (A tier on point, S tier assist):** Supposedly he got a slight health nerf but who gives a fuck. Air XF gonna make this guy a monster in the back where he’s most likely still going to be on most teams. When he gets out there on point as anchor he’s going to be a bigger monster with a nice buff that I probably would have stayed with him with if he had in Vanilla. The ability to demon flip into command grab now. That is going to open up a lot of mix up especially when he’s in the XF3 or on point with assists. God I wish he had that in Vanilla his mix up is going to be nasty now. Oh well too late now liked Doom beam and Doom in general better any way. Will still be reliant on meter to be his scariest but if he’s stocked with bars he’ll still be hard to fuck with and people probably still haven’t tapped all of his point potential yet especially with the teleport buffs.
Tatsu assist still easily be one of the best assists in the game. Now that the zone game is stronger it will be important to have Akuma clear through a projectile or two once you get close enough to stay in. Looks like you can still combo off the assist just not a braindead hit confirm like before. No more going to sleep first.
Ammy (A tier on point, A tier assist): Ammy was a character that I always thought was pretty strong overall. I never saw anything about her that was like surefire S tier material outside of her godly air throw range but she’s still a jack of a lot of trades character that’s still hard to hit. Kinda like she trades Zero’s offensive for a more well rounded defensive game with all of the similar annoyances (cheap hit boxes etc.). The nerfs to her air dash and instant overhead game will hurt her a bit but she’ll still lose to very few characters.
Her cold star assist will be even more annoying on point and especially as assist since the start up is faster for both. Cold star was clearly one of the better assists in the game and allows you a long time to set up mix ups if you get the opponent to block it.
Arthur (B tier on point, A tier assist): The buffs to Arthur sound nice. Nothing that sounds like he’s going to jump up in tiers. The fact that Capcom wants him to play exactly like he does in GandG kinda stops him from ever getting past a certain potential IMO but the buffs will help him for those that like him. More health is always a plus. Being able to jump during some projectiles and the dive should help him cover ground better but overall he’ll just be a strong space control character and well…it looks like there’s going to be a lot of those in Ultimate. His competition is looking too rough to put him past B tier so far.
His assist will still be a very strong asset considering they get buffed even more when armored up. Maybe we’ll see some DiosX style technologies where people will play him on point to gain gold armor then tag him in the back spot to rearrange their team and take advantage of his assists and XF3.
C.Viper (S tier on point, B tier assist): So…we all wondered what would happen if a SF character that should be in Marvel was in Marvel…and after looking at everything it’s obvious she ended up being one of clear S tiers of the game. Viper could already do a lot of shit in SFIV and that’s considering that you can’t do a whole lot in SFIV. She has something for just about every situation and for a meter has a safe reversal that most of the other cast can’t say they have. A reversal that covers way too much of the screen and leads to full combos. There’s plenty of other reasons why this character is S tier at this point and some I probably don’t even know. Bout time Capcom characters became awesome tier in Marvel.
Her assists will be the standard fare. One that gives OTG for certain relaunches and another that allows you to basically mash on lows and get unblockables. Both aren’t bad but this C.Viper is so good on point that it won’t be that necessary.
Captain America (A tier on point, A tier assist): A character that I wholeheartedly believe was slept on in Vanilla. Partly because my brother plays probably the best Captain America I’ve seen to this day. The other half being…he just had a lot of good shit even in Vanilla. 4 frame c.L with huge range (he can win basically any poke war if he wants with something that long and fast), 5 frame charging star that has hella priority and anti airs into juggle combos, long ass block strings with combination of assists and charging star that also set up full combos, now he’ll have a real mix up game now that he can get his own damage off throws (4 frame low or 1 frame throw…what’s it gonna be) and all of his buffs? So good. He was already really good at blowing up zone in Vanilla and now he’ll be a character that can convert zone into full combos from hella far away while being able to aggressively blow through most other zone. Plus one of the few characters in the game with a real reversal game. Maybe not S tier super crazy but this guy is getting his piece of the pie now.
His shield slash assist was definitely one of the better assists of the game and it was a shame that he needed assists so much on point that this great assist couldn’t be used more. It hits twice but is not a tight block string so you can create all kinds double mix ups with command dashes and teleports with this assist. Doesn’t scale too bad on hit either.
Chris Redfield (A tier on point, B tier assist): His air gun game is looking to be even more annoying than Wesker’s now. Cancellable gun normals help him out overall a lot. I see the buffs to his gun speed helping him a lot. Now that the game isn’t based so much on TOD’s and XF1 and DHC glitch, Chris will have more time to shine as the meter building point character he was intended to be. His chip out game is really gonna be something now. I see him killing people on chip alone sometimes. He’ll still be reliant on assists to cover his vertical axis but you really shouldn’t be using Chris without assist coverage either. I see him overall being a great meter build character that will finally be able to keep a lot of characters out. His wave dash buff will allow him to cover distance better and possibly land those combos that actually do real big fucking damage. Chris will still be mostly useless as anchor unless the opponent is out of XF but I feel his point game will be pretty bright now.
His assists are standard fare. Gun fire assist isn’t bad but nothing really A or S tier worthy either. Gonna be on point on most serious teams.
Chun Li (C tier on point, B tier assist): I still just don’t see the light in this character. She already had hella trouble getting in while having a projectile game that is near useless. Her triple jump/wall jump game allows her to play lame out for a bit while calling assists but that’s nothing top tier or anything. Still going to have to get smacked in the face by a lot of shit to get in without having a last ditch super like Captain America or X-23 to get through zone and they both have better tools to get around zone outside of supers also. If she gets in she’ll be strong with the damage buff but they just didn’t give her anything that will make it any easier for her to get in. You’re going to still be calling assist and TK SBKing for your life just to maybe get in. Then mashing on legs and hoping you aren’t fighting a sword or projectile character that will shut that shit down. She’s fast in XF but without assists to convert throws into immediate damage…who cares? EX SBK buff sounds nice if she’s getting rushed down but she needs to rush down to win so again…who gives a shit?
Her assist will still be nice for lockdown but I’m sure it’ll scale like a bitch on hit still. Probably gonna have to wait till the block stun ends like usual and then try a mix up so you don’t get scaled down on your combo. Her point game with assists overall is still better than this assist so I don’t really see the point especially when you’re going to leave her without assists that she will still need as an anchor. I really wanted to like this character after seeing her fun combos and just the general hype of a character that’s usually high tier in most SF games being strong in Marvel. All around just not cutting it still. She’s just more fit for SF I guess.
Dante (S tier on point, A tier assist): I love this guy almost as much as I love X-23 so maybe a bit of bias but…this guy was clearly S tier in Vanilla and EVEN with his nerfs I still see him as S tier in Ultimate. There’s just nothing this guy can’t do. It’s to the point where people are making gifs of his picture on swiss army knifes. I love versatile characters that can cover a lot of situations cuz that’s the epitome of a fun, strong character and that’s just what Dante is. There’s just so many ways to play him that I almost get confused to which way I wanna play him when I get in and fight. I never get to do a 1/3 of what I wanna do with him even if I scrape an entire team with him. I’ve got so much shit that I just keep learning and learning. I’ll definitely be playing Vergil in Ultimate but Dante is going to be my main along with X-23 just with the work I’ve put in with both of them and how much I love playing both.
Hammer will still have a lot of uses even with the nerf and I’m sure there’ll most likely still be about 5 frames of invincibility or so towards the end. I doubt it’s all gone but we’ll see. Devil Trigger buff is beast cuz now he’s going to be shooting beams while calling assist from hella high in the air with triple jumps. Devil Dante beam + Doom beam = shut down all assists and most point games. DT makes Dante somehow MORE ridiculous than he already is at the expense of spending a meter. Air psycho crusher that’s invincible for 20 frames and can be repeated for 3 times and flight mode. Plus now double air dash too. I’m gonna be using DT at least once a match the way this shit is going.
His assists will still be a force with jam session doing wonders for certain characters like Zero and X-23. Weasel shot still really good for the left/right mix ups and well…crystal is…better than nothing.
Deadpool (A tier on point, B tier assists): Deadpool was probably almost a case for A tier in Vanilla as it is with a lot of solid point tools and a starter of the DHC glitch. DHC glitch is gone now but he still had one of the faster starting projectiles at 15 frame start up that had good priority over other projectiles. With assists like hidden missiles he could get really lame to fight. His teleport cancel is going to be a big buff also since he (at least before Strange) had the fastest recovering teleport in the game. All kinds of shenanigans you can set up with a zone game that can instantly convert into offense. I don’t see anything about this guy on point that will be S tier good but with the right assists he will be a force that can do a lot of things at once and take good damage from you even if you just block his shit.
His assists at least in Vanilla didn’t seem to really be of the greatest utility but better than nothing. Better kept on point I think.
Dorm (S tier on point, B tier assists): I thought about this long and hard but…I think Dorm may very well end up being one of the S tiers of Ultimate. His buffs sound so good with being able to cancel finger shot into teleport or any of his other specials. Lot of chip setups and tricks gonna come from that. He’s definitely going to scare the shit out of air dashers now with chaotic flame. Being able to charge up spells in the air means he’s going to have even more chances to make rocks and magma rain on people. The amount of chip his powered destruction moves can do is crazy and they cover up most of the screen. He’s going to be a character where he will take some time to set up but once he gets his shit rolling its just going to roll and roll until you’re dead. His anchor XF game should still be scary also.
His assists will most likely remain the same deal. Dark hole isn’t bad but it appears at kind of awkward placements on the screen. Definitely an assist you want them to block and then run a mix up on but doesn’t really have the reliability or screen coverage of some of the stronger assists.
Doom (S tier on point, A tier assists). This guy is just gonna do it all in Ultimate. Of course somewhat of a bias from maining him as anchor in Ultimate but this guy was no pushover on point and the buffs will cover his issues he had on point like getting air thrown all day due to no normal cancellable dashes. His zone is actually going to matter now and faster green gun that can convert into juggle combos during air to air is gonna be sick. His XF3 game is really nasty also
Plus on top of that has some of the game’s best assists. Pretty much in all 3 of his assists. I think beam and missiles are his best but rocks is still better than a lot of other assists also. S tier point character with anchor worthy XF and assists? What’s not to love? Plus he got a hood.
Felicia (A tier on point, A tier assists): Felicia was a really slept on character in Vanilla. A 4 frame rapid fire s.L with an extended hit box that I’ve seen beat and anti air more things than probably any move that wasn’t a freaking sword. Crazy priority and sets up free ass tick throws into her 5 frame L command grab that has srs range. I always thought she was better placed as anchor due to her absolutely absurd level 3 XF that can’t be advance guarded away (and gets her own unblockable creating assist that can’t be advance guarded). If not too much changes about her XF2/3 game she will still be within top 5 XF characters easy IMO.
Though lately DjHuo has showed the power of kitty lady getting in on point with resets that set up level 3’s that will kill off most of the cast. I can’t imagine the damage she’s going to do with level 3 now that she can mash it for more damage. Her M cat spike sets up some of the hardest to see left/right mix ups in the game and blows up people trying to tech air throws also. Rushdown character with HUGE air throw range and zangief like command grab that all leads to full combos? She’s only going up especially with the air delta kick buff for better aerial movement. New zoning characters may give her some trouble but XF plus air delta kick should get her in there fast no matter what.
Her rolling buckler assist is also one of game’s best assists. Like Akuma it activates fast and has extremely high priority once active. No normal or special move will hit her unless it has invincibility once she gets on the screen. Does 2 hits that aren’t a true block string which allows for double mix ups and the second hit hits low which sets up really annoying unblockables that can’t be advance guarded out.[/details]