Busted or Bust, lets bet on who/what ends up being broke

I think part of the deal with Viper is that she really needs a team build around her. Heck, two of the best Viper players play practically the same team and all three of them use Disruptor assist with her. Most people don’t want to want build around a specific character unless they really like that character OR it’ll definitely bring in results.

I think this is partially why you see characters like Wesker a lot: he’s easy to play and doesn’t require a team around him. He’ll function just about the same no matter what team or position he’s in. It’s the same thing with Magneto, although he at least has an execution barrier.

There are few characters that need a team based around them that still see a lot of play. Wolverine, to an extent, is one of those characters: he needs Akuma assist to really be able to show why he’s one of the best characters. Viper is that to an extreme: you build around her or bust.

That’s a lot of the problem with MVC3. You got these durp mode characters that not only function pretty well with assists, but function almost way too well even without an assist. Vanilla Wolverine with XF 1 or 2 (not even the 3rd one that’s supposed to be “got nothing left” one) can rape through entire teams without an assist. Shit is circus silly.

That’s why people act like something is wrong with a character when you have to build a team around them. That’s not what’s wrong…that’s what you’re supposed to do. Of course MVC3 finds a way to screw that up.

I really think if Vanilla had a little more time to grow we could’ve seen some really effective random-ass team formations. Like somehow discovering Morrigan/Thor/Arthur together are an S tier team. Everyone got so swept up in just using the same few characters + Doom/Akuma/Tron/Haggar that we probably missed out on some cool shit.

Maybe in Ultimate.

Well considering you only needed one good character and one good assist to tear down teams in Vanilla…it should apply the same in Ultimate. You have your point man, you have your point man’s go to assist to lock people down or zone people out…and you have Morrigan to give you even more meter when you’re zoning, doing combos whatever. Assists are getting subject to scaling now during combos so instead of the Vanilla style throw in both of your assists to add launches and damage you’ll probably at most just throw in one and then call Morrigan at the end of the combo to add ANOTHER 30 percent meter build to your combo. Plus Morrigan recovers so quickly you can call Morrigan first to build meter, go in with your offensive assist, force them to block it, hit them then use both assists in the combo and you just gained a boat load of meter.

Characters like Storm getting BUFFS to already good supers like hail storm is going to be really strong with Morrigan assist. It does more chip/damage when mashed and a smaller dead spot so Storm/secondary with strong assist/Morrigan could definitely be a team that hurts people in Ultimate. Storm will have the ability to transition between offense and defense really quickly and with Morrigan assist plus the buffs to her point game and a solid attacking/zoning assist that’s all you really need to get things going. You’ll be controlling a team that has basically never has to worry about managing how many supers you have and you’ll be able to do things like move towards the back of the screen and scare people with open of the match hail storms to keep them from calling assists and give you more room to rush in.

I feel like this would have come to place earlier in Vanilla if it wasn’t for the fact that XF/DHC glitch/phoenix (random press buttons in people’s face shit when you shit) ran the game. Now that people will have to work harder for their damage in combos and work harder to get in, in general, it’s open season for harmonizer to be a controlling factor of the game like it should have been IMO.

The main problem with Vanilla was that the game’s systems controlled too much of the game. Whoever had the strongest techniques in XF ran the game. Which controlled teams to whichever teams had opening gambits that could win the game fast ran the game. The other main controller was meter and that was with Phoenix who basically controlled the game if her team landed 2 successful combos without getting her snapped in and killed. The third would probably be DHC glitch but any half assed team can find a way to do that.

There was no need for like real MVC2 style synergy. Just pick characters that abuse the meter and XF system and you win tournaments if you’re a good player. Other characters got left to be used not as much even if they were just as good or better simply because they didn’t win fast enough via the game’s systems and people just liked the ease of abusing the game’s systems and getting quick profit.

In Vanilla I never really feel like I lose to players. I feel like I just lose to XF or 5 meters.

Its not Maya. Its Missile and Missile OTGs, making that assist pretty insane.

True, but people will stupidly fall for the finger. I can see Akuma/Ammy being used with Wright simply for pressure FOR the finger.

are you certain missile OTGS? not accusing you of anything, but do you have a link or something so i can see for myself. this would be the first time ive heard of missile assit OTGing, i havent seen it mentioned in the PW thread either, only that it hits low.

Rocket Raccoon Is going to be INSANE.

miniature cable we got on our hands guys. :smiley:

Wright being top 5 is reaaaaaaally going out on a limb. He has no mobility, his zoning game is only meh and it’s RANDOM… it’s like playing Magneto but only sometimes being up to pick up a disruptor, hypergrav, etc etc. Phoenix’s zoning won’t be the same match to match so he won’t have much to rely on. As far as turnabout, I have yet to see how he can easily get into that mode. How exactly does phoenix hit people? He looks like haggar to me and we all know how easy getting hits with him is. Plus once he’s in turnabout, is he even all that good? Sure he has those big finger points but I mean… haggar had pipe that did the same thing pretty much… without any movement options he’s still going to have trouble getting in and he won’t be that hard to block. If anything I’d say Phoenix is a combo of haggar / arthur.

Strider might end up having decent damage though… people thought Zero was low damage at first but I’m sure there’ll be plenty of stuff found out.

I hated anybody that thought Zero did low damage cuz everytime my brother hit me with Zero, I died. Everytime. Except for the times he would drop it, hit me with some invincible reset that I can’t press anything at…then die any way.

I wonder what Magneto would be like if he could only sometimes pick up a disruptah? I guess we’ll find out in a month.

Wright to me just sounds like another Hakan where you gotta put on the oil/evidence to become a force.

The whole thing with Wright will be how easy it is to get good evidence. If its really quick and easy, he’ll be quite good, as he’s quite strong in courtroom with 3 good pieces, and turnabout is well turnabout. Courtroom projectiles are both fast and really good, from the looks of it.

Not to be a dick or anything, but is there ANY evidence that Tom Nook… er… Rocket Racoon, is gonna play anything like Cable?

It also looks like the thrown bad evidence isn’t a bad projectile either.

I think we can’t really judge a weird character like him yet. Look at what happened to MODOK after release.

In fairness what exactly DID happen to MODOK? I’m not entirely clear :smiley:

Nah, people are just jumping to conclusions. The only similarity is that they are two characters from Marvel who use guns.

Everyone thought he was all beam spam and now I’m not sure if anyone has any freakin’ clue what he does.

He can fly. That’s his gameplan. Fly around and fly. Fly.

MODOK is the opposite of Wright. No one wants to take time with weird char to learn them where Wright will be a popular wanted char that people drop.

I personally cannot for the ROMs with Strange.

Since Deadly Reach doesn’t have a hitbox all he has to do is smack him in the face on reaction, something he doesn’t need a projectile for, lol.
Then proceed to go into a full combo because it’s cancellable.
Tentacles ftw.

Um All over every where. From test builds at NYCC various other sites and Seth Kill… That was the first change they really told us about with Dorm.

I would honestly argue that Cap will do better than most think in UMVC3. The best reason for that is because of his anti-zoning projectile game. He is one of the few characters that in Vanilla that could actually defeat Dorm’s flame carpet, his only weakness is runaway characters like Trish. He is secretly one of the few characters that can destroy Vergil’s summon spirals.

He has so many other good things about him even in Vanilla that people just didn’t see because nobody spent the time to build a team around him and learn to augment his block strings with assists. He’s got everything he needs to bust shit up in Ultimate. He won’t be a braindead character by any means but anybody who puts a good team together with him is going to be a problem surely.