Bumpizzle.
I made a cvs2 glitch video that has been graciously hosted by combovideos.com. Filename is something like cvs2-glitches-ohseav.wmv. At any rate, if there are any questions regarding clips in there, this is the best thread to post them in.
First off, there are 2 clips in the video that are NOT glitches. A short(1 second) clip of 2 sakura’s trading and getting dizzy. This just fills the screen with ‘counter hit’ and ‘reversal’ blocks. The other is near the end and consists of blanka doing a level 2 cancel.
0:00 - 0:50 is the cvs2 demo mode whiffing moves for no good reason.
0:53 - 1:02 is the Eagle-Kyosuke reflect glitch. Glitch #5 in the first post. The same one in my avatar(right now).
1:04 - 1:14 is Kim’s infinite. The dummy stun was raised so that I could get 9 hits in there before the dizzy. Off the dizzy, you can do a true infinite.
SOUND GLITCHES:
1:20 - 1:25 is a generic sound glitch. Tech reversal was used to interrupt Eagle’s counter as he’s still holding it.
1:26 - 1:31 is a Honda-Honda specific sound glitch. If 2 Honda’s do their level 3 supers(didn’t test for level 1 and 2) within a couple frames of each other, a static sound is heard until the end of the round. The static noise is loudest when the characters are near the spot where the glitch started.
1:32 - 1:39 is the kim-kim specific sound glitch. Kim can perform it 4 different ways. All of them involve both players executing the footstomp(spirit kick) within a frame of each other.
1)whiff spirit kick at the same time. They need to be JUST far enough to whiff. Basically, their invisible hitboxes must overlap. So too far apart and it won’t work. There’s probably about 10 pixels of play, so it’s not that hard at all.
2)Trade. I did in fact say that one player can be off by a frame. If they are synchronized, they will trade and the static will begin. If one beats the other clean by a mere frame(automatic counter hit), the sound will still glitch.
3)RC spirit kick point blank. The one used in the video.
4)Tech reversal spirit kick(this one needs accuracy, if you don’t get the reversal, you don’t get the glitch). This one was also used in the video, more than once as a matter of fact.
1:40 - 2:02 Kim-kim specific ongoing dizzy sound. Very easy to perform, IF you can get both kim’s to do a tech reversal spirit kick. Do the tech reversal, they will both be invincible, overlapping, and there will be the static noise. Now let go of the spirit kick, and get one kim dizzy. Wait a second while he’s dizzy, and hit him. The dizzy sound and the static sound will continue until the end of round, as shown.
2:03 useless sak-sak clip. At the moment they trade, they each have their side of the screen filled with counter hits and reversals. And even while dizzy, a last counter hit has to wait for the others to fade before it can appear.
HANDCUFFS:
2:11 - 2:23 Kim handcuffs on Morrigan. Nothing special here, just get Kim’s super out at the right time/height. Morrigan must be attacking with that useless super for Kim to cuff her.
2:24 - 2:27 Kim handcuffs on Cammy. Same thing, cammy does spiral arrow, and Kim hits her in the head with his air super(doesn’t have to be the head, but there’s not much leeway for execution).
2:28 - Round freezing handcuffs. All of them are tech reversals, and only freeze the characters until the end of the round. If you actually have this happen to you in game, wait for the round to end, wait another 30 seconds, and only after that will the next round load. It seems as though the game is frozen, but it also seems the engine is smart enough to realize that and times out, forcing the start of the next round 30 seconds after the timeout.
Kim-Zangief. Kim does level 3 rush super, Zangief does 360+k.
Kim-Iori. Both characters do their rush supers.
Iori-Rugal. Iori does level 3 rush super, Rugal does his grab super(gigatech pressure).
Vice-Zangief. Vice does her close grabbing super, can’t remember if Zangief does 360+k or Final Atomic Buster.
Rugal-Zangief. I think I did gigatech pressure with Rugal, and aerial slam super with Zangief. That missed tech reversal was to throw you guys off.
There are more of them. Many more. I felt that 5 was enough.
2:41 - 2:43. Very easy tech reversal glitch. Pick Rock versus anyone, and do a tech reversal raising storm with rock. Do any special/super with the other character that will end while Rock’s pounding the ground, making them pretty blue flames fly.
TECH THROW REVERSALS:
Tech reversals have wicked properties. This only applies to the tech throws where both characters perform a reversal.
- As soon as one character has finished animating his special/super, he will go to neutral as usual. But in a tech throw reversal situation, this forces the other character to neutral also(YESSS!!). This is how the Geese-Honda 2 hit combo works(2 hit combo video). They both do a tech reversal, honda doing 360+p. honda recovers as Geese is releasing a projectile. Since the projectile has already come out, it is independant and unaffected. But Geese is forced to neutral before the second fireball of the fierce reppuken comes out. Honda eats it, taking on hit stun, which gives Geese time to jump and combo an air fireball.
- Screen scrolling. The corners basically don’t exist in tech throw reversal. If you’re already in the corner, and perform a special that makes your character want to move towards the corner, it will push the other person AWAY, instead of letting you move into the corner. It doesn’t matter where they are and what they’re doing, they will be pushed away from the corner simply because you’re trying to move deeper into the corner. This is apparent with the Maki-Kim clip at 2:58. He does a freakin moonwalk. Same glitch applies to the combo right before that.
3)invincibility(did I ever abuse this property). For the ENTIRE length of the special/super that is performed as a tech reversal, you are invincible. Chun-li, blanka and Honda can extend this invinciblity by mashing legs/electricity/hands non-stop. Kim can extend it by kara-cancelling footstomps. Maki and Rolento can extend it by doing a ‘scouter jump’ and cancelling the turn-around animation on landing by simply walking. You would do a reversal scouter jump, whiff a normal while airborne, and hold a direction before landing. You can cancel a walk into a crouch ANIMATION(only a few frames long) and cancel a crouch into a normal/special/super. Rapid fire weak attacks can also be used as they can cancel into themselves.
2:49 Yamazaki forces Morrigan into neutral as soon as the dust kick recovers. Morrigan’s flying sound remains for a few seconds as it fades away instead of stopping.
2:52 If Athena’s fireball super is interrupted while she holds it, she will keep animating the super until she is hit or forced to block. I imagine taunting and doing a super will also get rid of it.
2:54 cammy-cammy showing the screen scrolling aspect of tech throw reversals.
2:58…Da Moonwalk.
3:00 Dhalsim invisibility. Shows the screen scroll(Dhalsim teleported backwards) and interruption aspects. If Yama interrupts with a jab knife, Dhalsim goes half-invisible. If Yama does a guillotine instead as the tech reversal, Dhalsim goes fully invisible. Only his shadow remains. When Dhalsim superjumps, rolls, or anything that has it’s own ‘player shadow’, they will appear as normal.
EXTENDED TECH REVERSALS:
3:13 Capcom style extended tech reversal. Applies to Chun, Blanka and Honda.
3:30 kim extended tech reversal. Kara cancelled footstomps. Kim only needs to do the tech reversal stomp and hold it to extend the glitch.
3:45 - 3:47 Rolento extended tech reversal setup. 3:47 - 3:55…Proof.
3:56 - I mess up a crouch cancelled scouter jump. Oops!
4:18 Maki extended tech reversal teaser. Awesome teaser because no evidence of the setup is apparent. And they’re both in non-rolling grooves.
4:28 Maki extended tech reversal setup.
4:35 Guess what Hibiki’s setup is?
4:38 - 4:46 Filler.
4:47 Im going to call this a slow-mo triple superfreeze. The first 2 superfreezes being slow-mo is not a surprise, but the third one is unexpected. When Rolento does that last superfreeze(knives), he is no longer in the tech reversal, but a part of his tech reversal tripwire is still on screen. I presume it is the tripwire that causes the CPU to be all grandpa like.
Many thanks to Majestros for helping me understand the engine. I’d also like to thank SoleEmu for the clip he did not provide(:p), namely the Kim infinite. I wasted a good 30-45 minutes just trying to perform and capture the damn infinite. Although he has come up with some crazy ideas that helped.